Posts for bihan


bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Thank you both!
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Where should I start if I want to learn to help develop emulators? I'm very much a beginner; I've examined and written some Lua code and have taken some Computer Science courses in college (university) and learned some basic Python, C++, and Java.
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Well the dtm doesn't sync, so I'm going to try and redo the beginning menu part and then see if I can copy the inputs from after that. Also I'm not totally sure what thread to post in to ask for help? I mean I don't want to post in the wrong place or make a new thread just for some help
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
I dropped it for a little bit because school got in the way, but now I've been thinking about it recently. There are a few things that I have to do. I just starting using Cheat Engine to look at RAM addresses but when I started the TAS I wasn't using them, so I'll have to go back and look at my run again and redo what I've done so it's faster. I tried finding the address for Spider-Man's horizontal speed and vertical speed but to no luck, I need some help. Now I plan to use a newer version of Dolphin, so since the old dtm probably won't work, I'll see if I can use a dtm editor to keep my progress. Here are two videos that I made a while back that I didn't make public because they don't show a lot of progress made. Link to video I redid the end of the first video with wallrunning, which is faster than swinging (at this point in the story anyway). Link to video
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
grassini wrote:
emulator has shitty drawing distance?or it's the game?
That's just because I tried to dump frames with the widescreen hack on, so that's why things are popping in and out.
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Thanks losviken and Rikus :)
losviken wrote:
Have you thought about doing 100% at some point?
I have thought about it and I'm not going to attempt it very soon haha.
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Sorry for the double post but I decided to submit it :D http://tasvideos.org/4718S.html
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
StarrlightSims wrote:
Which cutscene skip is that, Bihan?
http://www.speedrun.com/hp2_6th_gen/thread/9neo8/1#8hg7q
I haven't found any glitchess yet, but i found a cutscene you can skip. When you're going down to the flying lesson, there is a cutscene with sir nicholas on the staircase between the third and second floor, not sure how long it is, but if you go to the door on the left on the third floor, there is a secret passage down to the second floor, and by going there you skip that cutscene
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
solarplex wrote:
bihan wrote:
solarplex wrote:
Once you submit it, one of the encoders can use their linux machine that'll fix audio syncing
I didn't plan on submitting though :/ there's a cutscene skip near the beginning of the run that I didn't use that saves a lot of time (1-2 minutes I think). It wasn't discovered until later on, when I was way past that point. EDIT: I made the video unlisted just because there are so many issues with it and it doesn't look good at all.
Aww Oh well then :) I still very much enjoyed the first hour of the video! good work :)
Thanks! :)
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
solarplex wrote:
Once you submit it, one of the encoders can use their linux machine that'll fix audio syncing
I didn't plan on submitting though :/ there's a cutscene skip near the beginning of the run that I didn't use that saves a lot of time (1-2 minutes I think). It wasn't discovered until later on, when I was way past that point. EDIT: I made the video unlisted just because there are so many issues with it and it doesn't look good at all.
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Link to video Here is the video! Please excuse the terrible desync between the audio and video. I don't think there's anything I could do to fix it. Also sorry for the missing video during the end fight with the basilisk. I have no idea what happened.
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
It's alright, I managed to work through most of it. The render should be finished by tomorrow, then I'll start uploading to YouTube which shouldn't take as long.
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
It's going to take a few days unfortunately, to finish the entire process. But it's coming soon! EDIT: OK, so I finished dumping both audio and video for the entire TAS and I've ran into a few problems. First, in Sony Vegas, some sections of the video glitch out and shows rainbow colors across the screen and I don't know how to get rid of it, because the actual frame dump doesn't show that. Then, the audio and video don't sync up properly for some reason (I'm using 4.0-4167, so it should automatically sync correctly). I wouldn't mind dumping the audio again if there is a way to fix that, but I don't think there is. Does anyone have any suggestions?
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
I completed my TAS for this game today in 2:19:07.82, which could go even lower. I'll add more when I dump, render, and upload everything.
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Well I tried playing this game again on a newer rev and it seems to not desync. Yay!
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
grassini wrote:
is there luck manipulation to be done or it's not improvable?
It's definitely improvable with better luck manipulation and better positioning
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Here's the whole TAS :) Link to video
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Is there any way to see all the input from the .dtm in one column or something? And add no-input frames? I need to add some input in the middle of the movie.
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Star Road - Finding the Purple Switch in 9"53 Link to video
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
I'll check it out when I get that far lol. I haven't touched this in a bit because of the desync problem. I'm still at the first fight.
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
It doesn't sound like the settings are bad. Post some pictures of your config settings
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
how much longer is the audio than the video?
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Kaze's hack of SM64 with Sonic+physics, getting Breathtaking View from the Bridge. Link to video Also, WF Freerun. Link to video
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Link to video How it should have turned out.
bihan
He/Him
Experienced Forum User, Published Author, Player (60)
Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
solarplex wrote:
bihan wrote:
Here's the input file: https://www.dropbox.com/s/6vly707ea77jg7v/Spider-Man%202.dtm?dl=0
Link to video
The bit at the end where Spider-Man hit the building wasn't supposed to happen either. And I'm betting that there are places to clip but I don't think there will be a lot of uses for them.