Posts for antd


Post subject: Pcsx2-rr mod download link
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Post subject: Pcsx2-rr koeiprogenitor: ps2 input display: YouTube
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Eye Of The Beholder wrote:
Does anybody know of any emulator for PS2 that has a savestate and frame advance or slow motion option? Also, what is the best emulator for PS2 today?
http://code.google.com/p/progenitor/source/browse/trunk/pcsx2-rr Build with these changes. Supposedly allows movie files to sync better (but I don't know). This emulator has save, frame advance, and I guess slow-mo. And nice display: Link to video
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Download and install directx version 9.
Post subject: How do you pronounce other usernames?
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I searched but couldn't find this topic. Apologies if it has been made before. I have found that I pronounce some usernames in a strange or purposely incorrect way. For example, I pronounce "AKheon" as "Acorn". Some others: creoathceann = "cream of corn" Acmlm = "acclaim" Aglar = "al gar" Sonikkustar = "sonic you star" foda = "faux da" adelikat = "A deli cat" Mitjitsu = "Mits sue ja" Warepire = "war pie" moozooh = "moo zoo" Nach = "natch" Dada = "dar dar" Does anybody else do this? And any strange/peculiar examples?
Post subject: Re: Opening the CD tray: yes or no?
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Torn338 wrote:
antd wrote:
Does anyone have an opinion on opening the cd tray (in order to potentially skip large amounts of the game)? Specifically it will allow cloud to act as a golden chocobo and travel around the map with relative ease. In the instance of the emulator I'm using, I will have to load a dummy ISO. Edit: To clarify, I'm not asking about publication and whether it will be accepted. I'm asking whether opening the cd tray is deemed "legit" or not. I've already used the emerald countdown glitch in a weird way, so my initial argument for not opening the cd tray is waning.
Hmm, you could relate opening the CD tray to crooked Cartridges (N64 namely but probably all cartridges); Using ocarina of time as an example, that was the first way they found to escape the forest before deku tree, and it was deemed unacceptable as "legit". Here's a quote concerning SDA: "Why do you allow glitches but disallow cheat codes and tricks like crooked cartridge? Using glitches is simply trying to use whatever is within the rules of the game to your advantage. When you use a cheat device or outside alteration, then you're breaking the game's rules. As for cheat codes and debug codes, they differ from glitches in being intentionally programmed, so they are naturally outside the rules of the game as defined by the designers. " Outside alteration being messing with the cart/CD while not offering inputs via the controller. So personally, it's not legit. But, just because it isn't legit doesn't mean it wont be entertaining. The GT code for super metroid was deemed unlegit and I found it very entertaining (although probably a weird reference since it was just a debug code and not messing with the game outside of input) :p. I'd look forward to it if you decide to use it.
These arguments render save corruption (by pressing reset) unacceptable too. I've decided not to use opening the tray, for now!
Post subject: Opening the CD tray: yes or no?
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Does anyone have an opinion on opening the cd tray (in order to potentially skip large amounts of the game)? Specifically it will allow cloud to act as a golden chocobo and travel around the map with relative ease. In the instance of the emulator I'm using, I will have to load a dummy ISO. Edit: To clarify, I'm not asking about publication and whether it will be accepted. I'm asking whether opening the cd tray is deemed "legit" or not. I've already used the emerald countdown glitch in a weird way, so my initial argument for not opening the cd tray is waning.
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Cool run. What is "mlp"?
Post subject: 'ECG' long version showing graphical glitches: youtube
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Post subject: Mid-frame reset support?
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I suppose no chance of getting mid-frame reset support implemented?
Post subject: Ff7 glitched fastest time new game + thing wip: YouTube
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abyrvalg wrote:
This could be maybe used as a blend of obscure new game+ thingie & playaround tas. Probably not publishable on this site, but definitely could be fun to watch nonetheless.
I'm currently doing a new game+ kind of thing now. Aiming purely for speed. Link to video
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Dada wrote:
Well, I have to admit I've been a little inactive for a number of reasons, but I'd be surprised if this glitch is somehow unacceptable. It seems to me that it isn't too different from the Chrono Trigger save/reset glitch. Maybe there's something I'm missing?
I think it's just me missing something. I'm not familiar with this site's rules. If you start with a blank memory card, you could save after getting the submarine (and access to emerald), perform the glitch and load. Then use the glitch to beat the last 10 or so battles left in the game. The 20 minute emerald battle may not be very interesting though :p (if the party can survive ;))
Post subject: Acceptance is difficult
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Dada wrote:
antd wrote:
AKheon wrote:
If you loaded a game from memory card, would that too get some glitchy effects from the Emerald Weapon kill? If so, wouldn't that potentially make this a speed run strategy?
Yep, the loaded game would be glitched. Only a hard reset can save you.
So saving just before Emerald Weapon and then performing this glitch would be the best idea for a TAS?
I actually don't know what would be accepted here as a legitimate tas using this glitch!
Post subject: "Pause glitch" can save a lot of in battle time: YouTube
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Pause glitch: 28.726 seconds Normal: 1 minute 11.265 seconds Link to video This one is very important for those that want an optimised TAS. The pause glitch should be used for luck manipulation.
Post subject: Loading glitch.
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AKheon wrote:
If you loaded a game from memory card, would that too get some glitchy effects from the Emerald Weapon kill? If so, wouldn't that potentially make this a speed run strategy?
Yep, the loaded game would be glitched. Only a hard reset can save you.
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Lil_Gecko wrote:
Sure.
X = savestate.create();

while true do
if memory.readbyte(0x71E2C) == 1 then
savestate.save(X);
emu.frameadvance();
if memory.readbyte(0x1FFE4E) ~= 0 then
savestate.load(X);
joypad.set(1,{["circle"]=true});
emu.frameadvance();
end;
else
emu.frameadvance();
end;
end;
<3!
Post subject: Re: Lua help: press circle 1 frame before value changes (?)
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Lil_Gecko wrote:
antd wrote:
It seems I have found the memory address for when a text-box can be skipped. The value 001FFE4E becomes non-zero when a text-box can be skipped. The only problem is that it is 1 frame late. So I need to create a script that can press Circle 1 frame before 001FFE4E becomes non-zero. Can someone help me to accomplish this lua script? I guess the script could see when the value becomes non-zero, load, and then press circle 1-frame before?
X = savestate.create();

while true do
savestate.save(X);
emu.frameadvance();
if memory.readbyte(0x1FFE4E) ~= 0 then
savestate.load(X);
joypad.set(1,{["circle"]=true});
emu.frameadvance();
end;
end;
Many thanks! One more thing, the script makes the emulator run pretty slowly. Would it be possible to add something to speed it up. I'm thinking that the script wouldn't need to save a savestate if there is no textbox on screen. So could it not save a savestate when 00071E2C = 0 There's a textbox on screen only when 00071E2C = 1. Would this work?
Post subject: Fixed the error: save to memcard + hard-reset.
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Hepburn wrote:
What happens if you save the game after the glitch?
The game remains glitched when you load it. If you save to memory card and the hard-reset it fixes the code:38/limit break errors, so you can play through the game with increased stats.
Post subject: the emerald glitch: ffvii broken
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Link to video Detailed information: http://antdgar.com/final-fantasy-vii/the-emerald-glitch-final-fantasy-vii/ Quick information: 1. Change battle config to 'wait'. (Optional; however this makes it much easier to perform) 2. Find Emerald Weapon on Disc 2 and enter the battle. (Disc 3 almost always crashes, in my experience) 3. Inflict enough damage so that Emerald Weapon is left with a very low amount of HP. 4. Force an in-battle 'wait' by placing the cursor on a character, or by entering a menu. 5. Wait until the countdown timer reaches 10 seconds. 6. Deliver the killing blow to Emerald Weapon before the timer reaches 0. Ideally Emerald Weapon should turn red on the 8 second mark. 7. Start a new game or load a game from a memory card. Killing Emerald too soon or too late will not reproduce the glitch properly. Effects: High Stats / Weird limit breaks / Instant win all battles/bosses
Post subject: Metal max (improved): YouTube
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suwei wrote:
http://tasvideos.org/userfiles/info/2546748926282571 Update the movie for 185 frames saved. Dodged the dog almost without waitting. Originally it had been the hardest point in this movie. And other details improved.
Link to video
Post subject: Re: Is this hd method satisfactory?
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Ilari wrote:
antd wrote:
Is this method satisfactory for creating good hd videos for YouTube?
AviSource("in.avi").PointResize(2048,1792)
#2048,1792 nes resolution * 8
yt:resize=4:3
(is this tag necessary?)
Did you mean "yt:stretch=4:3"?
Oh HD encoding guide here says "resize"
Post subject: Hill top zone imporoved: YouTube
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LTRP wrote:
Hello, I've found another improvement for this run. This is on HT 2. I shaved about 5 seconds off with a new route. This is still improvable. Here it is: http://dehacked.2y.net/microstorage.php/info/661526921/s2k-htz_noring.gmv
Link to video
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jchayato wrote:
No one mentioned the Saga Frontier disc swap bug? Is this legal? http://www.youtube.com/watch?v=oPf6xttVsFU Pretty famous in Japan. Disc 1 in the 3:00 range?
Thanks for this. I may use it in the glitched run, if it is possible to do using pcsx...
Post subject: Is this hd method satisfactory?
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Is this method satisfactory for creating good hd videos for YouTube? Fast encoding speed preferred.
x264 --preset ultrafast --crf 0 -o out.avi hd.avs
AviSource("in.avi").PointResize(2048,1792)
#2048,1792 nes resolution * 8
yt:resize=4:3
(is this tag necessary?) Result: http://www.youtube.com/watch?v=38q5Jdr8P_8
Post subject: Jurassic park wip1: YouTube
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kylelyk wrote:
Here is my WIP back from August. I started college this fall and I didn't even want to think about TASing until break. Some things I've observed: Red ammo is laggy but can reach eggs that take longer with normal bullets. Much of the ammo can cost frames to get so every bullet must be spent wisely. I've also spent some time stitching together maps of every level before I TAS so I am then really familiar with the map. Enjoy! -kylelyk
Link to video
Post subject: Hill top zone improved: YouTube
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Felipe wrote:
Not is much. But i have been trying of improve HTZ, here is my job. http://dehacked.2y.net/microstorage.php/info/56686096/s2k-htz_noring.gmv
Link to video