Posts for arukAdo


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scrimpeh/Satoryu : what happen is im farming rooms, even tho im going twice or three time in the same rooms, since the save glitch does reset the map (but not the room count...) i get credited for rooms. Ill exit the first castle with approximativly 110%. To obtain the good ending you need 196% map completion, i dont have maps to show you guys yet, but in the submission im planning to take a screenshoot of the map every time i use the save glitch, this will let you guys understand what is overlapping and how much it was rewarding to do so. Of course now, if it was possible to glitch out the room count directly, yes, all those would be moot moot, as i speak i never saw that effect taking place so well, i have to walk, and i try to do that with as much style (and glitchs) as possible. Ah and yeah good point for COTM, this run was planned with the COTM exemple in mind, and for my defense, unlike COTM, there is a purpose (good ending), its not just exploration for the sake of it. Also note that getting all relics will forcably get you a big chunk of the map, regardless you have the good ending goal along or not.
Post subject: new wip encode!
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http://www.youtube.com/watch?v=YjDLvZf_nsE http://www.mediafire.com/?px24mhxbx34c8np 33:46 and about 95% (map completion), still in first castle and miss the echo of bat (olrox). I plan on using another good trick along save glitch in keep to get some more extra rooms, then should head for inverted castle. Right now it seem hard to say i will achieve my sub hour goal, but im not going to get far from that, its not easy to estimate it, but for a fact in about half this movie i dont have the bat, pretty limited movement, i assume that i get an average 50% per 15min.
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Quick rejection pretty plz ?
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The movie was pretty cool, i mean, kinda amazing how fast you can move, but i have to agree with others, why lvl255 ??? Is it for MP you used it ? I think as well a lvl1 run in hard mode could be more entertaining.
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The point of taking white rooms is to shorten the exploration, its not glitching just for the sake of it, if i would to take "only" blue rooms, and not abusing the counter, there it would be realy long i think, im aiming at sub hour (no way to achieve that just with blue rooms). Getting all relics along good ending definitly "force" me to explore the lower section of the castle, alltho im not realy decided yet if ill go in the catacombs for the regular castle, i might just skip it directly, basicly it depend how many rooms i have when i get there. In inverted castle, poison mist force me to get to catacombs tho. The next step is chapel, no relics, but a bunch of rooms to farm out, from there ill have to choose either go back to library (maria dialogue would freeze game if i were to go labs from chapel) or head to keep (defeating chapel boss), then entrance and underground caverns. Im planning to enter caverns from entrance, that will let me get the merman statue before accessing the right side lake, so in one go i will cover the whole place, i also plan to bypass the bridge and skip cerberus with style (grate trick).
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So ive decided to make a 100% run. The hard part was to setup goals, ill probably explain more in detail how i choosed them whenever i submit this. For short im going for good ending (1800+ rooms) and all relics (28), with as much glitching i can kick in. This wont be perfect on the first version, no doubt about it, theres just too many parameters and possibilities to pretend having planned everything and executed it flawless. Im trying to build the run with a empiric point of view, my main goal is to reduce exploration a maximum. Like in all games, generaly collecting everything is meaning to backtrack, at least usually the intended routes are. So, my main point is to use save corruption, in order to take advantage as much as possible of backtracking, for short, whenever i explore a room that i already explored, i get twice credits for it. Corruption can yeld vastly different effects, pirate was able to get some 9500MP with it, or get 1hp, those kind of stuffs could easly lead to very glitched runs, yet we dont have enought knowledge on the matter right now to use it seriously. My run even if trying to be as cheap as possible on rooms exploration, at least explore them, and get relics, if someday we could just corrupt and get all that in a matter of seconds, i think it would be a different category. Anyway, you can watch a 16min wip here: http://www.youtube.com/watch?v=17mlU7fZm6U (sound is not synced, sadly) http://www.mediafire.com/?aeliha1mznz (mp4, good sound) The run stop after i corrupted the save (reset the map), from that point, every room i already explored will register twice. Comments are welcome, ill try to answers question if theres any. thx to Grunt for the encode!
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Voted meh, this run need more glitchs, more variety, and more awesomness, looking forward for a better run in futur.
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Same take for the third time. I would vote meh normaly (bored me to death), but if this can obsolete the one track demo shit, im all for it.
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Was realy nice to watch, quick and impressive, im wondering how you did draw all this, yes vote, /agree with nominate for funny tas, also, i suggest for a screenshoot something where he draw TAS letters.
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Voting no, too many times in the submision text its mentionned this is sloppier than anything already published, therefor no need to watch it for voting.
Saturn wrote:
I picked the PAL version for the following reasons: never TASed before, therefore it was interesting to see the completion time limit for it
(this is realy a bad reason)
Saturn wrote:
supports an additional language at dialogs (in this case German) for a wider audience
(this is laughtable argument, seriously, in rondo everybody would like english dub over the german voices *cought*)
Saturn wrote:
Considerably slower horizontal morphball speed in mid-air ...making them all slower when adapting to the 50 fps PAL speed ...the Mother Brain battle already losing almost a whole minute compared to the NTSC version.
I think you all explained yourself, voting no for choosing bad region, and wrong goals.
Rules wrote:
A speed-oriented movie must beat all existing records If there already is a published video, do not use a different ROM than what it uses, unless the new ROM is obviously better, and you can show how it should be compared to the existing movie.
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Its not moot because going faster to chapel or keep gets you sooner the leap stone, thus shortcuting most of the castle, your right you still need to cover the map, yet, going the "normal" way (buying at library the relic and opening blue doors) is taking way longer. Naked challenge (luck mode or not) is doable unassisted, many ppl did it. The luck mode is only difficult is you stay low, but anything you beat up while been low will forcably get you lvl ups, so theres no real way around it. The exp gain system is made up to overpower you very quick. In a tas anyway unless you seek speed boost, nothing will ever hit you at all. No boss are challenging, especially with frame precision, and will end up dieing very fast, naked or not, they basicly have all very low hp except in reverse castle. I think challenge and speedrunning are not compatible for this game, i wish it was tho, but glitching is so extended and let you do so many things out of order that you could come up with any goals and still works. If not using glitchs, i think the minimun is to have 3 relics + dracula ones, either leap stone or wolf(dive kick), mist, then bat or extended mist (with a tonnes of mp). Edit: some exemple of arbitrary goals: http://www.youtube.com/watch?v=18voV5lC6pI http://www.youtube.com/watch?v=TvRUF_fxieQ http://www.youtube.com/watch?v=8wFxLa9ivfk While its not actually what you asked for, and severly use glitching, you can at least observ the game is uterly easy and theres nothing much "hard", all ennemys can be dodged or discarded. If i came up with suchs goals its basicly because the overall difficulty is too low and not realy fun, while trying to go against the wind might proove to be more successfull in term of entertainment. Heck see how poor dracula can get owned by richter :p I know some ppl would like to see a no glitch run, im not saying i dont "want" to do one, but im saying at least its not easy to make clear goals without the movie been extremly repeatitive or boring, now of course everybody have his mind on the matter, but well. I know for sure theres not a single room in the game that is glitchless, its very hard not taking this in consideration.
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Theres a small manipulation for getting him to die, basicly on triggering the last laser, it was tight, a few more frames and dracula would flyes out. The spell is not suppose to behave like this, laser is suppose to exit the screen after having made some curves, using the spells several times not only stack up more laser, but also make it "permanent" on screen. For the 100% run, i think for exemple getting all relics (/all bosses) but not getting the best ending would be bad choice. Setting up the goals is not an easy task for the 100% run. As for glitching, well, theres many little things that are hard to tell if its glitchs or not, for exemple, using wolf dive kick to access earlier olrox/colosseum or wolf charge to access keep earlier, while those have of course vaste impact on route/lenght of a run. Theres a time attack option in the menu, displaying 23 events in game, like saving richter or beating bosses, but like anything in this game its also flawed, for exemple saving richter event can be glitched throught, or beating lvl24 doppleganger will also register the lvl10 one along ect... Personnally a totaly glitchless run would bores me a bit i think. The main difference would be that glitchless is way slower overall, alucard will still be overpowered, the game is extremly unbalanced, any good drop make you extremly strong. Fighting bare hand still allow for critical hits ect... nothing impressive imo The no item deal is same problem, we use items in the any% only to increase our speed, as in, if its about to fight your way trought the game, no items is realy needed, but i fail to see how it can be impressive at all, unassisted its doable, the game is too easy. Oh and for spells, wing smash and wolf charge are counted as spells yeah, well, they are on the spell screen in menu. Preventing wing smash ect... just make things goes slower basicly, since those are the fastest movements available. The only relic you cant skip whatsoever is the wolf, without it theres no way to complete the game, if say, you limit yourself to 1 relic only.
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The point is apparently you can set those stuffs in firmware setting, but not in a movie.
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I was away for a few days, my interweb was broken, but when i came back i didnt even noticed that topic, tought i saw on adelikat svn log that there was still activity, so it was quite hard to believe, either way, afterward i readed and saw ....
MMBiasman wrote:
If this indeed becomes the route we have to take, I guess I'll have to eat my words and accept Saturn's 14% run, as it was clearly thought of as entertaining, and we don't have speed/frame precision/fastest possible category etc. to worry about when accepting something anymore. I guess I should also formally apologize to Saturn for keeping his movie off the site, even though I still think my decision at the time was correct. If this change is necessary, I think his run would make a good addition to the 'new' TASvideos, as ironic as that sounds.
adelikat: ^ adelikat: that adelikat: come on folks
Post subject: Re: #2618: mz's PSX Salary Man Champ - Tatakau Salary Man in 18:09.8
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mz wrote:
See if you can find this bug!
While drinking milk ? Also, you could have input tasvideos.org as your name at the end for style :p
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We need birthday setting for castlevania POR, it allow to buy the birthday cake subweapon in the shop (its like darts, very powerfull), this by itself may obsolete current movie. Also, if anything revelant, maybe set the current date to the release date of the game and not 1970 ??? maybe its not a good idea for the troubles you may have to find a date, but what is sure is nobody could play ds in 1970, so its a moot date, at least make it default to ds release date ?
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This was actually very fun to watch. Voting yes. Only downside, for the style factor, if you could have draw "TAS" with holes/color it would have been realy outstanding ;)
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Voting no, you cheated on the game name. Also there seem to be some unecessary input near end.
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Lag is not forcably perfectly emulated in pcsx, it can be flawed, also im not sure if you was speaking simply of the frame rate ? does your game is realy 60fps ? if its 30fps then its normal thats there is a "delay" of 2 frames, 1/2 frames are ignoring inputs in that case (that is possible if its a 3D engine for exemple). As for "you cant afford", remember in real time any of this is impossible, only a handfull peoples can bash a pad at 50hz, what i mean overall is the program anyway not design for you to have lightning reflex, i doubt youll loose a "lot" of time by having 1 frame delay on your actions. What matter i guess is lag is not a emulator side effect overall, many games lag on real hardware and when they do, likely input are ignored. Generaly, lag can be manipulated, like luck.
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This is not kaze kiri but ninja spirit :/ Fail Plz delete or fix or whatever but dont leave it like that
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I was asked to put that on youtube, so here it is: http://www.youtube.com/watch?v=xu0YIkRiKPY PS: oddly enought, youtube exactly choosed the perfect screenshoot, its a dialogue and it say "You idiot.", no idea the frame tought.(you can somewhat see it by going on my channel, its the last video added, its small size pic tought) As for what it worth, my oppinion is it was short and fast paced except for the begin, nothing super exciting or whatnot but most obviously well executed, i give it a yes.
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I enjoyed watching this, good improvement, yes vote.
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Note that nowhere i mentioned entertainment for the purpose of my argument, quality or quantity factor are all but subjective i think.
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Sticky wrote:
I, personally, prefer quality over quantity. If this means that the Lynx is forgotten, then so be it. Just because it is the best game doesn't mean a shitty game should be published. This game sucks, it does not deserve to be on TASVideos, I vote no.
I personnaly, would prefer this kind of comments coming from the mouth of a taser, its getting annoying how people that do NOTHING pretend to hold the definition of quality or quantity. This is not quantity here, most obviously, unless you consider the 68 previous movies from adelikat been also just a matter of quantity. Voting yes, new system, meh system, but still new, and open more tasing possibility, this is original. I dont think this is the best game on the system btw, but theres no "good" games for sure, so this is a weak yes, but there cant be any (sincere) strong yes for this system i believe. Now if you ask me, half the nes games are crap and of the average same "quality" as this, they dont deserve to be on tasvideos.org for such ? i dont think so...
Post subject: Re: Input on subframes?
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subanark wrote:
I'm asking if there would be any advantage to allowing input between frames. If a program checks the input register more than once per frame, couldn't you theoretically change your input part way though to trigger a logic failure?
Input in between frames doesnt matter, the game wont pull or use it, the only case its usefull is for reset ... just check inichi works, from what i remember with debug version (allow reset in between frames) he could finish in 3 min or so, and probably, could finish directly the game after the intro if he had more precise control over it. Unless you have a save glitch to exploit with reset, it is probably no use to have input in between frames.