Posts for blackbombchu


Post subject: Improvements to Bizhawk
blackbombchu
He/Him
Joined: 1/7/2017
Posts: 1
Bizhawk should provide it's own tutorial on how to use it that's easy for anyone to understand. It should emulate all games properly and the emulation should not have glitches that the original game didn't have. Not only should it have the feature of being able to save or load a state. There should also be a way to suddenly switch to TAS mode in the middle of game play by opening TAS studio which already exists but TAS mode should work in a different way. There should be a way to start recording your gameplay when ever you want by clicking a certain option. You should be required to have your gameplay be in the middle of getting recorded in order to enter TAS mode. Once you enter TAS mode, it should list the entire sequence of controller inputs since you started recording and you should be able to see what the game looks like on a specific frame by clicking that frame making it be the only highlighted one. When you make an edit to the sequence of controller inputs, nothing should happen until you click "Save changes" and after you do so, the earliest frame that changed should be the one highlighted. There should also be a button to play the movie in the TAS studio, but if you haven't saved the changes you made to the sequence of controller inputs, a box should open up asking you if you'd like to save those changes and if you pick no, they should be lost. Exiting TAS studio should also make you play in real time from the highlighted frame but once you reenter TAS studio, the change in controller inputs as a result of exiting TAS studio should be treated like a single edit that can be undone. Finally, TAS studio should also have a button for saving the video you're making and for closing it in a way that deletes the temporary record of what edits you made to the video and enables you to start making another video in the same way. Clicking "Save changes " should really save changes in the sense of saving a video. It should just change the temporary record of what edits you made to the sequence of controller inputs. Once you open a video you already made, you should also be able to edit that video and save it with a different file name without deleting the video you already made. The tutorial should give long instructions on how to use that version of Bizhawk that anyone can understand and actually learn how to do what ever they want to do in that program and there should be a clear warning to people before they download it that they will probably completely know how to use it if they take the time to read the big long tutorial and that they might even end up accidentally losing an edit that they regret losing if they don't read the whole thing. They should also have tutorial on how to download it and there should be a simpler way to download it so that there won't have to be as long a tutorial on how to download it that peo ple who aren't computer experts can understand. It should also be possible to load a gamecube controller profile just like in Project 64. Bizhawk should provide a tutorial on how to create one and there should be a way to create one in Bizhawk so that the tutorial won't have to be as long and still be understandable to people who aren't computer experts. There should also be a way to save a screenshot as a PNG image file. Also, also files that were a saved state that wasn't saved in Bizhawk itself should be able to be converted into a PNG image. I think tasvideos.org should get help from a high level research group to figure out how to make an even better version of Bizhawk.