Posts for blackshellbowser

Experienced Forum User
Joined: 7/21/2006
Posts: 13
I'm back! I'm currently trying to get my way through Brawly. I will post a WIP as soon as I can.
Experienced Forum User
Joined: 7/21/2006
Posts: 13
im right now out of town, so updates will be slow...
Experienced Forum User
Joined: 7/21/2006
Posts: 13
bobxp wrote:
Torchic is apparantly the best choice for beating the E4.
Yes, it defeats 4/5 members (Phoebe posing the only problem). Hence why Kyogre is there as back-up. Also, the point I was trying to make in my earlier post was that Torchic has a harder path, but is much more useful in my opinion. With Mudkip, he's a lot slower, and with two water Pokemon, it seem's quite redundant then. Also, power is much more important in this run, since I'm not using a tank to stall time here.
Experienced Forum User
Joined: 7/21/2006
Posts: 13
primorial#soup wrote:
Atma wrote:
KDR_11k wrote:
The 1/256 thing applied to only one attack.
I believe it applied to all attacks that 'never miss' actually. Mainly swift, but you know.
In RBY, it applied to all attacks which target the opponent (both damage and stat modifiers). Many suspect that this was a programming oversight. Moves which affect only the user are true 100%. This error was fixed in GSC, which I assume means that it is also fixed in RSE.
It is, and in this game, for my starter to have his fire moves powered up by 1.5, his HP by be at least 33% or lower. And also, the Torchic family has the hardest run, because of so many disadvantaged gyms (Roxanne, Watson (no immunity + can be outrunned), Flannery (Toughest Pokemon is a Defensive Tank), Winova, and the Twins (though Sharpedo fixes that :) )). Hence the need to actually battle to get high enough stats for a critical hit to count!
Experienced Forum User
Joined: 7/21/2006
Posts: 13
Atma wrote:
it desynced for me in the bug woods, however, I noticed a few mistakes anyway. 1) you walk around the guy between littleroot and oldale town, as opposed to just walking right next to him(wasting about 5 tiles of walking each time, as you did it not once, but twice). 2) you fight several trainers who you can skip. While I can understand you're doing this to get exp needed to learn moves, it still kinda looks bad to me. 3) you pick up potions. this is probably the biggest offender to me, as you should be able to manipulate away any and probably all damage if this is anything like the previous two 'sets' of games. A lot better than your previous attempt though, although I'm a fan of names, not , . - etc. :P
No 1/256 rule applied here my friend. Or else I'd love to abuse that little mess-up. But thanks for the good feedback! EDIT: Also, My starter needs to take damage for the fire attacks to get a 1.5 boost in power.
Experienced Forum User
Joined: 7/21/2006
Posts: 13
Experienced Forum User
Joined: 7/21/2006
Posts: 13
FractalFusion wrote:
The ROM name you want is "0898 - Pokemon - Sapphire Version (U).gba". It is ROM #898 in the universal list of GBA ROMs. There is a bit of issue with this and related Pokemon games. You might need a small patch to get it to work (in 128K), after which the patch is no longer needed.
Hmm, 0898, isn that the one with the Intro Hack? EDIT: Patched and ready to go. A quick WIP (and i mean quick, up to saving prof. Birch). Just want to see if I'm getting the hang of moving through convos and menus quickly. http://dehacked.2y.net/microstorage.php/info/1428/Pokemon%20Sapphire%20%28U%29%20%28Intro%20Hack%29%20%28Mugs%29%20%5B0898%5D.vbm
Experienced Forum User
Joined: 7/21/2006
Posts: 13
nitsuja wrote:
blackshellbowser wrote:
However, please note: the rom I used was (and I swear it was) called: "Pokemon Sapphire.gba". The zip folder was simply called "PokemonSapphire".
"Pokemon Sapphire.gba" is not a standard ROM name. So, what you should do is download GoodGBA and tell it to rename your ROMs. Then it should become something like "Pokemon Sapphire (U) [!].gba", maybe with a number in front, and that's the ROM name to use.
Thank you so much! EDIT: The filename I got was: Pokemon Sapphire (U) [hIRff]
Experienced Forum User
Joined: 7/21/2006
Posts: 13
For the curious: I had finished my run, but the play quality was very bad, so I'm redoing it. (I finished with 2:50 as the time) However, please note: the rom I used was (and I swear it was) called: "Pokemon Sapphire.gba". The zip folder was simply called "PokemonSapphire".
Post subject: WIP - To 3rd Gym.
Experienced Forum User
Joined: 7/21/2006
Posts: 13
This my speed run in progress. So far time is 0:57 Fell free to critque! http://www.filelodge.com/files/hdd6/129021/BlackShellBowser_Speed_Run_01.zip
Post subject: Re: Pokemon Sapphire Run
Experienced Forum User
Joined: 7/21/2006
Posts: 13
bobxp wrote:
You may get lucky with a +Spd Mudkip
getting that first strike critical hit would help a lot.
Avoid healing at Poke Centers.
if you are like 15 levels down and your going up against the next Gym leader, it may save a lot of frusteration (and potions) to go ahad and fight a few trainers.
All of those are void, because in TAS videos it is perfectly legal to just retry whatever goes wrong. So just manipulate the RNG to make all of your hits criticals and all of the enemy's misses. In RBY there was always a chance of a critical and always a chance of a miss but I don't know if this is also in RSE.
True. And to clarify: There is a chance fo a critical, and there is no silly "1/256 chance of not hitting" condition applied to all moves in this game. ^_^ After I go through the 3rd gym, Ill post a WIP.
Experienced Forum User
Joined: 7/21/2006
Posts: 13
P.JBoy wrote:
are you good with all the ev's and stuff
As in how to calculate them and stuff, yea. but for a speed run, its not THAT important.
Post subject: Pokemon Ruby/Sapphire
Experienced Forum User
Joined: 7/21/2006
Posts: 13
I am right now attempting a Pokemon Sapphire TAS Run, and to anyone who is also interested in trying, here are some hints: 1). Torchic may prove to be the better starter, because while he does pose a disadvantage in the first gym, his types prove useful in the Elite 4, and Kyogre will prove to be helpful (as long as you intend on not using Blaziken once you send out Kyogre). Also, speed is the key here. You may get lucky with a +Spd Mudkip, but getting that first strike critical hit would help a lot. 2). Avoid healing at Poke Centers. While it doesn't seem like a lot of time, it adds up if you keep healing at every town. 3). If you can avoid the trainer, avoid him/her. However, if you are like 15 levels down and your going up against the next Gym leader, it may save a lot of frusteration (and potions) to go ahad and fight a few trainers. 4). After doing a practice run (and getting 4:05 b/c I healed at every center and forgot to pick up the bike! >_<). I noticed that the best partner for the 7th Gym (Tate & Liza) would be Sharpedo. I will post a WIP vid real soon!