I've been trying the bot in a few areas of the TV Colosso game where I suspected there were improvements and it just saved 10 frames in a level which is nice. After going through and removing unnecessary inputs, I see it found some kind of tech where making 2 frame-perfect jump inputs alters the way your Y-speed changes and your jump is a few pixels shorter. It looks indistinguishable from a normal jump and I probably would have never noticed it. Should save a few frames throughout the run.
Just tried it with Basic Bot and it works fine. Side note, I have the inputs displayed on BizHawk and it IS reading the inputs, but the game screen is static.
The game is "As Aventuras de TV Colosso" with SMSHawk.
I did not touch any settings. Once setting up the bot with audio/visuals on and entering Recording Mode, I press Run and it works normally. If I then press Stop and Start again, the bot continues running but the screen is frozen.
Noticed a few bugs:
1: After starting the bot with audio & video enabled, if you pause it and play it again, the screen seems to be frozen though the bot still works. Closing and reopening EmuHawk lets you playback the movie.
2: While the bot was running with audio & video enabled, I minimized everything on the desktop and it crashed with this error:
Fatal Error: Direct3D9Exception
EmuHawk has thrown a fatal exception and is about to close. A movie has been detected. Would you like to try to save? (Note: Depending on what caused this error, this may or may not succeed)
Hey, I saw this today and tried it out. I had some silly issues on my end at first (I tried using the latest build in BizHawk 2.8, oof), but on the current build in 2.9 it seems to be working great. Here are 2 cases where I tested it in a 2D platformer I'm TASing:
1: At the end of one level where you just hold right to get to the end, you can jump at the right moment to save 1 frame. I ran it here and it didn't take very long to find at all, maybe a few hundred attempts at most.
2: A more complex maneuver where you jump on an enemy and move left a bit to land on a platform and collect an item. It finally managed to pick up the item after around 1050 attempts, then became more and more consistent. It kind of flubbed what you're supposed to do afterward, but it didn't know that, so that's fine.
So yeah, very cool tool! I assume the longer you let it sit, the better?
Just to be sure, is the first setting you mention the "use compressed states" toggle in the Dolphin Wii settings? Also should I set the buffers to anything in particular or just some large numbers (I should have space)? Sorry, I'm new.
Hi, I was messing with Wario Land: Shake It! and got this crash:
If it helps, it happened while I was using TAStudio and making inputs during a section where the game doesn't take them.