Posts for antd


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Paramonian Temple Door 4: http://www.youtube.com/watch?v=Ejy3b1KdrPw Paramonian Temple Door 5: http://www.youtube.com/watch?v=qjvk7Q8qHbI Scrabania is after Paramonian Temple. I have seen some places in Scrabania which allow the walk through walls glitch to be used. EDIT: Paramonian Temple Door 6: http://www.youtube.com/watch?v=LTZ9RgBDBkY Paramonian Temple Final: http://www.youtube.com/watch?v=kyT0tiqhs6E Scrabania: http://www.youtube.com/watch?v=KbPeVy1P1UI
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It seems the meat is necessary. The bees rape very hard while learning the song. You don't get a chance to move before they kill you. Yes, you can kill the paramite without the meat. But, it means running back past the hive. I don't know if I can get the paramite onto the hive without the meat though. Every time I tried the bees still kill me during the song. They only seem to avoid me when I use the meat strategy in the current run. Thanks for posting^^
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Cremator wrote:
On Temple Door 2: Wouldn't it be faster to just visit the lower level first and then the upper level, not upper-lower-upper? You don't really need to visit upper levels first.
I was told by members of an Abe's Oddysee forum that going lower would be slower because the carcasses only offer 1 piece of meat. However, I have since found that I can kill the two paramites without using meat^^ It's 16 seconds faster now. Thanks for posting or I may not have tried this strategy.
Cremator wrote:
On Temple Door 3: Wouldn't it be faster to start running at the very end? Standing up seems to take time.
I'm surprised you mentioned this. It is 1 frame faster to run^^ Paramonian Temple Door 2 [faster faster] http://www.youtube.com/watch?v=kJrNNtLM2iA I'm going to redo Door 3. I may have a faster way to deal with the sligs. EDIT: Paramonian Temple Door 3 [faster] http://www.youtube.com/watch?v=L4_VURp37qs My new strategy for Door 3 is 6 seconds faster^^ EDIT: I seem to be stuck on the next stage. I saw a speedrun where the person keeps the red power. But I have no idea how he did that. I cannot manage to keep it (for the next stage). Do you think this is a version difference? He used PC version...
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Paramonian Temple Door 3 http://www.youtube.com/watch?v=tv30cttJa30 I hold onto the ledge for a long time so that the slig sees me and commits suicide later. If I didn't do this then there would be two sligs preventing me from getting the stone.
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Paramonian Temple Door 1 http://uk.youtube.com/watch?v=wpXxxwPvF50 You can make the boulder disappear. Abe can also walk through some walls here. However, they do not lead anywhere. He just falls through the floor and dies. Paramonian Temple Door 2 http://www.youtube.com/watch?v=8YY8AZ182PI I have another strategy for this level which skips the boulder thing. Although, I'm unsure if it is faster. It involves skipping the boulder (and not going right once at the top screen) and therefore carefully running past the beehive, luring the creature to the song room and getting the song while it's getting stung to death. Then, doing the holy fire activation process. Then, again carefully going past the beehive. I'm unsure as to whether doing the whole boulder process is slower than potentially walking/slowing down to get past the beehive two times. The boulder process = running 1.5 screens, waiting a short time, running 1.5 screens The beehive process= waking/stopping for a brief time twice Perhaps I will test this tonight. EDIT: My alt method was faster after all Paramonian Temple Door 2 [faster] http://www.youtube.com/watch?v=ypCWEU2pWxQ EDIT: I think I can improve this by immediately throwing the meat as I enter the song room. However, the paramite may die faster which will lead to me getting killed by the bees during the song. It could be possible to time it so the paramite lives long enough though! I will test this tomorrow. EDIT: It works but is not faster.
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There's also another glitch which could be the holy grail. I managed to get Abe to walk through a wall which the first walk through walls glitch could not do. I need to do more testing as to how I did this glitch, it could be game breaking if used in a TAS. I did all these glitches in real-time and without recording >=( edit: Paramonia WIP2 http://www.youtube.com/watch?v=cL08jw_yTvM Here you can see I used the Elum walk through walls glitch. It's at the part where I have to enter the password. The password process is long and you also have to wait for the ledge hoist thing to come down. So it's faster to walk through the wall and magically appear on the next screen.
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You have to stand about 5 steps from a wall and running-jump into it. It doesn't work on every wall, which is probably why it is not well known. I cannot make a video now because of the graphics plugin not working so well. After some testing, if it's faster, you may see it in my next Paramonia WIP.
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cool
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mz wrote:
antd wrote:
In my current movie it always desyncs with sound plugin enabled, but when it is off it is fine.
You could try this WIP version of spuPeopsDSound and see if it still desyncs. If it does, you'll need to upload your .pxm file somewhere so I can see why it goes out of sync with sound on.
antd wrote:
[...] I have found that if I save and load many times (making 9 saves/loads on 1 frame) it is more likely to desync [...]
Yeah, I've been thinking about these desyncs lately. It may be related to the stupid way I'm currently doing the file-writing stuff, so I'm going to rewrite all that code for the next version.
mz, I've found after more testing that it is not the sound plugin causing my desyncs. It was because I was using the 0.0.4 wip version. I just put the sound plugin in version 0.0.3 and the movie didn't desync. And finally I tried 0.0.4 without sound plugin and it desnyced again. So it isn't the sound plugin^^ It was 0.0.4 version which you posted in my Abe's Oddysee topic. good luck with that, looking forward to the release.
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Monsaic Lines [faster] http://www.youtube.com/watch?v=EXmS38ZGxSE the first slig does some quick turning thing which threw me off when I first attempted this stage. Sometimes jumping off the edge is faster, sometimes it isn't. I don't truly understand it. It desyncs at the end again because I was using 0.0.4 wip. The next stage is Paramonia. The actual rolling animation is the same speed as running. Sometimes it's faster to roll, it depends what you want to do afterwards. Paramonia WIP1 http://www.youtube.com/watch?v=fAzjYHsYd64 edit: Found a glitch to walk through walls, this could change things... Or on the other hand, could change nothing... too bad I can't get past those 2 bastards at the end. I've found one place so far in Paramonia where walking through walls saves time.
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In my current movie it always desyncs with sound plugin enabled, but when it is off it is fine. Is there any solution for dealing with desyncs that occur only when the sound plugin is enabled, as I want to record audio and video? edit: also, I have found that if I save and load many times (making 9 saves/loads on 1 frame) it is more likely to desync. It may not be true with everyone, but I have seen that my movies desync (with sound plugin off) when I am at a tricky part and also where I have made 7-9 saves/loads in quick succession (around 3 frame apart at most). I played through 80% of my movie using only 2 save slots, and it didn't desync once. Then I used all 9 save slots for the next 20% and it desynced 3 times. Maybe not a coincidence...
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Monsaic Lines http://www.youtube.com/watch?v=uI1mhXHgeR4 It desyncs at the end when using the sound plugin. I can't remember the speed of rolling. I just know you have to press down and wait a while to begin.
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Is it normal that I cannot fast-forward by holding TAB in the PCSX WIP version of .4? (I need to use the WIP version for Abe's Oddysee)
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The reason why I was confused about that is because the game which I am currently playing runs in both 30fps and 60fps depending on the stage/scene. It's strange.
Post subject: 1st Stage Complete
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First Stage: http://www.youtube.com/watch?v=PQ8ZSKW478Q Way harder than it looks >.< Hey mz, once I started again I kept replaying the movie every 300 frames or so to look for a desync. And guess what, no desyncs at all for the entire first stage. I know if I stop checking one will appear^^
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http://www.youtube.com/watch?v=tpDBwlSmQQk WIP 2 Walking is difficult. edit: Perhaps it would be faster if I chanted in the first shadow and got the last slig to run away... Instead of sneaking all the way behind him and then running.. or maybe not...
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Derakon wrote:
antd: I believe that this is because frame advance auto-skips lag frames.
Yes, however the red lag number doesn't increase so I don't think it's that in my case. It seems some stages skip 2 frames and others 1.
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mz wrote:
antd wrote:
Thanks. Unfortunately PCSX-RR crashes when using this version of the plugin with 'Abe-Fix' enabled.
This WIP version should fix any GPU crash. Just ignore the other unfinished stuff...
antd wrote:
I know why it desynchronises. There's an 'up' input on frame 4967 which shouldn't be there. Instead it should be just hold R1 and Right.
That's really strange... I can't think of a single way to reproduce something like that.
antd wrote:
Is it possible to fix or must I start over from before it desynchronised?
Normally you'd want to start over from there, but you can hex-edit it too. You can upload the .pxm file somewhere and I'll try to do it for you, if you like.
Thanks. Yes, it was really strange that it put an 'up' command there^^ I'm going to start again as I have found new techniques which will save time. I'll play back the movie quite often to make sure that I don't lose time due to desynchronisation. edit: now it desynchronised at the very beginning :O I have some idea of what happens: It has pressed a button input a few frames earlier than it should have, and then it repeats the input on the correct frame. For example, I wanted Abe to run and jump (triangle) The desync makes him press triangle a few frames too early, but then also presses it again on the correct frame. This is the same as the first desync which pressed 'up' a few frames before the correct time, and then also pressed it again on the correct frame. I'm surprised it desynced so early (3 seconds into the movie) when before it took a long time to do it (1 minute 45s). Seems quite random. BTW, I used the same settings/plugins all the way through.
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I did a lot and got to the second stage. However, it desynchronised about 10 seconds after my previous save. So I wasted a lot of time^^ I've never had an emulator desynchronise before, what am I supposed to do in this situation? Is it possible to fix or must I start over from before it desynchronised? BTW, the run was looking quite good. You can trick the AI quite a bit. I hope I remember what I previously did before it desynchronised. I know why it desynchronises. There's an 'up' input on frame 4967 which shouldn't be there. Instead it should be just hold R1 and Right.
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http://www.youtube.com/watch?v=d1WHYy8aAqs video link is done
Derakon wrote:
I'd say let him die. You're already not shooting for the best ending, so you may as well cause as much carnage as you can along the way.
You are right. I think it's the best way >=) I always laugh at the double 'what'. I'm easily amused... >_>
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mz wrote:
I'll try to port this to the newest version whenever I have more free time, even though the fix doesn't make it look 100% correct...
Thanks. Unfortunately PCSX-RR crashes when using this version of the plugin with 'Abe-Fix' enabled. It crashes every time I try to pause the emulator. But it's ok, as I can use this plugin for when I encode the videos. Hopefully it will not desync it. The Run: I'm up to a point where I can get a slig (bad guy) to shoot dead an innocent green guy. I can make him get shot or let him live at no cost to time. I think letting him get killed is funny. However, it could take away from the prestige of being 'perfect', if you know what I mean, even though this run is purely for speed Suggestions wanted as to let him live or let him get gunned down. Here's a video of the latest WIP: http://www.youtube.com/watch?v=d1WHYy8aAqs The last scene of this video is where I can make the guy get killed or let him live. This is the channel the videos will be available on: http://www.youtube.com/user/antdgar3
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Attention: I lost the pxm movie file, so I probably won't work on this anytime soon. This game is fun. I will be working on a TAS. Bad ending - fastest time. All videos can be found at this channel: http://www.youtube.com/user/antdgar3 I got up to Scrabania Glitches: 1. Infinite Pick-up Glitch(?) 2. Walk-through-walls - Abe: Limited - Elum: All walls 3. Auto-turn Glitch - Drop through floor - Invincible Mounting Elum (tiny abe) - Teleport with Elum 4. Invincible Screen Boundary
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Something which I don't understand: When playing Oddworld Abe's Oddysee NTSC sometimes pressing frame advance once results in 2 frames going by. Other times it results in 1 frame going by. In this game 90% of the time it advances 2 frames. I'm unsure as to why this happens.
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Ok, thanks I missed that. Maybe this is a bug: the 'fps display' is very small
Post subject: FF7 battle crash
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The BIOS plugin crashed it. Changing to another bios does not crash it. btw, is it possible to get the on screen information, frame counter etc?