Posts for arukAdo


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Actually im up there already and i do pathetic 1damage :p They have a total combined of 16666 HP (drac+death+truedrac) Hum, also they have a freak load of attack patterns, i have charlotte who can deal some damage too eventualy, its hard to make a basic maths out of it Edit: needless to say any hit kill you :p
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The maths should be enought to convince me its not possible, but still, im gonna try lvl1 jonathan vs dracula, it sound fun anyway :p I tryed to play around a bit and i dont have any trouble to reach the end without anything (relics or whatsoever) Now if i remember well you deal between 1-5 damage and dracula is like 9999 or something near that, so its going to take long time
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Just to tease a bit more: I made a run with clear game memcard, like the youtube link i posted earlier in the topic The run made by the human player hit last save room with 13:52, and my run do 11:23 The best human run with bat relic did 16:30 Its hardly comparable, alltought i think its worthy to mention That run i made gonna be on youtube, when the real run gets completed :p
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Ok im starting to TAS this one With SG should be done under 15min whatsoever is the fastest way between: -Go directly to dracula and fight him for VERY long with pathetic damages -Get the holy claymore from quests glitch and trough a lot of SG, then SG to dracula and beat him quite fast The second option in real time was cleared in about 16min I doubt somebody realy beated dracula with a lvl1 jonathan, at least at a rapid rate, so its very unclear if it would take less than 15min that way, and that what im gonna try first :p
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Somehow i reconized paul_t work here :D I get lots of "state loaded" message while im actually saving, and it doesnt load but save of course :p Nothing serious just for the sake of reporting it
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Warp wrote:
"Does not use glitches which corrupt the game's memory in ways unintended by the programmers."
Programmers cant intend a memory corruption, that would be silly
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mmbossman wrote:
...so that us mere mortals can hope to understand just a little of what is going on...
That is so true :p More seriously, i would bet on a memory overload / corruption from that sick dupe early in the run, i dont think he use that many different caracters after all, alltought it seem he "made" (duped or whatever) a bunch of em I felt he was playing with some kinda of debug menu at first :D
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Cpadolf wrote:
Wow, obsoletion by 4 hours, or 92% of the original length...
All is pretty much sayd with that, question remain how could one vote no or meh with that in mind, regardless the entertainement whatsoever, 92% improvement is just sick!
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Resident Evil 3 movie made on 0.7 wont sync on 0.9 (0.8 sync) while using the latest 0.3 cdrom plugin, it resynced fine when i used cdrom0.1 from 0.8 After further testing, it seem the autodetect in cdrom plugin was the problem, or else it could be catching/subchannel Probablyig those who get desync from old movie have same kind of problems
Post subject: Re: #2230: arukAdo's PCE Madoo Granzort in 09:18.15
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mmbossman wrote:
I found this somewhat entertaining, but I am rejecting it due to the level of play. Several people in the thread have posted about sections of play that seem sloppy, and I particularly found the platforming areas (i.e. the sections that weren't flown over) full of bumping into walls. I think this will be a publishable game, but it will take a more refined version than this.
I have a faster version already but well, i tought i was having time to make even another one with more testings, you apparently felt in a hurge to judge it, anyway...
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I doubt whe can replace bwaka by axe, probably wont go enought fast, but that worth a try at least, good idea :p you actually tryed it already maybe? I made some tests, i did conclude whe need to make somes changes on the kill pattern, im just needing to test potion in flicker now to get sure
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Rather try the new version of mednafen, i didnt had time to test out already (kinda busy on other things) but it seem paul tryed to fix reset stuff I had same reset problem in granzort, you can remove the key (hex edit movie...), for me it did resync after removal I think it would be weird whe both hitted the reset key accidentally, also at second tryout, i had the key unmaped and it still got in the movie somehow :p I had also extra frames (lot more tought) at the end of the movie, wasnt a big issue for me but require to hex the movie when its complete
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Aitamen wrote:
there are only a couple things in this run I couldn't do in real time.
That bullshit Also for the record, im shit at real time, like i sayd i never finished that game from start, its too hard for me (well it was too hard... its a nearly 20 years old game now...)
zdude255 wrote:
The levels are way too boring.
Cant do much about that, tought i can agree it isnt ultra entertaining game, i did already sayd that but well
zdude255 wrote:
Also at around the 9 minute mark you land all the way against the right wall and then go left. Seems like it would be faster to land as far left as possible.
I think you mean the jump at last boss pit, i cant be as far left as possible... since its scripted... im given back control when im in front of boss I did runned several test on stage1... i couldnt realy save any frames up to boss so far, i tested different strategy like walking/dont use wings and it was like when i started the tas... just a bit slower Nobody pointed out a real improvement, that is obvious, and just based on observation rather than speculate on things you cant know unless you give a try, well probably somes ppl think im on defensive but this wasnt mentioned at all On stage7 i start already with "silver" armor (purple stone powerup), and i get one in the stage, but, i dont use them to get a "toss" boost...
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Ill try Horizontal velocity is quite complex to deal with, while "flying" at least Main problem is rather the MP When you use bubles (well i tough wings was more suited), you consume MP bar The usage been random... hum, no, i try to keep spending the less MP i can, while still raising enough Y to "fly" and not fall too low on ground (well, since i do fly most of the time on open areas) Im short on MP more than once, your not suppose to fly that much, well apparently your not suppose to do that... see the lack of monsters in air on stage 1 after all life bonus for exemple I had to restart several portions just coz i end up too low on MP Using it straightforward cost more MP than making yoyo If you reach 0MP the ability is disabled until 1/3 is refill I tryed to use some "fixed pattern" in level 1, with the result been im too much "high" at end :p I generaly curve for getting lower and i try not to use too long bubles for managing MP I wont pretend i know everything on this game physics, far from that, but if someone wants to give it a try, ill be more than happy to get a "real" fixed pattern yeah Edit: ah i forgot, after you let go jump (stop using bubles), it doesnt matter if you press back jump 1 frame or 10 frames after, both way the game will restart bubles only 20 frames after last frame you stoped it On another matter, if you where wondering, just walking in most cases went slower where i tested it, altough, velocity is not "lot" slower while walking Stage 6 doesnt completly obey to this tought (the floor is ice made, and seem to give same velocity than flying) If you shoot while walking you get a stop movement, i already sayd it, but i will add there that the bow is realy weak, if its not much a problem in firsts stages, later one anyway you need to shoot ennemys more than bosses themselves, im pretty confident flying the best way around overall
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Yeah i undestood, but i think you understood too that theres a slight difference between looking sloopy, and looking improvable (like it would suggest i wasted the hell thousand of frames by shooting like a retard nowhere) I havent been defensive on that matter, just i dont get how could one note 5/5 and give pitty argument on optimization while he never played the game, and didnt even watched fully... anyway... doesnt realy matter after all When i got some free times (mostly weekends) i will polish it like i sayd, nothing "major" or worthing a new submition will emerge tough, that certain Shoots can probly be hex removed within minutes and small work, since they dont influct whatsoever Edit:
moozooh wrote:
Don't forget that this site provides entertaining videos for all people, not only to those that have played the games featured on it.
Ah about that, i cant help but to say again this system (supergrafx i mean) only have 7 games, the best been ghouls'n'ghosts, witch is probably a lot harder/longer to tas than this one, the rest are basicly shoot'em'up This game is probably the less popular/know/played game on workbench for now, less than dragon egg even, since its require supergrafx, witch was much less available than others nec products I happen to be enought lucky to had one back then, cant help but felt like in a hurry to tas granzort, since its short and that i know it well For myself, im happy that the site tend toward diversity and opening to new systems rather than staying in nes'ish attitude, sadly, all systems are not popular, and thanksfully pcengine is a good system Its not last time youll see unknow or not popular games with the grow in systems (witch can imply played only by the taser...)
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1. no , but for the current status, it doesnt improve the run, if you play the game, then you know you dont loose time shooting at nothing, that my point, now if shooting 10% too much in a movie is a "mistake", well... what can i say... 2. Well, only highness claim theres "so" many improvement, i dont for myself, i dont think i will catch up thousand of frames if i rerun it
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moozooh wrote:
Why are you getting so defensive?.. When you publicize your work, you are bound to open it to others' criticism. While you could use the advice to improve it, you're basically saying "I know it's improvable, and you have no right to tell that to me".
Im saying rather its pointless since i obviously stated it in submition text, i guess i would have say "find me optimizations plz" if i where needing some idea of where and how to make them Actually im saying that also coz highness claim he didnt played the game, his whole analys kinda pointless to me because of that, im not hypocrit to the point saying thx for the useless infos on a game you never even played.. Im open to sugestion... if you play the game at least... speaking for the sake of speaking is ... pointless Look that list he made... does it save frames... no... its about shooting or edges bump, witch he would need to realy try to know if its improvable or not.. Ah and seriously moozoh, why is it asked to watch fully the run if its not to give a chance to note correctly, you can say im on defensive, kinda true, but that not just for the sake of been an ass
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No need for your help, im fine and i know where its improvable, your statements are pointless and just reflecting you never played the game, and noting before watching fully a 9 min run (at least for re3... i could understand... its over 1 hour) ... actually all is pretty much sayd Yeah its democraty, that why i can put myself 10/10 and would negate half your vote, who cares realy... not me at least.. i highly doubt they check what note YOU speficaly putted for this movie, rather the general opinion I dont miss any shoots... again... but i shoot more than its needed... that correct Theres some troubles on movements in stage 6, but not on "bumping edges", try the game if you want to realy see whats improvable I think i wait 3 times in stage 6, one coz you cant do in a single jump/fly the huge pit, and 2 others coz theres an ennemy who would kill me if i go too fast, i wait for them to let me pass trough Ah, and for the sake of whoping your post again, i kill "hydra" same way than boss in stage2... jumping over his head and using shield... note i could do that in stage4 boss too, but its kinda useless since i can just stand in front of that boss
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Generaly shooting mean you fly, since if you walk you stop to shoot, i didnt realy took care about it since it doesnt coz lag (apparently?!?) and that it doesnt make me loose time I wont say its bad to count bullets, its good, and yeah, i didnt counted them, that true (for few times i realy use arrows)
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Highness wrote:
I don't mean to be rude or anything.
No you just sayd to resubmit the movie while your not a judge... that very kind indeed, anyway, im not submiting this to get cheered up, and i already stated up ill try to improve this run on submition text As for the rest of the shoots on boss1, they go trough him coz his dead, and that i wait for the next level to come up, now sadly i cant "dance" like in most nes games... yeah its sad huh... Complain i do things that are not necesarry yeah, i hope you will do that on any video, coz you know like me, most have "waiting" times or such, dancing is not needed, but that not a reason to reject a movie neither i think If it was you who noted reckless, i realy checked, you didnt had time to watch fully the encode, it was about 5min after i posted, and its asked to watch FULLY before noting, on the very top of the page, just above the note buttons...
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I have to agree its not super mega entertaining, its a small game done fast, with a near inexistant ending :p Thanks for the note, i think your rating more apropriate than whoever putted 5/5 less than 10 min after i posted it lol
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Yeah like i mentioned theres place for improvement, unless there a zip or something major i didnt saw i doubt for "huge" or "lots" of optimizations tought I dont miss shoots, and i doubt you can improve the bosses, since i pwn them On another hand i shoot one or two times nowhere, yeah, probly look silly, didnt tough would matter, but just for the sake of saying it, i kill what, 3 or 4 ennemys on the run, i kill some by jumping on theirs heads, but with arrows only very fews, i dont see what you mean by intended, its not intended to fly the whole game rather than fighting monsters too... but it goes faster for sure Now try to play this game... real time... and yeah... youll see that all im doing is stricly impossible Actually i owned that game back then, and i pretty much know what im talking about, i never beated it without using the level selector code, its a very hard game (no continues... 1hit'n'die...), also the way im flying is unrealistic in real time conditions, if you pay attention most times i dont realy loose MPs and fly some obviously too long distances The sick gravity effect of jumps make head killing near impossible in real time, or more a matter of luck than skills, they are much less tolerent than with mario Not speaking of bosses... where you do those sicks jump on theirs heads... yeah try real time to see :p Also, why do i need to resubmit... its not even been judged, and you know it take some time anyway.. so lets say tonight i make a 50 frame faster version and what, i resubmit it? ... bleh... not to make my bitch but your remark was lame anyway
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Aqfaq wrote:
Mednafen crashed once upon loading a savestate, reporting "SDL failure". Sorry for the lack of details about the crash.
Got that one time, the savestate is not affected and i could reload it after reopenning mednafen without trouble, sound like a display/graphic crash
adelikat wrote:
EDIT: For the frame counter issue, try -pce.xres 640 -pce.yres 480, or whatever size you prefer.
When i do that i get a gigantic frame, so huge it doesnt fit on my dual screen lol, anyway, even in that gigantic window the frame counter typo is the same size, generaly i use -pce.xres 2 pce.yres 2 (or 3, 4), screen is bigger, but counter still display like i use 1:1 Doc say its a multiply of original resolution Hum, i suggest a parameter in cfg file for counter size :p
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BadPotato wrote:
(I've try directly in memory watch, but there no way to freeze the coordonate)
Ram watch is just to .... watch If you wish to change values, try cheat codes, theres a key to activate cheats (check your keys mapping)
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This game is a side scroller shooter This is probably one of the best game on super cdrom plateform, well theres others good game like rondo of blood (even superior i should say) I would realy enjoy to see a tas of that game (or doing it if i got some time) It was not easy, you can upgrade weapons ect... should be cool and challenging One of the best feature of super cdrom back then was the cartoon like cinematics, and this game add some like all others, probably can skip em tought Unlike golden axe or most racing and shitty games that there was on supercdrom, this one deserve to be tased it i think :p Some pics of the game