Posts for bjladd


Post subject: Just checking if...
Experienced Forum User
Joined: 11/30/2004
Posts: 8
Super Metroid (J).smc actually exists... I think only Super Metroid (JU) [!].smc and Super Metroid (E) [!].smc do. I may be using the wrong file, but I don't think so.
Post subject: This won't work for me:
Experienced Forum User
Joined: 11/30/2004
Posts: 8
I downloaded Super Metroid (JU) [!].smc and applied the patch to it, but it won't work no matter what emulator I try it on--it just freezes up right after Samus lands on the Space Colony. Lame! I really want to watch this. Can anyone help?
Experienced Forum User
Joined: 11/30/2004
Posts: 8
I'm voting no soley on the basis that you played on normal instead of on the hardest setting--especially if the hardest setting may not be much of a challenge. Other than that, pretty good run.
Experienced Forum User
Joined: 11/30/2004
Posts: 8
Maybe I should clarify: I know the movies produced on this site aren't at all legitimate WR's and no one makes any pretence of them being so. I should probably have rephrased the point I was trying to get across: Makers of these videos generally have the idea in mind of (1) completing a game in as FAST a time as is possible (i.e. SMB1 being sub 5 minutes is a sort of WR only among the tool-assisted community) and (2) making the game look as entertaining as possible while still adhering to (1). That said, if a person completes Zelda II like the authors of this one did, I merely suggest that it's such a sharp deviation from (2) that even though it succeeds in completing (1) the fastest possible time (I know I misused the term WR here, but that's what I meant anyway), it's still undeniably a weird, almost psychadelic departure from merely watching an ultimate player play the game with the greatest skill possible. While (1) is unquestionably at the heart of this movie, I merely suggest posting both runs and (I know I'm probably in the minority here), even making stricter rules for non-glitched runs in accordance with TG rules. That, I feel, has a great potential for competitition with real and legitimate standards vice cracking a new bug and doing something like Z2. I doubt very highly that I will persuade anyone to form anything like what I suggest, but I just put it out there merely as a friendly (and perhaps vain) suggestion and nothing more. On a somewhat different note: I know this may be anathema to this community, but I also think it would be cool to make movies where cutscenes or dialogue are still kept at normal speed and the action is blazingly fast. Since the object of these types of movies is not to be as fast as possible, some huge liberty could be taken in controlling the character more life-like. This would be a new form of speed run that aims at being as "movie-like" as possible. Instead of having a robotic automoton of a character, actually moving the character as a character would move (usually not taking damage unless extreme circumstances would warrant it) might have serious entertainment value. This may not be as off-the-wall as I'm making it out to be. There's a huge difference between Terikamashi's Samus and "Samus Aran's" -- so much so that they almost have different personalities in their time attacks. I think it would be really cool to see movies made by people who place a greater priority on how the person looks in relation to the action vice only going for speed while sacrificing aesthetics. I'm not suggesting that these movies replace current runs, but that possibly a whole new genre of speed runs be created based on this "movie" concept. Take Ninja Gaiden for instance. If cutscenes could be seen as well as the action, it would look like a real video-game movie. If you truly wanted to just skip to the action, you could just press whatever hotkey (if you're watching it in an emulator) to skip through if you don't want to read, or press fast-forward if you're watching the AVI. With the way current videos are made, you can't do that at all. Also, the ultra fast wall jumping could be taken out in place of a slightly toned down version that would look aesthetically better (more like a ninja would move and less like this weird fluttering thing going up a wall) Again, I don't expect universal support for this, I'm just putting it out there. I absolutely respect the hard work and dedication that time attackers go through to make their movies (I do notice the rerecord statistics) and I'm not coming down on them. Rather, I'm just making a few suggestions about time-attacking in general. Oh--one last thing--even if Morimoto's SMB3 run wasn't the first, it certainly was one of the most influential in the gaming community. All of his early runs were. And all I wanted to do by discussing them was to harken back to why they were so influential--what made them so, to kind of debate glitched versus non-glitched movies and to possibly answer the question: "how much can entertainment really suffer for speed?" Well, the good news is that for the most part, this site tends to publish additional runs of a similar game if the popularity of the run warrants it (i.e. Metroid) enough so I'm sure I'll have the good fortune of seeing a Z2 run 100% or non-glitched pretty soon anyway. Also, your point about the submission queue was definitely well-taken and that's where I download most of those files. I was thinking more of the person who knows nothing about the site just kind of stumbling onto it and still being fairly accessible to novelty runs without going through all the trouble--that's all.
Post subject: Possible Solution:
Experienced Forum User
Joined: 11/30/2004
Posts: 8
I honestly think that the only objective way to speed run is to make two separate sections. Since every game is uniquely different, it makes the most sense to have the corpus of all speed runs be legitimate runs of the game (i.e. in accordance with all TG restrictions), and to make the second section glitched runs of games. The glitched section should be able to include different runs of the same game (depending, of course, on the intent of the creator) and should at most be intended for purely entertainment purposes and not actual WR competitions. I mean it's impossible to look at this Zelda II movie (however entertaining it may be) and go away thinking that the author has really produced a quality movie. Don't get me wrong--I like the movie myself--but certainly not because the author is legitimately dominating the game, but rather because it showcases some unusual programming (i.e. "wow, it's actually possible to beat this game in under 8 minutes, but boy does Link have to do some weird things to make it happen.") Personally, I much prefer watching the character actually move in accordance with how the programmer of the game intended him to move and then in that environment pull off death defying, jaw-dropping stunts. Maybe it's just me, but Morimoto's SMB3 movie--the one that started it all--was as awesome as it was precisely because people knew (well aside from the wall glitch in Bowser's castle) that someone *could* pull it off without abusing glitches, game genie, etc... but that person's skill would have to be robotically prodigious. I'm sorry, Bisqwit, if I have to lump the Megaman movie in the glitched category, but as far as I know the programmer never really intended Megaman to warp through solid matter as a means of propelling himself closer to his destination. While this may look really cool (and I am by no means suggesting that it's value is lessened by this assessment), I think it should be put into the "glitched" category along with Rygar and a few others that clearly abuse similar glitches. After that's done, then a table could be made of real legitimate speed run WR's and their glitched counterparts so a person could choose between which run he prefers. Actually, even better yet--why not just post .smv, .fmv, etc... files for runs that are more novelty runs (like this Zelda glitched run) so as not to waste so much time encoding and torrenting. I'm sure a good many people will agree with me that watching them from the emulators is way better quality anyway. Anyway, just a few of my thoughts and suggestions. I've been an avid watcher for some time now--just haven't really felt compelled to post that much. Also--real quick question: How come the queue still goes back to August of last year? It's been a long time since I've seen anything rejected and some of those have less than 50% approval. Not nitpicking--just curious.
Post subject: Glitch at the cliffs:
Experienced Forum User
Joined: 11/30/2004
Posts: 8
Trust me you can do this glitch! When I had this game back about 15 years ago I read of the glitch at the cliffs that allowed you to go to the left side of the world (without doing the kneeling whirlwind/warp thing) and I tried it on my console about a million times but I actually did it! On the console! So I encourage you to remake this already awesome movie by including that seriously time-saving glitch, Walker. I'm pretty sure to pull it off you need to jump at just the right spot in the cliffs and jump again right at the right time when you make contact.
Post subject: 100% No Damage Run:
Experienced Forum User
Joined: 11/30/2004
Posts: 8
YEEEEEEESSSSSS!!!!!!!! Oh, man I've been waiting for someone to make that. And beating Ridley at the outset!!! That would be awesome. I think no damage runs are a different art form altogether. I mean they're actual MOVIES. I mean why in the world would Samus throw herself at every enemy because they happen to hurl her only microseconds faster in the direction she's going? It doesn't make sense. No damage runs are speed runs with the idea that the person playing is truly trying to be that person--with regard to their own health as well as being lethal and deadly and as proficient as possible. I mean it's still a time attack--just a different form of the time attack. I don't mean to discredit the genuine absolute minimum time completion movies, but wow, would I love to see the walking death version of this movie. Please go for it! As a suggestion, I think you should download and watch "Samus Aran"'s time attack for 100%. It shows an awesome route to take. If someone has the link to the movie I'm talking about please post. Hey, at least you know someone else would love to see that movie made, Admiral. :D
Post subject: You know what would be awesome?
Experienced Forum User
Joined: 11/30/2004
Posts: 8
Is a 2 player time attack on a fighting game where both players take advantage of emulation and execute flawless moves, counterattacks, blocks, etc... I'm not sure if this has been done before, but that movie would be like watching Neo fight Agent Smith. I think, the movie time would be short enough for just some awesome competition possibilities. Hmmm... As far as taking damage and having someone win, I think it would be cool if two people (like Genisto and Phil who are veteran time-attackers) just went at it with their best possible efforts. Someone would eventually have to get a hit in due to the extreme difficulty of being always at the right frame or not. I know this is kind of out there and it would be really tough thing to do, but I think it could be really worthwhile. Ideas?