Posts for antd


Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Synx wrote:
GoldenEye speedrunner and youtube content creator Ryan did a nice review of the current world record TASes for all 00A difficulties. It was a nice and entertaining watch: https://www.youtube.com/watch?v=AnktjhQo-es
This was a nice vid. Thanks for posting it
Post subject: DeepMind AI that can play games (video presentation)
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Brought to you by the guy that created Theme Park (1994), at age 17. It seems to have a lot of potential: Link to video The games discussion starts at 9:23. And it seems to come up with nice strats :D
Post subject: incompatibilism
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Kuwaga wrote:
My own experience with free will tells me that it doesn't exist. I am unable to make certain decisions I would very much like to make, just because other parts of my brain vehemently refuse to. It's like wanting to move a limb, but it just doesn't work. So you're forced to do something else instead. They call it depression. I guess it's generally so, that whenever we want us to want something, it doesn't really work that easily. So how can there be free will? My will much more seems to be influenced from past experience than from what I want myself to want.
From what I've read, libertarians do believe in influences; they accept it is difficult to not consume heroin if one is addicted, and it is difficult to get up and do something if one is depressed. However, they tend to state that the ultimate responsibility is still there for the individual. Sometimes, one could have acted otherwise by using rational thought and deliberation.
Post subject: Marriage/Divorce statistics
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
40% of divorcees marry at age 20-24. 41% of first marriages end in divorce. It's a bad product. Avoid!
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
WST wrote:
But you just don’t have any idea of how deeply this upsets me.
What has upset you?
Post subject: break the targets: phantom hit theory
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
MUGG wrote:
I tried to improve captain falcon btt but I only tied AJP until 3.95 so far. That has brought me to this idea: When you land a phantom hit on something, do you experience hitlag? Can targets be phantomhit?
The attacking character of a phantom hit does not enter hit-lag. The character being phantom hit will enter hit-lag. In theory you could break records by phantom hitting the targets, if possible. However, the set up may be mindbogglingly infeasible. I do not know for certain if targets can be phantom hit though. I can test this when I get my USB drive back from the manufacturer in a week or two, if you want.
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
It's annoying when a man pretends to be a woman.
Post subject: Get original videos from youtube (your own account only)
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
There's an old but useful feature that allows the account owner to download all uploaded videos in the originally uploaded format. I think it is called Google Takeout. But obviously that would require the owner of the account :D It's useful if you lose a video from your hard disk.
Post subject: possible animation glitch, or possibly nothing
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
I am not sure what to make of this. Just posting a recent message I received on youtube:
weird enemy miss animations So while I was fighting materia keeper(for example), he casted big horn on the middle character, and done some rather long animation that looked kinda strange. I'm just contacting you about this because you're a TAS runner and you know about ram manipulation when it comes to FF7. So try to have materia keeper cast big horn(not sure if thats the weird animation I'm talking about, but I know what Hell combo looks like when it missses) and its on the middle character. It gets really weird(in my opinion). It looks like materia keeper is dancing on his TWO feet.
Post subject: late in seeing your post
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Lil_Gecko wrote:
Is it possible for antd or BrutalAl to send me the spreadsheet for when a random battle will occur please ?
Damn, I am so late in seeing your post! I'll ask the Brute for the latest version.
Post subject: You win, EEssentia. Recommend me C# textbooks?
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Your post scared me off C++ for now :) So, after thinking about it for a few days... I will go with C#. Can anyone recommend any good C# textbooks?
Post subject: Choosing a second language is difficult.
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
A few months later.... Python seems great for me. I have finally used it to build some actually-really-useful personal applications. The biggest was only 600 lines though. I feel now that I want to explore another language. However, still undecided... The problem is I don't actually know what I want. Since I'm doing this purely as a hobby the field is completely open... I'm leaning towards C++, and so I may begin to work through Stroustrup's beginner C++ textbook. If it gets too difficult or tedious (aren't all languages tedious compared to python? :-p), I may bail and try C#. My reasons for trying C++: i. Compiled (different from python) ii. Cross platform (I want to build a client-server application for my linux server + windows client) iii. Manual memory management (I should probably at least try) iv. Visual Studio is apparently the best thing since sliced bread.
Post subject: Don't go by my times.
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Btw, I made a huge error in my WIP run of this game; I accidentally set the battle/field/etc speeds one unit lower than maximum speed. So my times are not representative. Make sure your run is much faster! :D
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
I've only spent a short time looking though, so I can't say anything for certain. I can see the item lookup table and it is dependent on position, as in whether the player is in 1st, 2nd, 3rd, etc. The routine I'm looking at is like this:
item_table = 0x1a7a90
get_item = item_table + ((position * 100) + rnd)
And yes, Weatherton, I would like all of the information you have on this :D
Post subject: does bizhawk have a debugger feature?
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Is there a debugger? I can't find it.
Post subject: weatherton
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Weatherton, do you still need help with item-related mechanics? I was thinking of firing up a debugger and seeing if I could learn anything of interest.
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Finally :D!
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
nfq wrote:
Love is a unification force, so it can destroy things like countries, nationalism, culture and racism, so that unification becomes possible. But it can only happen slowly, with love and people's free will, and without violence, because otherwise it's not love anymore.
What do you mean by people's free will?
nfq wrote:
I think society and the world should be governed using the scientific method, instead of people's opinions and money
How do you decide which issues are important without people's opinions?
Post subject: Re: Seemingly everyone hates c++
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
EEssentia wrote:
Have you given C# a go?
I haven't yet. First I will try to get a solid grasp of programming concepts using Python, and then I will take a look at it.
Warp wrote:
Tub wrote:
To "learn more", C or even assembler will certainly force you to help you to learn more about the inner workings of your computer. Which is a good skill to have if you ever need to debug a binary third-party-dll, an emulator rom or similar. Understanding the basics is also important if you ever need to really really optimize some algorithms.
We have already been through this. A beginner doesn't need to "debug a binary third-party dll, an emulator rom or similar". Heck, I have been programming professionally for over 10 years and I don't need to do that. You don't need to know C or asm to learn how the CPU works and what kind of code a compiler produces. You don't need to know C or asm to "really really optimize some algorithms". In fact, you extremely rarely, if ever, need hardware-level optimization. Even in the extremely rare cases that you do, you don't need to know asm for this. Asm doesn't help you at all. What you need to know is how things like CPU caches and memory fetches work. Neither C nor asm teach you this in any way, shape or form. (Yes, I'm serious. It's not like machine code dictates, or even shows in any way, how memory caches work, how large they are, and how data is fetched from RAM to caches.
My first experience of programming was actually in ASM. For some reason, I was interested in it, and I needed to learn MIPS32 in order to reverse engineer the PRNG for my Final Fantasy VII TAS. I became quite familiar with ASM and wrote several small applications with it. It's very strange going from ASM to Python. All of the assembly books immediately spoke about the importance of performance, and that one should always avoid using the MULT or DIV instructions, because they can be 100x slower than bit-shifts (I think they are called rotations in some high level languages?). So this caused me to start writing Python code using bit-shift operations and avoiding multiply and divide :-P I also wrote very strange code that heavily used other bitwise operators; eg, using XOR to check for equality. The resulting code was not very readable (according to StackOverflow). It's actually been quite difficult to stop thinking the ASM way... Thanks for everyone's input. I've started to become interested in how exploits work, and how vulnerabilities are used. If pursue this route, I guess I have no choice but to learn C? :-P
Post subject: Seemingly everyone hates c++
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
I've been learning python for around 3 months as my first programming language. As it is only a hobby, I have no clear trajectory to take once I finish all of these python books. Can anyone recommend a language that will enable me to learn more, build general desktop apps, and perhaps complement python? Everyone says C. But I wonder if it is used for anything beyond device drivers and such anymore. And those same people tell me that they hate C++.
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Wikipedia wrote:
The testing process of the game was unusual for GT Interactive, as the British team did game play testing, whilst normally American games were only tested in Europe for language and other compatibility issues
Wikipedia wrote:
Abe's Oddysee had a reportedly smooth development cycle with few late changes
hmm...
Post subject: Hmm, someone start TASing this
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
The good news: I got accepted to study at the University of Cambridge. The bad news: Thus, I will not have time to work on this for the foreseeable future. Someone should probably start work on this fantastic game! All known tricks/glitches are (should be) public and fully explained. BrutalAl knows more about this game than anyone else, so probably you should find a way to contact him if you need further assistance.
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
theenglishman strikes again! great.
Post subject: Smb3 block glitch: YouTube
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Link to video
RAT926 wrote:
Glitch of the block which bounds. http://dehacked.2y.net/microstorage.php/info/683902671/Super_Mario_Bros._3.fm2 Conditions: Just before a block ends bound, a fire ball melts a block.
Post subject: Sonic + knuckles: YouTube HD
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain