Posts for asutoro


Post subject: AVI codec select crash
Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
Use Bizhawk 2.2.1 AVI/WAV>Config and Record AVI/WAV Select AVI writer and crash when it is OK. There is a possibility that the codec is bad, but I do not know how to identify it. Any ideas? If there is a method to specify the codec you want to use directly, please let me know.
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Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
It was wonderful optimization.
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Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
Operation related to TAS of N64/GC/Wii/PS2 emulator is often investigated.
Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
Link to video When there are an executable file and data from this version, it's possible to play.
Operation related to TAS of N64/GC/Wii/PS2 emulator is often investigated.
Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
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Link to video 1080p 60fps encode by asutoro. But it can be played in 60fps by making the browser a chrome or a fire fox.
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Experienced Forum User, Published Author, Former player
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Audio fix and the graphics animation fix. However, it was not able to correct completely. Link to video
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Experienced Forum User, Published Author, Former player
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Location: Japan
This TAS should have been made from 4.0.2. a/v sync hack can also be used. The latest version does not have influence in Wii Mario's compatibility. As for Wii Mario, it is right to use "RAM" as a graphic option. The schedule which carries out voice edit of what was dumped by this setup, and it uploads to youtube or Nico Video.
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Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
zeromus wrote:
asutoro, what does the n64 config box tell you when you try to change to the jabo plugin? blazephlozard, It says it's forced to false for movie recording. Therefore, you don't have a choice. So what are you worried about? Who cares what the default is? It's been chosen for gamers, not tasers.
Sorry. Since it was English, it had missed. However, I thought that the explanatory note displayed on the bottom of it was confusing.
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Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
zeromus wrote:
No, z64gl isn't supported yet. It takes about 1000 man hours of work to support a new n64 plugin. Someone thinks jabo is the bees knees, so now we have jabo. If someone else thinks z64gl is the cat's pajamas, then they can wait until 1000 more man hours.
Indeed. However, even if it puts Jabo_Direct3D8.dll on a dll file in order that I may try jabo, bizhawk does not recognize. Can other persons use?
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Isn't z64gl supported? jabo resembles Glidemk2 and has not arrived at expression of many games.
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Experienced Forum User, Published Author, Former player
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Dolphin AVSync 4.0-2235 the AVI file generated by "Dump to Audio To AVI" is damaged.
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Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
asutoro wrote:
I did various tests BizHawk 1.5.3's N64. There were fatal exception errors. ●I create a bkm doing Record Movie->Movie From->Now, and Stop Movie at a suitable length. Whenever I do Play Movie or Stop Movie on this bkm, the bkm state's binary becomes erased. When it is erased, an error occurs and it cannot be replayed. ●In Record Movie, if the check for "Make default author" is removed, the save data is reset. ●In Ram Watch, Freeze Address does not work. ●In Virtual Pads, the lower part of the N64 Analog window is cut off, and clicking cannot set it to -128 (only up to -108). From here, these are option problems. ●Regarding Paper Mario freezing problem, selecting CPU Core in BizHawk's N64 solves the problem. I checked in mupen+, but Pure Interpreter is the one that solves the problem. ●BizHawk's N64 controller, Memory Pak is set to Auto ON. However, some games do not work with it. It is only a small fraction of games, but I would like an ON/OFF option. ●As for USB Controller reaction, it is allowed to put input exceeding the range of the possibility of a normal N64 controller, but it serves as a obstacle to one part of gameplay. I would like some kind of option (like a checkbox) to prevent exceeding the range. This is an individual matter, but is it possible to add the video plugin z64gl? When I try mupen+, there are a few games which work better with it than Rice or Glidemk2. The #1 Software Rendering "SoftGraphic HLE plugin v1.5" can be used, but since mupen+ has no plugin set, that is a different problem.
The serious thing is not repaired although such easy faults are corrected. It is very worrisome.
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Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
The Lua operation test was done by Bizhawk1.6.1. Execution of client.setwindowsize will generate the following errors.
LuaInterface.LuaScriptException: 2 
Although I often move the game of SFC, I am troubled by the game from which resolution changes that window size changes freely. I would like to fix the length of window size like snes9X. Isn't any N64 relation solvable? Or is it difficult to correct?
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Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
RachelB wrote:
Nope.
そのプロジェクトは進行しているのでしょうか? 私は気になります。 Is the project progressing? I am worried.
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Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
DolphinはEmuLuaを実装する予定は無いのでしょうか? Isn't there any schedule in which Dolphin mounts EmuLua?
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Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
Dolphin 4.0.2 a/v sync hack test. No problem. Game:大乱闘スマッシュブラザーズDX (V1.0) http://youtu.be/7gJcRTmVnjQ
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Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
solarplex wrote:
Im using av sync hack, but my videos speed up and audio gets funky. any idea? I've used RachelB's dolphin settings and this 4.0.2-avsync. http://www.youtube.com/watch?v=XJJjsHjAMcY
Please change data under voice to "dspdump2.wav." The sound of outputted avi is imperfect.
Operation related to TAS of N64/GC/Wii/PS2 emulator is often investigated.
Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
If the report written here is not written to every one issues, doesn't it correspond? It is felt troublesome :(
Operation related to TAS of N64/GC/Wii/PS2 emulator is often investigated.
Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
私は似ている映画をniconicoで見た。変化を感じられないのでMehに投票した I saw the alike movie by niconico. Since change could not be felt, its vote was cast for Meh.
Operation related to TAS of N64/GC/Wii/PS2 emulator is often investigated.
Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
I did various tests BizHawk 1.5.3's N64. There were fatal exception errors. ●I create a bkm doing Record Movie->Movie From->Now, and Stop Movie at a suitable length. Whenever I do Play Movie or Stop Movie on this bkm, the bkm state's binary becomes erased. When it is erased, an error occurs and it cannot be replayed. ●In Record Movie, if the check for "Make default author" is removed, the save data is reset. ●In Ram Watch, Freeze Address does not work. ●In Virtual Pads, the lower part of the N64 Analog window is cut off, and clicking cannot set it to -128 (only up to -108). . From here, these are option problems. ●Regarding Paper Mario freezing problem, selecting CPU Core in BizHawk's N64 solves the problem. I checked in mupen+, but Pure Interpreter is the one that solves the problem. ●BizHawk's N64 controller, Memory Pak is set to Auto ON. However, some games do not work with it. It is only a small fraction of games, but I would like an ON/OFF option. ●As for USB Controller reaction, it is allowed to put input exceeding the range of the possibility of a normal N64 controller, but it serves as a obstacle to one part of gameplay. I would like some kind of option (like a checkbox) to prevent exceeding the range. This is an individual matter, but is it possible to add the video plugin z64gl? When I try mupen+, there are a few games which work better with it than Rice or Glidemk2. The #1 Software Rendering "SoftGraphic HLE plugin v1.5" can be used, but since mupen+ has no plugin set, that is a different problem.
Operation related to TAS of N64/GC/Wii/PS2 emulator is often investigated.
Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
There are many negative opinions. It is unavoidable. It is a link to movie of the program used as the origin of the game. http://youtu.be/aRVzy8vytMg?t=1m22s 否定的な意見が多いですね 仕方ないことです。 ゲームの起源となった番組の動画へのリンクです。
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Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
I am making a TAS in BizHawk 1.5.2, but there are many bugs. -N64 Analog Stick's operation is strange. In various games, when input is completely diagonal, it will switch up and down. (Character will moonwalk.) -If I use RAM Search in N64, change count is always 0. When I switch to change count search, an error occurs.
Just-In-Time (JIT) デバッグを呼び出すための詳細については、
ダイアログ ボックスではなく、このメッセージの最後を参照してください。

************** 例外テキスト **************
System.InvalidOperationException: オブジェクトの現在の状態に問題があるため、操作は有効ではありません。
   場所 BizHawk.MultiClient.RamSearchEngine.set_CompareTo(Compare value)
   場所 BizHawk.MultiClient.RamSearch.NumberOfChangesRadio_Click(Object sender, EventArgs e)
   場所 System.Windows.Forms.Control.OnClick(EventArgs e)
   場所 System.Windows.Forms.RadioButton.OnClick(EventArgs e)
   場所 System.Windows.Forms.RadioButton.OnMouseUp(MouseEventArgs mevent)
   場所 System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   場所 System.Windows.Forms.Control.WndProc(Message& m)
   場所 System.Windows.Forms.ButtonBase.WndProc(Message& m)
   場所 System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   場所 System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   場所 System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
-In Setting, if I use "Detailed" for Mode, it will use count, but even when the address does not change, it will add 1 to the count each frame. -In N64, if "Capture OSD" is used in Record AVI/WAV, the game screen is turned completely black. As well, the displayed characters in Lua Console are not reflected. -When I add a new cheat, if I change existing code values, they will always become 0.
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Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
RachelB wrote:
(posting in English because i'm tired and don't feel like thinking right now) We can't merge natt's a/v sync hack because there are a few problems with it, and it's not very clean code. Someone is planning to rewrite the video dumping feature from scratch, but it's going to take a while. In the mean time, we unfortunately, just have to keep doing what we have been.
そうですか・・・気長に待ちます。
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Experienced Forum User, Published Author, Former player
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Posts: 76
Location: Japan
a/v sync hackのオプションを公式ドルフィンには入れないのでしょうか? 時間が経てば、誰かが同じことを繰り返すようにa/v sync hackのオプションを要求するでしょう。
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Experienced Forum User, Published Author, Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
a/v sync hackの機能をデフォルトとして入れることは無いのでしょうか? わざわざ専用ビルドをしなくてもいいと思うのですが。 またはvpsが0の時(ゲームのロード時間)にもフレームをダンプしてくれるようになれば、問題ないのですが・・・
Operation related to TAS of N64/GC/Wii/PS2 emulator is often investigated.