Posts for arukAdo


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Acheron86 wrote:
Is frame count not an option?
Now with pcsx yeah it is the best option, that game is now 11 years old, and it took many years to get alucard speedruns under 20 min, the first speedruns where hour long, requiring all relics ect... In other words i was speaking of the past (and that richter speedrun pirate based himself on is an old chick) Also aside from been able to take a pic, everybody know if your able to nail down such a fast speedrun, you can take down the last boss pretty easly, tricks needed in alucard speedrun to get under 20min are much more harder to pull than to use shield on dracula and wait for him to die... :p Ah and for richter... well its just about to cast hydrostorm... nothing realy interresting there neither lol
adelikat wrote:
Someone tell me that this .pxm file beats the game, and I'll accept it for publication.
ah, hope to see that happening soon now :) Edit: oups, seem it is now :p
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Apparently 0.0.8 seem buggy, try to stick on 0.0.7 to be sure when it doesnt work, 2cents advice :p
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adelikat wrote:
Someone tell me that this .pxm file beats the game, and I'll accept it for publication. However, I will need a name for the category.
The pxm work and include the memcard, it sync and beat game, everything sound ok Category : hum, Richter, Second quest, Extra Character ect... And for the sake of discution... last save room is the only place where you can get a screenshoot of your "time", i mean, its the last entry in time attack screen Now when you make a video... sure you can check video lenght, but you cant "show" it by a pic
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I waited 2 months pirate, that enought ;) I dont think LUA is supported, i can be wrong tought Thanks Hoe, that would be cool indeed, problem is i didnt readed already guidlines on encoding, im not even sure if it need to be an "official" encoder who do it or if i can myself Btw, someone can explain to me how i can i add screenshoot in submition text?
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What is so bad? that corridor would give lvl up if you kill all of them... After making tests i did concluded its not possible to avoid the potion in labs, or you will need to skip bunch of skeleton before, witch gonna make you loose more time than pickup potion That potion is mandatory because... you kill a zombie... if you remove zombie exp, you can remove potion and trade for a drop from table/fleaman If you want to try something, try to determine how many skel you can skip without loosing too many time around (entrance + labs), but i doubt you can skip enough of them efficiently, well i didnt finded a good way Also since to use potion (lets imagine a bat extra potion to avoid zombies or to use on boss) you need two menu access, one for potion, and another to get back shield or sword, that represent lot of waste time Same problem fighting first boss from level1, casting spell dont waste menu access (i tryed this case), you would loose all your gain because of this Whe have already full hearts at this point btw ;) I would go for the armor i think What matter for you, is that in current run, after level up in labs, i kill 7 foes; 2axe knight, split bone, zombie, table, and 2 skel (just before ET) The skels, you can change their kill, i think i killed the one that give the most exp, while you can rather kill 2 lesser exp ones But for the rest, i dont see what you can realy skip, 1 axe knight eventually, maybe combined with skel would be ok, but i doubt you can do that without loosing more time on your way First try to get level up farther than i did, try skip starting skeletons
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Thanks The only zombies i kill are for gaining time, using dodge on those would waste time (i tryed that already) Its pretty much the same than "humans" speedrun, they kill less zombies than me, they just take damage from them (since dodge is nearly impossible to trigger real time) The time gain over them is just perfect execution Now for doors, i can only agree its lame, im first to claim it, tough i cant do much about it, and well, its a popular game, it was good back then, and i still like it despite this huge problem It was a good experience overall to tas this game, lot of troubles but i like the result, 13min gain over sda run :p
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Sorry for large gasp since last answer... i actually was very busy with other things Tough, i did made some tests meanwhile Theres few problems, like for exemple, to use potion you need to access menu... While in the case of the zombies its not a problem, for the boss... its wasting time (i mean too much) Also using a potion doesnt compensate a MP problem... that mean basicly you dont get an advantage to cast potion for first 2 zombies since you will not regen MP while dashing to others, you will get stuck on last one, and need to kill him Ill try to post the keypoints, but i fear whe dont have that much choices after all, youll need to remove some kills forcably, and that potion in labs seem unavoidable for exp matters
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Im not sure it will cheer up mz, but resident evil3 is now in workbench :p (mgs also can get submited now it seem) http://tasvideos.org/forum/viewtopic.php?t=7900 I have to agree on one thing, the only PSX run that was accepted is SOTN, while many NES and SNES got accepted meanwhile, theres many PSX run waiting to get accepted, even when its stated in submition text (from judge i guess) that it will get accepted Ok the rap game maybe dont worth to get accepted, but megaman... cant say it doesnt deserve it and that its not a popular game I just hope judges can do their job faster on PSX games like they do for NES ones (comparing workbench to newest publication on movie page is very revelant on psx games doesnt get judged at all)
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No need apologies, but anyway, a million thanks for this addition that let us submit more stuff now :) *starting to work for submit... feel rusty about re3 two month later*
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Lol that was a quick TAS ^^ Try to make something a bit longer to finish, to show some stuff :p
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Do you want me to explore solutions for EXP ? send me pxm up to cube with some potions, i can do a shitty run, just for EXP tryouts
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Titus Kwok wrote:
Captain Forehead wrote:
To me the different music that is used gets pretty annoying.
Absolutely... I watched about 4 seconds of that and shut it off.
Lol , it seem your very much interrested, more by the sound than what happen in the video :p Theres a button to mute but anyway Pirate: that why i was thinking to trade EXP for potions (invulnerability), with 2 extra potion you probably can avoid them without loosing time Or the other way around is to get less EXP from labs, be level1 after gaibon&slogra, you would be oki to kill most of them i guess Witchever way, you need to make trades, invulnerability for exp sound like smartest move imo
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It doesnt go fast, its slow, that the point of medusa shield, whe cast 3x the spell then movie end.... of course this freeze a lot the screen and waste time to cast but who care ? ... :p ...while the laser pwn dracula, whe should get hit too, and have fairy as safety bit... Tough this need to last not too long... before dracula get the chance to fly backward (need good STR for that) With alucard shield, it take way much more than 300 frames, i checked that too (even with double jump...) If it work, its not gonna make a huge difference i think, but it worth to be looked at closely if its revelant About potions: you probably should not trade pot roast for potion, because this mean you trade exp for healing, that basicly a bad idea imo, this is also the reason i took the potion in labs, its exp free Now... if you can speed up because you dont brake the damn wall... maybe it can be worthy The main exp problem in the formula is the zombie hallway... this is where i loose a lot of time... but... if you had potions to skip those guys... that would change a lot the matter (that trade exp for invinsibility, that worthy, unlike trade for healing) The question you need to ask yourself is what ennemy you think you can avoid to kill and save exp from, without trading too much speed, obviously casting summon spirit on zombie hallway is a forced trade off, i didnt wanted this, its too much speed wasted... a matter of balance I would first try to see with short sword/red rust, then the first and second room of labs, skiping those represent enough exp trade i think In any case, a zombie cost higher than a bat, and you can use revenge from level1 with potion replacing summon spirit, that the bottom line :p The intro look like very optimized, keep it on :) Edit: didnt tryed already those change on RAM watcher, but the X Y was fairly oki to me before (i used this a lot, pretty usefull for double jump, wolf rise ect...) Also pirate, if you havent already, have a check on the link i posted, theres few (small) things interresting, i think i trigger too soon the fairy for exemple, i think waiting for the jump is a smarter move (would trigger the fail antivenon animation sooner, witch is not avoidable, she want first try unpoison you) Tough whe are far from that spot now :p
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Just posting this for reference, nothing "new" or "hot" A chinesse guy (taz0802) updated the "human" speedrun It use savestates tough, but its not a TAS Basicly it use clear game (mean no dialogue), and the goal is not dracula but last save room (witch is the last event in "time attack" screen) 13:52 result, the previous best (with bat...) was 16:25 You can have a check there if you want, for eyes pleasure, tough its nearly just copycat of my previous video :p Youtube > http://www.youtube.com/watch?v=Qo5dfQBIRUM Youku (chinesse site) > http://v.youku.com/v_show/id_XNzgwOTAzMTY=.html Edit: ha yeah, tombstone dont curse you on jap version :/ OhO Pirate: i made some tests with medusa shield vs dracula... the results are very interresting i think ! :) The main problem i believe will be to have enough STR The laser stay on screen, but if dracula go to back of screen (to do his big attack) it will go off So whe need enough STR to kill him before he goes away I could get up to 5 lasers on screen, it realy smash him hard :p Definitly something to look at closely (i just used epsxe to make tests) Whe also would need a DEF potion, to lower the most possible his damage if its too much, with all equipment i think whe have 40DEF at the very least, witch mean 30 damage from his body, i think whe can top that to 50-60, would be 20-10 damage then, largely enought for fairy to heal us... Shaft is another matter tough, it will surely goes faster with alucard shield, he got even more DEF than dracula so medusa shield is out of question, the double jump there give a huge advantage btw edit: maybe dont get level up before gaibon&slogra > get a potion from bat in entrance ? you can revenge them if you trade potion for the summon spirit, bats dont give lot of exp Dunno... just trowing idea in
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Sir VG wrote:
There is an official emulator, but Sony is not gonna give it to just anybody. ^^;;
Actually theres not, the article that you can find easy with google is not fake, but it doesnt work like they claim it does, it doesnt run any "rom", its part of the sdk and its nothing near a real emulator
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Nice work ;) Also those new RAM watch sound like very handy, im gonna try some Invunerability timer and some other new things are just neat, was painfull to have to count frames to check that lol I was whilling some info on the tulka stuff, not realy for this run, but because its simply interresting if it work :p
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errror1 wrote:
I did a little experimentation and it looks like fist of tulkas would be the ideal weapon for the wolf float.
hummm wOOt ? Care to explain that something i realy dont know about :p A little youtube demo or something ? :D I dont even remember if that weapon special consume MP, with flamberge (and all 2hand sword with that forward special attack...) you can use a trick to get infinite attack The attack cost 5MP but if you have between 2-4MP, it will cost 0, considering the wolf cost few MP (actually, slowdown regen) you can realy abuse it a lot
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Thanks guys For going up to dracula theres no other way, theres no monster or whatever i can take advantage off Well, theres a glitch to make a super jump with fire boomrang, but it would need me to have 6000$ and meet librarian, witch probably take longer On side note, i dont recall exactly the number, but the bat run take also forever to climb up that part (obviously much less than me... tough he dont have double jump...), its about 3000 frames i think I go slightly faster to get to elevator tough (marble gallery) Overall with all optimization that are needed, it should realy crush bat run
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Eh, since its been a while, and that the optimized run will take lot of time to produce, i guess this is worthy to upload and been watch http://www.youtube.com/watch?v=JkaxYOKMYig This one beat the current submition, but since i dont have drop the right sword (mablung), i cant realy beat dracula enough fast, tough its faster about 400 frames, just i wasnt patient enough with that sword, and also the other point is that now i have a better strategy for keep & skip richter, overall it seem i made quite few errors, pirate could optimize a bunch of the begining More work ahead, but its all good, now i just need to find sometime to do this more seriously, or team up with pirate :p Edit: ha yeah, i used frame advance on dialogues, 2 reasons, first its boring, second its to see (aprox) how much time saved when you skip dialogues, chinesse guys are working on doing this a more "human" way, with savestates but not a tas, and they do skip dialogues (clear game), i except this to be between 13:00 to 14:00
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Kinda a bug If you use epsxe, with the peops plugin, it will overwrite the setting in pcsx, kinda annoying to have to setup eatch time the resolution when swaping emulators Shared registry settings ? :p
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That was realy glitchy indeed, great job 8/9 The encode need to use LUA or whatever, its not very fun to watch a screen with no caracter sprites, and a big mess as background :p Beside this problem it was realy fun to watch, its short game and full of glitches, can hardly been better or more entertaining Edit : that end picture realy feel like captain america
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I was talking of alucard run of course (20:18...) I have no idea how much i will save from it, for sure it will be over 1000 frames tough, considering errors, time for drops and that i might not have the best strategy for now, i cant tell exactly what will be the final result
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Today i was able to beat Zggzdydp's run, only by about 400 frames, but im far from having a optimized run here, not speaking of errors i made on the late part of it, main trouble is i dont have a efficient way to control drops (for now... i hope some help from pirate about that), i do much more relay on them since i dont have the bat, and there is place for a bunch of optimization I could skip the dialogue with richter but im not realy sure if im using the best strategy, this place is realy complex to deal with Overall its much more hard and time consuming than i first tought :p No bat will win in the end, but theres still a huge work before i get something nice enough to be submited If i can fix the few troubles i have in my current file ill try to post a second test run on youtube :D
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That video posted by mz was awesome, i realy laughted HARD while watching it, freaking glitch, the replay was better to watch i can agree too Definitly a good choice for tasing, since you can abuse a lot on speed apparently
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At that time been, whe had nothing reliable to measure run time... except the save room, last save room As pirate mentioned, the game doesnt do anything after you clear game, beside in alucard mode it update the save game... but doesnt even create one :/ Also in alucard mode, the game doesnt have any reference to killing dracula, he's not in the time attack, neither anywhere, if it wasnt for updating the save file, it would the most useless end boss fight ever So as a logic and reliable agreement, whe generaly used the last save room to measure runs, having a screenshoot ect...