Im not sure about chris route, been forever i havent played him.
Spider: well we take only 4 hits from the plant to catch the key, so it take maybe 5 seconds or so. (maybe that improvable but we havent managed to do better)
Ill look into room 003 if theres flame rounds then we are all set i guess, any better suggestion?
Also, that link cinematic flow chart suggest that skipping the barry meeting in guardhouse would lead to barry kill the plant, this may not be the best option (will probly require a test, killing it ourselves might be faster).
Edit: as far as i can tell, we reach the serum room opening 9 less doors, almost 3min earlier than with previous route (and we was 20 second ahead the canceled run), now of course ill loose ~40sec in guardhouse and loose (?) some when going first floor right wing, since after richard i cant use the back stairs.
I think this is pretty nice.
For those interrested SVN logs are
here and direct download are
here.
Jill.pjm is the current run
Edit2: the flamme ammo in 003 are in the closet and theres a zombie inside, this may not be any faster than the save room. any better option ?