Posts for applepieman

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Joined: 10/6/2007
Posts: 86
So Comical, what's the status on this run? I love me some Gunstar Heroes.
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Joined: 10/6/2007
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So are you going for 'fast as possible' or 'highest score'? I think Highest score would be far more entertaining.
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I've only played the NES version of this but after watching it it was entertaining to say the least. Though it got kind of dull after the first few minutes. The luck manipulation was pretty cool. I'm gonna go with a yes.
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Joined: 10/6/2007
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Stage 4 redone Repeating 20,000 frames saved 499 frames. Now I can start planning for the 5th stage, the problem is do I go for the star dash upgrade or not. I'm not sure if the time getting it would save time later in on the in the run. It can go through multiple blocks in a row instead of just one like the regular spin dash. I'm gonna have to see how many blocks will show up further in the game that must be destroyed. Enjoy. EDIT: Up until a certain point in the 5th stage, you have a choice to take an alternative path to get an upgraded spin dash (i'm referring to it as the star dash). Attempting to get it you half to do this little trial thing with a time limit, even after doing the trial you have to repeat a small portion of the stage again in order to get back to that point. Overall without actually testing it in game frame by frame it will not save frames within the future. I went through each stage finding the blocks you absolutely have to break in order to progress to the next area. Stage 5 Stage 6 Stage 7 Stage 9 The last picture takes place in a scrolling section of a stage, and since it takes place in front of a door I included it, though one could easily get around it andsave time. Looking at each spot you have to use it, it would seem that skipping the star dash would in fact be the faster way to go. The star dash has a different animation than the regular spin dash, it can plow through multiple blocks unlike the spin dash but when you hit an enemy/boss, it does not keep on going. I need to test if it goes further (and if it does, how long does it last before it wears out). I also need to test if the star dash will in fact hurt the final boss in one hit or two(like the spin dash). More testing to follow. edit: Just tested it out, it turns out they are identical in speed, distance, and length of the animation. By pushing against a wall and letting a dash go at a 1000 mark on each, they both traveled the same distance within 38 frames (when the animation ends) they ended up in the same exact spot. I'm gonna say the star dash (or should I say just an slightly improved spin dash) will not be used as it would actually cost time in order to get it.
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Joined: 10/6/2007
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I'm repeating the 4th stage again to shave some frames off. EDIT: I can say I've already saved over 100 frames, using a new technique (which I've should of thought of earlier) 2nd EDIT: 212 frames saved so far, clipping corners while in water slows your momentum, dashing across ice is slower than the other levels, so jumping at the right time can help gain speed far quicker. edit: after repeating 7000 frames , 253 frames have been shaved. Only 13,000 more frames to go through then I can start on stage 5 :O edit: taking damage in the room with the eels out of water at certain parts help shaved tons of time, 409 frames saved so far.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 86
Advance Wars Days of Ruin Pokemon Diamond/Pearl Star Fox Command
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
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My bad then, most sites I visit shun posting in threads that are over a year old. Plus I can't edit the first post or topic title. EDIT: If you all want it within one thread, can a mod merge the two topics? (with mine being added to Chamale's)
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MUGG wrote:
I'm not really into Stafy but: Someone called tarby made a glitched run. http://bb2.atbb.jp/tas/viewtopic.php?t=15 I figured, you might want to know about it.
Whoa, thanks a bunch, I'll watch it a few times to see what kind of tricks I could use in a non-glitched run. EDIT: Come to think of it, one could do a 100% run (meaning all 45 treasures (not counting all 202 entries in the book or the book), I just messed around and it could be possible though I'm not sure what guarantees to start with a 'completed' game.
pirate_sephiroth wrote:
Ah Stafy is really really awesome... but yeah there is already a thread about it.
From two years ago though.
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I liked it. So yes. Though I'm wondering why you saved each time, I figured that would actually add time.
Post subject: Densetsu No Stafy(Legendary Stafy/Legend of Stafy)
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After dampening TASing I decided I like to do a platformer that doesn't have a current run up on TASvideos. I decided on Densetsu No Stafy (aka Legend of Stafy/Legendary Stafy). I actually own the game, imported it back in 2007. It's a rather simple platformer which has a large amount of water. The story is really simple to follow, Stafy is up in the Sky Castle and clumsily drops a magical jar which holds some evil guy named Ogura. He is released from the jar and wrecks havoc on the Sky Castle knocking Stafy into the sea below. So its up to you to fix everything. The game is divided up into 9 stages, with the first stage serving as a tutorial (thus the shortest stage). Along the way there are a few power ups/techniques you can get. I'm aiming for an any percent run, going for the quickest time possible avoiding anything I don't need. In order to even consider doing a 100% run one has to complete the game at least once anyways. I like to thank Chamale for his topic on the game (which hasn't seen any posts since 2007). His WIP .vbm showed me quit a few tricks. Such as allowing Left+Right at the same time to shave some frames at in the first stage. Unfortunately for his run, he was running it on a intro hacked rom (Eurasia I think) which adds an unnecessary 27 additional frames to his run. I also like to note while following his excellent run, I managed to shave off an additional 54 frames (along with the 27 frames from the intro) off his run by the end of stage 3 (a grand total of 84 frames). I've just finished the 4th stage which you can see HERE(obselete) I like to note the following:
    VBA 1.7.2 v19.3 is used Taking damage at certain parts actually saves time Left+Right inputs are used Luck Manipulation is used
I'll keep you all informed on progress, I'm hard at work at it. Tell me what you think. --- Progress: 4th stage finished, planning for 5th. (Taking a break for the time being)
Experienced Forum User, Published Author, Former player
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I'd like to see some runs. Tired of elitist coming in going "nope its not Melee don't do it."
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 86
Ah my mistake then.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 86
I enjoyed the run. Strange how the characters speak Japanese yet it still has English text being the Japanese version and all.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 86
Just started watching the video and I'm wondering where the sound effects are. Does the game have SFX at all or is it an emulation issue? EDIT: Should of through the topic first. Is there a way to fix the sound problem? EDIT: Finished watching the run, I like it.
Experienced Forum User, Published Author, Former player
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Loved playing Wario Woods on Animal Crossing (the NES version)
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 86
By any chance you can upload said 30% up in video form (stream site like youtube or somewhere to download the video file) The reason being my computer can't run n64 emulators (gaming computer died a few months ago) I really enjoyed this game.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
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Really enjoyed the run overall. Now just another 2and a half years for Banjo Tooie!
Experienced Forum User, Published Author, Former player
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First post updated. Now all 48 medals are obtained. Kept a couple back ups of the .vbm The last two sets of songs end rather anticlimatic like by just unlocking the last set mini-game on the side. Probably just make some more videos of the side games, such as the drum lessons, and what not.
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 86
Any progress on this run?
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 86
Can't wait for the avi/mkv file to uploaded :D
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
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I could do that, though in order to unlock every drum song in the game I'd have to finish the other two sets (need all 48 medals for all songs(currently have 36 medals)) I could throw that in there or something. EDIT: 48 medals not 42
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Joined: 10/6/2007
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A rather simple rhythm based game only released in Japan (and recently its sequel Rhythm Tengoku Gold (aka Rhythm Heaven here in the states)). I thought it would be neat to get all the medals on the first run of each song. I've gone through the first six set of songs (each set ending with a Remix) until the credits start rolling. You can check it out Here Also if you just want to watch it check out my youtube links Note: First 2 minutes (or 10000 frames or so not uploaded to youtube as its really bland, you aren't missing anything just intro crap to get you use to the game) Note: Due to 10 minute limit on youtube I had to split some videos up (was going for each video = set so I have part 4a/4b 6a/6b) Entire run up on a PLAYLIST (Set 1) (Set 2) (Set 3) (Set 4A) (Set 4B) (Set 5) (Set 6A) (Set 6B + Credits) THe beginning (intro) is a snooze fest so I really didn't want to repeat it. Though I could eventually, I score a 92.6% going frame by frame I could never stay on the same spot for long though I didn't look into it much. Sometimes you notice after a song is finished a little box menu comes up pointing out a song, this is a another set of stuff you need to get on each song, Perfects. I avoid Perfects though in order to speed through game, otherwise I'd have to repeat songs which would be pretty boring to watch. Another thing to mention is there are actually two more sets of songs after the credits end. I have yet to do do these though, they are essentially just harder versions of older songs but messing with the timing and other things. Tell me what you think. EDIT: Sets 7 and 8 are done These happen after the credits and are just more difficult versions of past songs. Check it out Here or watch the videos off youtube (SET 7) (SET 8)
Experienced Forum User, Published Author, Former player
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I really prefer 100% (well 105 in this case) runs over "fastest possible" runs. I mean all the Sonic Advance runs get 0 emeralds, which is disappointing.
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Really can't wait for the end result. ;D
Experienced Forum User, Published Author, Former player
Joined: 10/6/2007
Posts: 86
Can't believe I didn't put the right at H9. Didn't even cross my mine. Well using your exact strategy for the the later half I got 14.73. I'll mess with the timing of the mice here shortly. EDIT: Waiting an additional 90 frames before restarting D3 the cat spawns on the 3rd row immediately again, different mouse layout but not any better (as of now) Can't seem to break the 15 second mark