Posts for bihan
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
I'm using 4.0-4167, so it's not the latest but it's somewhat close. I used to use 4.0-1430, that's what the WIP was made from. On each, they would usually only desync if I TASed for a long period of time. I don't have Dual Core or Idle Skipping on, I'm using LLE recompiler for audio, and I'm not using a memory card for either .dtm. I did play with the graphics settings while TASing, but I did that before where the desync happened and it didn't have any effect on the TAS. Here's the input file: https://www.dropbox.com/s/6vly707ea77jg7v/Spider-Man%202.dtm?dl=0
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Okay so because of the new revisions and the finding of that neat little trick, I restarted. I made it all the way back to the first fight while TASing, significantly faster. I replayed it and it desynced very early on in the run.. It's happened in the old WIP too and it's really annoying. Sometimes I'll replay it and it will desync somewhere, other times I'll replay it and there won't be any desyncs at all. Are there any ideas for why this happened or how to avoid it?
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Star Road - Big Boo's Tower in 20"90 https://www.youtube.com/watch?v=B4C4ox_85QM
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
itsPersonnal wrote:
was there really no way to not lose all your speed landing that one LJ at 0:15 ?
Yes, unfortunately. The closer towards the edge I get and long jump from, the shorter the distance from the long jump. I would have to spin if I LJ'd from the edge, so this saves some time
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
An IL or an any%? Also, here's a video of Flipswitch Galaxy - Painting the Planet Yellow. Thanks yoshifan for your video :) Link to video
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Or the first all white frame after choosing the star?
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
On a side note, is there an official timing method for individual level stars? For a TAS I've thought of using (first frame of star celebration)-(first non-white frame after cutscene of flying in)/60 unless there is already an existing method.
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Made a google site just to keep track of everything SA2B TASing with the help of itsPersonnal :) https://sites.google.com/site/sa2btas/home There are still things to be added of course. Please share your opinions.
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Frosty Cosmic Mario Race (not timed). https://www.youtube.com/watch?v=ZfJDDoCg7MM
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
There's no harm in trying. If it doesn't sync, oh well.
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Warepire wrote:
The main motivational killer for the potential TASers is that Wiimotes don't sync so good.
I made a really quick test TAS of a single star, the dtm is about 1m30s long. I didn't get any desyncs so far.
got4n wrote:
Also, no TAS Input for wii, and RAM Values are per world...
The WIP for SMG2 didn't use a TAS input and I wouldn't think that any addresses were used/watched for it either.
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Is there anyone doing something with this game? I know SMG2 has a WIP for it right now
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
This is exactly why I don't do anyone else besides Sonic and maybe Shadow
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
jlun2 wrote:
Well, I managed to get OoB at the warehouse at the last chapter, but it happens seemingly by pure luck. Also sometimes I swear I move through a building as if it weren't there, but again, I have a hard time replicating them. :o
I'll fool around when I get to that point in the run. I found a neat trick for swinging too; if you swing, boost, then wall run, you can keep the speed while flying in the air :) the wall run needs to be started close to the edge of a building though.
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
jlun2 wrote:
Nice! For this game, there's a whole bunch of oddities like the occasional clipping glitch, to NPC's suddenly glitching out. I would love to see that abused. :D
Awesome! I hope there's an OoB glitch somewhere. If I could do that in a boss fight that would be really neat I think and I may have found something about the memory addresses: the one I'm looking at only shows Spider-man's speed when he's on the ground (running), so there must be one for when he's in the air too :/
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Patashu wrote:
bihan wrote:
Before I make any more progress though I want to find an x-speed address to track his speed. Can anyone help me find it?
Of course! Use this guide to find 'higher and lower' position and speed: http://tasvideos.org/MemorySearch.html Because x and y positions (standing on the ground and moving around), you don't know which axis points in which direction, but z (being higher and lower) is always obvious, do things like 'I jumped up, assert my z position is higher' 'I fell, assert my z position is lower' and you will very quickly find z position. Then look at the surrounding memory addresses and you will find x position and y position too! You can try the same with z speed, but z speed 'might not exist' as a memory address, so you may not find it (-> may have to make a LUA script that tracks change in x/y/z between frames and tells you how much it's changed) You may also find that instead of x/y speed you have horizontal speed and angle. It depends on the game. Another trick you can do is trying to find HP memory address. The surrounding memory addresses to HP may also be useful things.
Thanks! I'll try using this too. I looked at THC98's tutorial but I still didn't find the address. And thank you everyone :)
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Zarmakuizz wrote:
If you have fun TASing this game, don't wait for our opinions and go ahead :)
Alright :D well I started a little bit, I did up until Spidey first goes to Dr. Connors class and made a video for it. Before I make any more progress though I want to find an x-speed address to track his speed. Can anyone help me find it? Here's the video: Link to video
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Would anyone be interested in an actual run of this game?
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Wild Canyon M5 - 15.82 Link to video
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
It's just for consistency between websites
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
It's in my dolphin folder. EDIT: never mind I'm just gonna use the 4.0.2 hack
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Can I have mine changed as well? I'd like to change to USTA2877.
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
RachelB wrote:
https://dl.dropboxusercontent.com/u/11111638/p/Dolphin-3.0-735-avsync.7z
I tried to use this and it wouldn't open, saying "this application was unable to start correctly (0xc000007b). Click OK to close the application." Also should I move on to 4.0 now?
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Metal Harbor M2 - 0:21.20 Link to video
Post subject: Re: Is there any way to make PSCX2 desync less?
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Spikestuff wrote:
Space bar = frame advance P = Pause/Unpause
Thanks a bunch!