Posts for arukAdo


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zggzdydp wrote:
See this.
Nice dark shield pwnage :D
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You are correct, and this work only a rare version of SOTN, the first jap release This also work with richter, that how you can fight dracula with him http://www.youtube.com/watch?v=9XMTsyxDPak That bug was reintroduced (no change log konami? huh) on psp version tough Edit: the problem about this, i thinked to it again, youll not be able to skip the dialog with shaft but just the battle (witch only stand for like 5 seconds)
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This run is mega glitched, indeed, its the result of many crazy techniques combined to eatch others I guess it need a glitch less run too, your right
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Its finaly here ! a SOTN TAS ! just nice :D
Experienced Forum User, Published Author, Experienced player (954)
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Wow just wow, i would have never figure something like that, i will try today definitly, thanks a lottttttttt ;)
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I tryed RE3 and no luck, still same problems, but i was near sure its not a sound issue, since in 0.0.5 i was using nullsound plugin
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Ah, yeah, looking it that way that might be my problem for RE3 as well then *waits for next version to retry* Yes i was referring to the picture rotation, even epsxe dont do this perfectly, well it depend of the gpu plugin you use actually
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I think my problem with resident evil 3 was something a bit different than sound issue, i believe my main issue is that there is a load screen (door transition) every 30 seconds max, and it mess up with savestates somehow, probably i save in the loading or something like that I tryed one time to do it "clean", taking caution not to mess with doors, but i wasnt able to go very far in the game, after the first "real" encounter with zombies (many states in same room i mean), the game is looping on next room loading Might be loading sound issues tough :p so ill give it a try anyway :D Pirate issue with hydro on castlevania is realy something small honnestly, its nothing near a desync at least Its like the pic the game distord after beating dracula, i think not any emulator does this perfectly, this is 4 seconds in a 20min run, so i believe its minor The whole rest (dialogues, sound effects, musics ect...) is just perfect
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That tas was recorded with screen virtuoso (screen capture) on a E8400, winxp, v0.0.5 (not svn) Screen virtuoso is a clone of another software i forgot the name The real video was recorded on 640x480 with a huge bitrate, like 50go video total, at full rate (60fps), then i used movie maker to compress and add the title then uploaded on youtube (limited to 100mo) Theres basicly near no difference with recording videos on epsxe, and i had not any issue with the sound If you lower screen resolution to something like 150x100 or similar, a single core comp can do it On a side note i had trouble while trying to tas resident evil, but that seem to fold in the special cases, for castlevania at least, i didnt had any trouble with anything, from script (not made by me...) to recording avi, it was realy straightforward and no bug
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mz: im facing a very strange problem trying to TAS Resident Evil3, while replay load screen between rooms are longer than while recording, any ideas? Exactly start to happen in the 5th room, while im crossing the door, in replay take like 1400 frames before i got back control, in record take 400 frames That room have zombies hiding and a script, its probably much heavier room than others (previous ones) Using 0.0.5, peops cdrom plugin, w2k/xp ioctl scsi commands, atapi spec2, no cache, all rest turned off, got alcol virtual drive Edit: well somehow i could bypass the problem by wasting a few frames before opening the door... still doesnt answer why it would take 30 seconds to load the room, that definitly not happening in the real game, and the room i travel to get to that damn door is very small, so i believe real time you go nearly as fast as tasing, so i highly doubt for a game bug Then to progress farther (next incoming room...), no matter what i try, i cant seem able to access it, even killing zombies or wasting many time, i can backtrack from there, but cant access the 6th room (maybe by testing more i could, but that became too odd for me now)
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Some wip :) Alucard speedrun (zggzdydp new run) http://www.youtube.com/watch?v=pwaV5_Qb2Yo pxmhttp://www.zshare.net/download/52092071d43f040d/ Richter speedrun (first half: pirate, second half: me) http://www.youtube.com/watch?v=OkllMXW0hOU (obviously richter run will be improved, but i believe it already beat the *knife* run quite good, i just rushed trough it to see the timer)