Posts for arukAdo


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Sinister1JP wrote:
By jumping off yourself you trigger the good ending.
Is this a shorter route (push nemesis)? For me it sound its longer that way, you need to backtrack the basement, while you only backtrack the first floor by using jump off (seem quite shorter than bassement+elevator)
Sinister1JP wrote:
Your route to the crowbar in the diner is faster than the ZENO run in TAS methods. I noticed you ran to an angle the first time you meet a "licker" in the cutscenes in the T junction where there is a map. You don't need to do that,just run straight to save a few frames.
Im not sure to realy understand this
Sinister1JP wrote:
I don't know if it's quicker but with the worm 2 fight but running to each end of the U area and giving it enough juice triggers the chance to kill the worm with electricity.
Hum the problem is, 11 grenade are realy fast to shoot, i dont see how it could be faster than ZENO (well with frame by frame optimization i mean)
Sinister1JP wrote:
Your Nemesis raping was faster in the 2nd from last Nemesis fight. Weapons FTW on that one. Your final Nemesis fight you could get away with if you optimize your ammo on the rest of the game so don't worry about that too much, improving the rest of the run would consequently improve that fight.
All boss gonna look ridiculous i think :p I hope to be able to beat last fight with only 12 fire grenades, this will let me to pick up 1 less powderA, if 6 are enough that would be perfect but i think its not enough Nemesis should not be able to afraid anybody after been TAS'ed :D
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Sinister1JP wrote:
I didn't mention any improvements for the TAS route at the time because I felt anything you hadn't picked up on could be borrowed from the run ZENO did.
Plz do if you feel it, im still early in second run, anything that i forget or overlook will improve the end time edit: my final pick up list is 5xpowderB + 4(or5...)powderA 3xC = 18freeze + 2xB = 12acid + 1(or2)A = 6/12flames +carlos = 6 freeze +6 flames nemesis1=11(max12)freeze wurm=12acid(zeno=11) nemesis2=11freeze nemesis3=12/18flames (12 should be good... i need to test it with cheats on my v1 to see if its enought)
Sinister1JP wrote:
One thing though, you didn't blow up the hunter in the B3 Hospital hallway. It would have saved all the dodging near/in the lift and shaved off a second or so.
Correct, that was planned, that why i mark up all rooms frames :p Tough, honnestly, carlos look badass when he dodge inside the elevator just with doors opening ;) that why i did that Sad i didnt even knew about turbo lol
Sinister1JP wrote:
P.S. no magnum needed....
That what i figured out while testing all guns on nemesis :p The simple handgun + super ammo tough... its goes slower than the grenades, but hell, its VERY powerfull too :p
Sinister1JP wrote:
I don't remember you picking up any health, did you?
Correct again, no health pickup One question: do you know why zeno get bad ending?what trigger badend?
Apo123 wrote:
I forgot about the mercenaries minigame. I'd definitely be interested in seeing a Nicolai run (possibly knife only), or a Mikhail run (aiming for fastest time).
Lost the links i had, i will try to find them back, but a clear all monsters (lota of kills...) run with nikolai take 1 hour and you spend all bullets + need knife mandatory lol Even just looking for beating time it will be already a lot of knife fight, because he only have 15 bullets at start anyway :D
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Thanks, now editing the first post, apparently i was wrong on what people will think about it :p And yeah, the dodging was hell of a fun, that definitly the good part (that actually the only reason i started with RE3 rather than RE2 lol) Edit: on second tough, its not boring yeah, but the mercenaries minigame is like 5-10min mission and full action with lot of monsters, so i believe it will be more entertaining
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theenglishman wrote:
I'm redoing from the Meryl/Snake fight. Snake needs 11 SOCOM shots to kill Ocelot. I'll manipulate Meryl into killing a few goons on her own so I end up with exactly 11 SOCOM shots.
I knew you can skip taking those bullets before ocelot ;)
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Sinister1JP wrote:
I dont know if you knew, but you can skip almost all the movies with select button. And as he uses a turbo controller and has practiced the timing of it, he skips the FMA's as soon as control is gained, and almost always at point 0 of the FMV!
Ok so its because its JP version, this is not possible in US version, i have frame per frame turbo and it doesnt work :p
Sinister1JP wrote:
unless you already have the Japanese version??
I have the cd, but i didnt tryed it already, i need to do first usa version because there is more chance it been accepted upon submition than jap one (for the first submit at least... i think) When this one is accepted i will reconsider probly and might try to do the jap run, as well as working maybe on re2 and re1
Sinister1JP wrote:
Yes I am watching your WIP v1 :D fantastic so far. Cant wait for your v2
Oki thanks, V2 gonna be much better :p
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Derakon wrote:
Ahh, yes, that would be the one. Metroid games usually measure percentage by items collected, though, not rooms explored.
Oh, that explain it then, that how i went confuse with % in sotn lol, i tough metroid % was based on rooms too
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Low map coverage yes, like in metroid games This was my video probably yeah, and this was not tool assisted, well, just savestate :p http://www.youtube.com/watch?v=TvRUF_fxieQ In usa version i can do it under 45 min i think, jap version can go lower % with a bug on richter, but that need you to go back and forth to library, witch take forever
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SOTN 200.6% run take under 2 hours, now considering to drop all monsters on your way, hum, it will take age to make the movie, but i dont think it will make a 4 hour clear time... its probably not wasting that many time What id like to know if they will accept a low % run, im still holding the record on usa version :p
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The only place i plan to take damage is the vapor room to activate second lock of the nemesis, to prevent using all switches, if you have suggestions go ahead :D Zombies are definitly faster to dodge than to get damage from them, so its down to nemesis, maybe ill take damage from him if that revelant, else i dont see where it could help Nemesis first form is realy slow in this run, in my tests, when i beat him, i have like over 3:05:00 on timer on screen, while hes under 3:00:00, i tryed realy a lot since my test run this particular boss (to test weapons power) Decapite him is the slowest way, realy, with grenade it take 11 shoots of the freeze ammo, witch is realy fast, the hardest is to keep him away from acid not to waste time! haha (his arm can accenditaly hit the valve while you pwn him) For carlos using the handgun is a bad way i think, it mean you access the menu too soon, but, do you watched my testrun? i dont have those zombies there, but, both way, dodging is better (my testrun carlos with 2 dodge repel 5 zombies!) Im not going trough the hassle of memory watch, because, i honnestly dont believe it would improve anything, eventually, to be sure having grenade launcher, for the rest, what you gain here you loose it on another place, well, that what i believe, so far theres no "avoidable" battle or zombies i think, those who realy need you to dodge or take care, are not random If theres one good thing i learned at least : you can use turbo! damnit never tough i could accelerate shooting like that... actually i nearly dont shoot in my run hehe :D Im at room#16 and now have 750 frames improvement (over my testrun) Only one room have a 0 frame improvement (straight room...) I still dont understand how he can skip movies like that, i highly suspect its because jap version can do it, but im not 100% sure, either way its not possible in pcsx or usa version, and thus i cant realy do anything about it, he gain time on things i cant control, its actually the same than having 2 lines of text to drop an item rather than 3 because japanesse is more "compact" on screen :p Edit: from now on updating first post with frame compare from v1 to v2 run, will update daily if possible
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So that something you cant even notice while using ISOs (virtual drives)... ah now i understand better lol What about to ISO your cd in that case... and get rid of the trouble :p (well, that what i did for myself) A virtual drive will always have the cable connected :) edit: mz: i think theres still a remanent of the "1 frame inserted" problem, even tough i have no idea how to trigger it, sometime it happen, if you close/reopen PCSX it stop doing it, if you didnt restarted you get your last action screwed endlessly lol, took me time (and many retry...) to figure i just need to close him to fix it :p
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I think its game dependent, see SOTN tas, theres not any audio troubles, i believe for megaman games its also very clean (altough, i have troubles with re3 audio... so im not saying this cant/doesnt happen)
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Thanks for all of this, im happy somebody try to help :D Tough, i know all of this, i mean, doesnt help realy or i already knew it Theres many thing i can answer by saying, try to do it, youll see its more hard than it look, and its not only because of the game, just the special fix hotkey make everything harder (and waste time too...) Also notice theoricly jap version goes faster, the number of caracters displayed in a sentence is always smaller, thus, the menu are shorter for a few frames in theory Edit: watching video, correction, they are shorter, I confirm it, trowing away an object only take 2 lines in jap while it take 3 in us version, so i was correct on this Anyway, i started already yesterday to make the real tas (mind you to remember it was a test run) and in the 10 firsts rooms i saved over 250 frames Im using the handgun too, witch mean i will save time anyway, since its faster than holding shooty/nades I dont aim anymore for no damage, because i would loose too many time on the end "puzzle" (vapor room not water control) for access to nemesis 1st end boss Tough, i dont see where im suppose to take damage to save time? (getting hit by zombie is longer than actually pushing him) Luck: what i can do i think is to watch memory address and tell witch scenario gonna occur on next room (zombies# / positions, magnum or nade, ect...) tough, then what? i loose time not entering the room and wait for next scenario to happen, hum, ill let that for pro ;) Edit: having trouble here to watch the zeno run, only could see up to tram then stop to dl Also he cut the videos in a way it doesnt work on PCSX, i believe its made with epsxe or something else, and theres is some parameters that make videos shorten (at least can shorten them faster... might be jap version reason tough) Whatever i input on the intro fmv, i cant cut it that fast Edit: for those who wonder, everything count toward the clear time, including black screens and door fmv, my movie is realy ~1:14 long PC/DC edition get under 50min clear time, because you skip all those completly with start Theres over 31 seconds to save, like i explained on first post, i overlooked on ammos, the end result was suppose to be 1:12 (1:20 - 10%), but with all errors i made, you can think reasonably it will be under 1:12 actually About the first item box, no it doesnt work, because you need to pickup gem + lockpick in police station, witch mean i would end up using the manuals (witch take forever), so i prefer to spend few frames there and just get ride of them and reload tool together, overall its safe to think it save time (he made same deduction than me apparently) The zombies on the shootgun room are not dodgable, there are in the stairs, witch mean they vomit on you, not catching you I tryed to dodge them, it can work, it take MUCH more time than a tiny little shoot On my real run, theres only 1 guy in the stairs, it still goes faster to equip/unequip the shooty and shoot him rather than pushing him in stairs (actually what happen is you need to push him up to the top, more or less) His (jap?) itembox goes to a ridiculous speed, that fishy, i optimized mine, but doesnt look to go that fast It might goes faster to go first to box then to key, that an error i made probably, tough until someone else rerun its not sure at all, since i still go faster than humans Ah one last thing, in order to document the run the best i can, im noting all doors this time :D That mean i can take up one of those maps you can find around and color doors that need the fix With that kind of infos, i dont see how the fix can pose a problem upon submition
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look good so far, just one thing, how come you have only 8 bullet left after the shooting practice? theres no way to avoid picking up those bullets in the basement?
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There is the tool, but i just went trough gameshark code with pec after all The magnum and any other choice than freeze round result in loosing time on nemesis, he get stuck with freeze and you can combo him much better than anything else, for the wurm theres no reason apparently that the magnum will do better, and beside i gain so much time on nemesis, i cant pick both Checking a bit more in faqs ect... i found out you get the magnum at start in easy mode... meh not that great weapon in this game after all... nade are much more efficients Not sure theyr HP value will help me in any form, what matter is the time i take to kill them
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Yeah, i dont have other explanation why nade and shooty take 15 more frames to run that corridor This might shorten a bit the run The SDA run dont have shooty and for most part of it hold the handgun I think i will stick to no handgun, to save place in inventory, i need in total 30 freeze ammo, 6 given by carlos, that mean i need 4 powderC and 12 regular nade ammo, i need 18 acid for wurm, thats 3 powderB and 6 regular nade ammo, also i need something for last boss, i will stick to flame rounds, 6 given by carlos, i guess i will use the powderA left from the B i need already for acids and take more 6 regular rounds That a grand total pickup of 24 regular nade ammo, 7powderB and 5powderA In term of pick up the magnum would not realy spare me time, it need powderC like freeze rounds, i now highly doubt it would be a good choice to get the magnum, grenade seem more suited to bosses i need to fight, the magnum is slow too
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I dont remember details of dino2, but if theres a mini-game like in resident evil, it can be a 2 man job and ill be more than happy to have some help What i think would be fruitless is to compet on same run at this time been, but, working together on making completitive run (1 do the hard mode while second do unlocked extreme one... ect...) can be usefull and will provide more content for the same game (witch is good i think)
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Hum, i think the memory card is not an issue, but you might have to make a first run for this, in order to have a clear game (see rules page) But the problem is it seem that to make this first run, i think you need to aim for fastest time, apparently if you dont beat any records your movie will be rejected anyway, regardless the entertainement I have kinda same problem for memory card tough, since in RE3 there is also the mercenary mode, witch is probably the most entertaining part of the game, and can be tased as well To work on mercenary minigame, regarding the rules page, if i submit my speedrun and its accepted, then im able to use it for making the memcard and unlock merc. mod (pxm have embeded memcards for that purpose)
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mz wrote:
arukAdo wrote:
mz : any new version coming out, hum, in the next week?
Probably not. And when I release it, it would be only with minor bug fixes (your movie will work the same as in v0.0.7).
Thanks! Still no answer from bisqwit for hacks in PCSX .... Well it will end up with a submition then, free to him to reject it edit: is there any way to use some gameshark codes? id like to be able to give me all weapons to test stuff on nemesis and see what weapon is the fastest way, i tryed to look to cheat editor but hum, im kinda too noob to figure out how to do it
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I think mgs use also a hack to work, hopefully they will all be acepted :D Edit: after checking, i founded a 5% speed gain by equiping nothing or the handgun, on a 300 frames corridor run, shooty and grenades take 15 more frames to go from A to B, i need to try the knife and magnum too :p
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Satoryu wrote:
that's not a glitch. it was purposely put into the game.
Off course, killing all end boss under 5 seconds was on purpose... seem very logic.. its a glitch... you was not suppose to rape the bosses like that Btw very nice run, hope to see it submited soon :D
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I doubt this run will be anywhere near a problem for you blaise, he dont use extreme, and its not optimized Dino2 was MY plan B ;)
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That mean also another waiting for approval of the emu, i mean in the case it contain all features Im quite ready to go, just need to be sure PCSX hacks are not disqualified
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mz : any new version coming out, hum, in the next week? I wonder because i would do my nemesis run on new release eventually and hold it a few days
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mz wrote:
I just finished watching this. I didn't find it "quite boring" like you said, I actually did enjoy it for the most part. .
Very kind, thanks, i realy believe its not going to be a general agreement, realy i mean, i do nothing beside crossing doors Oki the dodge is great, but theres not so many of them
mz wrote:
Also, I think a 6-minute difference of in-game time is a lot for only a test run; it seems you did a good job with it. Is this gain only because of more precise movements or are there any other deeper differences between your run and the SDA run?
Same except some weapons, thanks again, even tough yeah the only difference is that i have frame by frame and he dont, and the real gain is 8min at the very least (removing my obvious errors)
arukAdo wrote:
Jill curves did blowed my mind, it can probably be optimize, but its nearly a math problem, from A to B whats the shortest curve... that not easy to figure
mz wrote:
That's the main issue I had with this run. For me, it didn't feel very "tool-assisted" because of this. I think a movie with her movements more optimized would look really great and even more entertaining perhaps.
Yeah but you would need to test yourself how work jill movement, its realy mind blowing, i believe at least 50% of my run is optimized, for movement i mean, because in most case, your not even given a choice on what to use (direct orientation or reorientation while running) Anyway, some help on this will be more than welcome, the problem is far from my abilitys
arukAdo wrote:
After much tough, i think the most entertaining run would to fight all nemesis apparances
mz wrote:
That sounds interesting..
That something i plan to do even not accepted on submition, because, a run like that WILL look awesome (not boring at the very least), that im sure off it, ill pass on the "all item run" because that would end up boring backtracking for items, im not even sure im gonna pick up all items from nenemis (he give infinite ammo for all weapons at some point... kinda ruin the idea too)
mz wrote:
If Bisqwit can't accept a PCSX movie of this game, I hope you at least consider making a more optimized version when pSX adds rerecording.
I still wait for his word on that, last time on IRC he told me he need time to think about it I dont see your point of pSX ? you mean its like nearly going out? If bisqwit accept fast now, i think next week my optimized run would be done I will not go trough a re-run without garantuees (on the fix/hack) it will be accepted, because for 2 mins, i dont see the point to redo a test run, its useless, realy Blaise: its there now ;)
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First PSX TAS published movie :D PCSX-RR Powaaaa! Now who is next to get submited ? a 3D game ? :)