Posts for antd


Post subject: Ehrgeiz: YouTube
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Link to video
FractalFusion wrote:
I am trying to sync the movie, without success. Please inform me if you are able to sync it in emulator.
  File: Ehrgeiz - God Bless the Ring (USA).bin
CRC-32: 25031f7d
   MD4: 8f177fe76600f65c936f0646fdce78bd
   MD5: fbf606dc28ee07459c3271010f1e9022
 SHA-1: 37c5746e0969d159f6b1111a2904e72857c252d0
It works fine here.
Post subject: Sword master: YouTube + lossless video file
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Post subject: Solstice: YouTube + lossless video file
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
I used your 'ready to use' link on skydrive and I get this upon launch of x86 exe: "This application or DLL 'SDL.dll' is not a valid Windows image. Please check this against your installation diskette." Windows XP SP3 x86
Post subject: Super demo world: YouTube + lossless video file
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Post subject: Could you add walked steps, and when I enter the menu?
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
Awesome! Thanks Randil for making the script. And lil_gecko for the changes. It worked just the way I wanted on first run. However, there are a few things I forgot to mention that I would like added, if you get the time: Walked Steps I need to know every time I walk. A walk can be seen if the STEPID changes when I'm not pressing X. For every Walked step, I would also like the FieldID, StepID, Danger value, Fraction, offset, etc, to be shown in the text file. Menu I need to know every time I enter the menu. This can be identified by the pressing of Triangle. For each time I enter the menu, I would like the FieldID, StepID, Danger, Fraction, etc, (as above) to be shown in the text file. Btw, would it be that much more difficult to put this information into excel rather than txt file? (if so, txt is fine) This information is needed in order to optimise for random encounters! Thanks!
Post subject: midgar skip glitch: YouTube
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
Link to video watch the right video for the glitch (and the left video for a 'normal' run) watch on the youtube page or in full screen to read the RAM values details: http://antdgar.com/final-fantasy-vii/ff7-midgar-skip-glitch/ may save 10 minutes in a run that fights both boss battles
Post subject: This problem stopped by itself on next videos uploaded.
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
Btw, this problem fixed itself. Or.... The next video I uploaded didn't get screwed. Btw, even the 4:3 resize tag didn't work! Thanks for the scripts, MUGG. But luckily the video that I uploaded wasn't important, so I didn't try. And my FF7 videos follow the same process: Dump with camstudio lossless Upload to YouTube if filesize is acceptable If big size, compress with x264 placebo preset, crf 0 Always PCM uncompressed audio.
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
http://www.youtube.com/watch?v=IeQP8INOxHs I updated my post with the correct movie/video
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Thanks. The new movie is encoding now. Use version 1.0 of the game. It syncs with me.
Post subject: CORRECT VIDEO /Abe's oddysee: YouTube + lossless video file
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
It syncs fine using version 1.0. Don't ask about the cut-scenes or load times though :P Link to video
  File: Oddworld - Abe's Oddysee (USA) (v1.0).bin
CRC-32: 081bcbb3
   MD4: d25db41086606d8eb1213f952e3e3eac
   MD5: 8f1fbaf89ca8354fbafae23805640313
 SHA-1: 1548537c91722628414dc5ed49e7ee28c379bced
Lossless x264
http://rapidshare.com/files/2454972445/abe's%20oddysee.mkv
http://antdgar.com/temp/tas/
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Beyond easy!
Post subject: big event skip
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Carcinogen wrote:
Hey Antd, I was running around looking at RTA stuff and stumbled upon this. I'm gonna send it to BrutalAI too, since he seems to know a thing or two about event glitching. There's no description anywhere, it just says "midgar cut bug". http://www.nicovideo.jp/watch/1346770672
Huge! :D Great find.
Post subject: wtf is youtube doing?
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Why is this video being stretched to fill the player? http://www.youtube.com/watch?v=hOXYj00f88M It was uploaded in 320x240 like the video below. http://www.youtube.com/watch?v=hl7JY1sOjzE Is there any way to stop this? It has only just started happening on my account for newly uploaded videos.
Post subject: Lua help: Calculate steps taken?
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
I need to calculate number of steps taken in each field so far in FF7. Could anyone kindly assist in making a lua script for me to accomplish this? I'll try to explain: 0009C540 (1 byte) = StepID (This changes on each step) 0007173C (2 bytes) = Danger (This increases on each step) 0009C6D8 (1 byte) = Fraction (This changes on each fraction of a step) 0009AD2C (2 bytes) = Offset 0009A05C (2 bytes) = FieldID (This changes upon exit/entrance to a field) 0009D264 (2 bytes) = Timer (seconds) I would like the script to show the StepID, Danger, Fraction, Offset, and Timer values each time FieldID changes. Also, I would like it to show 'Total steps in field' by adding up each time StepID changes for a given FieldID. And all of this should be dumped into a text file. I'm not sure where to begin to do this myself. So I hope someone can help!
Post subject: I use pcsx
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
I use pcsx. But I think psxjin is better. I only use pcsx because I can run my lua scripts very fast with turbo mode. Try redoing the part that desyncs.
Post subject: Oxford comma
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
How dare you challenge my English, Warp!
Post subject: Exoddus sprite corruption glitch
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
If anyone does do exoddus, I think the sprite corruption glitch is useful in some areas. So you should test it out. I'll upload my old pxm later (if it still exists).
Post subject: cleaner punctuation + capitalisation
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
adelikat wrote:
Tell me what to put for each one that needs changing.
I won't change any of the wording; just the punctuation, trademark, and capitalisation. corrections -----> For site news and announcements. Nintendo GameCube and Wii games. Game Boy, SGB, and Game Boy Color games. Nintendo DS games. Sega Master System, Game Gear, SG-1000, and ColecoVision games. Sega Genesis / Mega Drive, 32X, and Sega CD games. Sega Saturn games. PlayStation games. PlayStation 2 games. Atari 2600 and Atari Lynx games. Discussions about Bizhawk, an NES, SNES, GB/GBC/SGB, SMS/GG/SG-100, PCE/PCE-CD/SGX, Atari 2600, and TI-83 Emulator. Emulators for the Nintendo Entertainment System and Famicom Disk System games, including FCEUX, FCE Ultra, and the obsolete Famtasia. Discussion about Dolphin, a GameCube and Wii emulator. For discussing DS emulators such as DeSmuME. Emulators for the Sega Genesis/Mega Drive, 32x, and Sega CD games. Sega Saturn emulators such as Yabause-rr. PlayStation emulators such as PSXjin and PCSX-rr. Discussions about computer emulation: JPC-rr, openMSX, our approved emus as well as VICE, Qemu, Bochs, and dosbox. Mednafen: a multi-platform emulator, including: Turbo Grafx 16/PC Engine, Atari Lynx, Wonderswan, Neo Geo Pocket Color, PC-FX, and SuperGrafx. PCEjin: a windows only version of mednafen that supports only PC Engine & variants. VBjin: PCEjin with a Virtual Boy core instead of PCE. (Btw I have no idea about TurboGrafx and MSX stuff)
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Yes. I have nightmares about the ones from this game only ;) Can someone confirm with 100% accuracy? :D
Post subject: Spiders shown?
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Are there any spiders shown in this run?
Post subject: Clean up forum descriptions
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
The "forum descriptions" do not use a uniform style and looks untidy and unprofessional. Perhaps they could be cleaned up. Here are some suggestions of what could be done: 1. Add periods/full stops to all forum descriptions in order to maintain consistency. 2. Uniform capitalisation of words: "Sega Saturn Games" + "Playstation games", the G is capitalised in one but not the other. 3. Use the official trademarked terms of consoles, although this one is not entirely necessary, it sets apart the cheap publications from the real publications: "Playstation" technically should be "PlayStation". (the ny-times will almost certainly use the correct usage! You shouldn't read a newspaper that doesn't capitalise the S here ;)!!!) 4. Consistent usage of "and": "Sega Master System, Game Gear, SG-1000, and ColecoVision games" + "Virtual Boy, Neo Geo Pocket (color), WonderSwan (color) games." 5. Anything else like this.
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
With the right settings it is somewhat usable: http://www.youtube.com/user/koeiprogenitor1 Although yes, not good enough for here yet.
Post subject: w32pthreads.dll
Experienced Forum User
Joined: 3/18/2006
Posts: 971
Location: Great Britain
is it this w32pthreads.dll ? i don't trust the chinese website i downloaded it from :p
CRC-32: 7e9110c1
   MD4: f2b6edfc778f5218082eb006685dcefd
   MD5: 932d2f1a1ba0954e631c96cf124809cf
 SHA-1: bb22ec740851a961b99249cd0da3c62816ef7577
edit: apparently this one is safe
CRC-32: 219c9f36
   MD4: 45b8b28c9bfd269c17d20107f75a6d27
   MD5: 97d470a6633a0af8cef1067b25217c52
 SHA-1: f6e4f8b0b93229b85ec5da8e1fd0c023e532e53c
Post subject: I think so
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Joined: 3/18/2006
Posts: 971
Location: Great Britain
Built by him: http://antdgar.com/temp/tas/pcsx2.zip According to him: Usage of Pcsx2-rr 1.Record input info. 1-1:Start "Movie record",and input file path. 1-2:You play game untill the necessary scene.Then save state.(push F1) 1-3:While you play,record input. 2.Replay input 2-1:You push "r" key. After change "Replay mode".(Next push,change "Record mode") 2-2:Then load state.(F3) Since saved scene replay start. 3.Dump avi and wav 3-1:Pause game (push "p"). 3-2:Change "Replay mode". 3-3:Load state. 3-4:Show dump windows.(Push F12) Then input path and codec ,resolution. 3-5:Unpause (push "p"). 3-6:When not need dump,push "F12" 3-7:In Your folderpath , make "yourname.avi" and "recording.wav"