Posts for bluefoxicy

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Joined: 8/5/2012
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Any low% runs that get the gravity suit first? https://www.youtube.com/watch?v=FKHjKRFHfZw Theoretically, you can mockball the super missile, go for early power bombs, then continue up and get into the wrecked ship early. That gives you some missiles and an energy tank, at the very least 5 super missiles 1 energy tank 10 missiles 5 power bombs. Can get Kraid on the way back I guess--you still have to kill all 4 on non-glitch routes.
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Joined: 8/5/2012
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Oh. There's a thread for this in general (not a forum?). My bad. Interesting that this happens a lot.
Post subject: Crystalis question... Kensu's love pendant?
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In Crystalis, you must obtain Kensu's love pendant and bring it to him on Joel to obtain the Glowing Lamp required to fix the Broken Statue so that you can use it at the altar to calm the Angry Sea and finally enter Swan. Without doing this, it is impossible to reach Swan. If you cheat by using Ghetto Flight or Wild Warp, you can find Kensu in Swan. Using Paralysis to track him down, he teaches you change; however, if you haven't given him the Love Pendant, he will demand you find the Love Pendant first. Now wait. It's only possible to get to him in Swan by giving him the Love Pendant. Why is this event programmed to require giving Kensu the Love Pendant? Shouldn't bypassing Joel completely bypass the Love Pendant quest?
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Can't find any TAS for Prime, I assume one's coming eventually. Noticed something odd today while doing a play through: because I am a huge dork, I blew open a Metroid containment tank on my way back from getting the Thermal Visor in Aether Lab. The room with the tank is full of space pirates (annoying). Apparently there's some interesting behavior in order to facilitate a few certain cutscenes in the game... Primarily, Metroids will 100% absolutely ignore Samus and target space pirates if there's any within range. Not sure if that's in the room or within a certain area of influence; I suspect the latter. Second, space pirates will 100% absolutely IGNORE Samus when a Metroid is around. After I cracked the tank, I stood around watching the silly pirate run to one corner of the room, cower for several seconds, then run to another corner of the room while the Metroid lazily followed it. Eventually it got it but eh. Other pirates attacked me, briefly, before freaking out that there was a Metroid wandering into the area. So I basically just ran through the room, with a small army (there's 2 Metroid tanks) distracting the space pirates. Odd, likely useless behavior.
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creaothceann wrote:
I think seeing this is interesting, but once in a lifetime is enough.
I don't understand, are these people actually using button presses? Why is nobody writing a script with second/mS/frame timings (with second/mS converted to frames by absolute divisor, of course)? Plus auto-savestate, or savestate and then insert the savestate frame # into the file at a given point so it's aware of how it lines up and can auto-load the savestate to make amendments. Isn't that a thing?
Post subject: New concept: Show-runs?
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Here's a strange query. Looking at a MP Echoes 100% run, but it's not 100% scan. 100% scan would be SLOW. Even with 100% scan, you can scan things without leaving room to actually read ... isn't it possible to pull off an actual scan with zero frames of displayed scan text, much less the multi-pages of text some scans give, and the information in the pause screen. While all that might be a bit much--even in concept ahead--there are some interesting possibilities, like finding what's down a corridor or in a chest that's normally skipped, or showing off items not collected. What about taking a TAS--any TAS, even existing TAS--and amending the video with inserted (muted) picture-in-picture (scaled down, composite--small frame but with the text expanded below/elsewhere--or side-by-side or the like, momentarily scaling the main TAS too) videos showing out-takes. Play-arounds, humorous failed attempts, or just filling in information. Yes, that's a lot of work, recording extra video, chopping it up, and editing it all together without altering the continuous playback of the original. Everybody knows that. TAS are hard to begin with--it takes months to make a 20 minute video. As to the actual end result, thoughts? Interesting? Boring? Ripe for abuse? (Oh yeah we could show one or two funny things... or constantly litter the video with loads of crap, which is probably what'll happen from time to time, mostly by other people messing with TAS runs they didn't do inserting junk that took very little effort).
Post subject: Ocarina of Time ... Master Quest?
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Master Quest I thought was originally Nintendo 64, in Japanese (seems to be the TAS trend) ... the US version is only GameCube. In any case, all the TAS I've seen were just plain OoT... nobody's done Master Quest, which would be interesting. People have done Link's Awakening and LADX, can't see why OoTMQ would be passed over aside from just nobody's bothered.