Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
Funny quotations, eh? I love to take a quote and then add ellipses to change what the person meant. Quotes out of context are the best kind. Brackets are common, too. My history book uses brackets to explain, insert, and replace words in quotations. I find it vexing [annoying] when... [words] are omitted or [changed]. Anyway, here's an example of a good quote gone bad:
And now, I have asked my good friend Anonymous for a few insights:
You could always try the "Bad jokes and other deleted nonsense" sections of Wikipedia for a chuckle or two.
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
Time to live up to my name...
Rocman X thread--
http://tasvideos.org/forum/viewtopic.php?t=2579
I think that means that this topic should be continued there rather than here. So quit posting in this thread.
---------
Anyway, just make a really quick basic runthrough of the game (or just a few levels) so we can get an idea of what this game is about. At the same time, you can start making simple maps of the levels to begin route planning (I'm talking pencil-and-paper sketches here, unless you can find maps online somewhere). I made a brief run of a game once--with 50% speed and savestates I made decent (and horridly unoptimized) progress. I figured it was a start.
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
I think this compilation should only include published movies--If it's a submission that's good enough to be published, it will be published eventually. If it's a workbench or WIP, it will be updated soon anyway, and may eventually reach published status (or, if it doesn't get published, it would not have been worth archiving anyway).
Therefore, only the MovieNumber is necessary.
Naturally, maintenance will include replacing obsoleted movies with new ones.
For nomenclature, I'm thinking:
GameName-SpecialCategory-Time(hr.min.sec)-MovieNumber-Author
(separated with hyphens)
SpecialCategory would be 120Stars, 2playerwarps, etc. if there are multiples of the same game. If there's only one movie for the game, nothing needs to be put here.
Examples:
Kirby's Adventure (U) (PRG 0)-36.45.50-M701-JXQ.fcm
Gryzor (J)-pacifist-09.46.38-M756-adelikat.fcm
By the way, this sounds like a fair task. I appreciate your effort.
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
Comments:
..First impression, a bit less interesting than Corneria, but I think that's only because it's a space level--no ground to roll on. Still, lots of dodging throughout :)
..Two birds with one stone (~f11500, again at ~f13700)
..You swing right-to-left-to-right through the beams (~f12600). I think you could have squeezed back through to the left one more time.
..Though the beam (~f14100)
..You really like to bomb stuff (~f13900). Did you need to use a bomb around frame 14700 (three guys on a beam)? And ~f15800 (four ships in a vertical row)?
..You are so mean to Falco! (~f15000) :3
..It looks like the boss spins just barely after it becomes vulnerable (and gets bombed), but I doubt long enough for Fox's lasers to kill it--he would have to wait for it to spin around again otherwise. A bomb in the second phase might have helped a bit--it looks like future speed improvements (if anybody challenges this game again) will be made through bomb management.
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
Well, the "TAS methods" I used were save-states/rerecord and slowdown (50% speed, with a hint of 25%). Here's your (incomplete) TAS! I hope this is boring enough for you.
http://dehacked.2y.net/microstorage.php/info/4647/tandc2-captainobvious.fcm
If you REALLY want me to, I'll continue this WIP, and maybe worry a bit more about style the second time through. I'm still not convinced that this game will be worth watching, however.
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
1st post: dude1
Ok! Game starts in 5...4...3...2...1...
(20 minutes later)
2nd post: dude1
HA! You haven't even done anything yet, newb! I just sent 20 carriers into your base *PWNED*
(a couple hours later)
3rd post: guy2
Yeah, well, in those twenty minutes I built like a bajillion corsairs, so myeh!
That's what I would expect a Forum Starcraft Tournament to look like.
btw, my StarCraft (and WarCraft3) name is ChiefOluk. I only play the "custom maps" cause I'm no good at real battles ^-^;
Anyway, StarCraft 2 will inevitably be released at some point in time, but until I read a quote directly from an official Blizzard spokesperson in the line of, "StarCraft 2 (insert cool sequel name here) is currently in development," I'm going to assume that there is NO Starcraft 2 in development. Sorry folks, you're only deluding yourselves!
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
yeah, I know, but getting sent to the dungeon... and the door has locks on it. I'm sure that if the aliens had shackles, this scene would be in Maniac Mansion.
No
Well, since we seem to be posting our guesses, here's what I've thought of!
<Spoiler>
3= SuperMarioWorld2-Yoshi'sIsland (not sure what level)
5= TLoZ-OoT (the drawbridge at night)
6= Not Maniac Mansion
7= Fire Emblem (one of them....)
8= SuperSmashBros.Melee (Fountain of Dreams stage)
9= Actraiser (the "Cherub Powers" bar)
11= SuperMarioBros. ("Minus World")
13= BattleToads (Clinger Wingers, I think it's called)
19= MegaMan 2
</spoiler>
A lot of them seem familiar though... gah! Can't think of the name!
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
Warning! Details of the WIP will follow:
<Spoiler>
The Camera flies though one of your wingmen right after you launch ^^
Nice roll-on-the-ground-without-hurting-your-wings manuever.
I see you managed to fly under the door to get the twinblasters without taking damage. (~frame 3500) Are you going to hexedit that into the Level3 run?
Could you have flown a little closer to the crawler guy (~f4000)
You flew THROUGH those gray blocks... O_O (~f4500)
You bomb the guy chasing Slippy (~f5000). Why, exactly? Was nice though, unexpected.
One of the blue pillars fell the wrong way (~f6000)
A little slow on the last enemies (~f7000). Going for a, "Oh Noes! It's Starfox! Run Away!" effect? Maybe let them shoot at you first...
</spoiler>
Minus one or two things, this run is great so far!
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
Number 6 makes me think of Maniac Mansion, whenever you get caught.
I think I know 9 of them. Which is about how many I got right on that first quiz.
Yes
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
I can definitely see a Level 2 run, but I'm not so sure about Level 1. Level 2 would be more of this same thing; I expect it will be just as good as the Level 3 run but still different enough.
Level 1 I just don't think will be interesting enough. A lot of the levels are basically the same--Corneria(1) is basically the same as on Level 2, Asteroid(1)=Asteroid(3), SpaceArmada is like a toned-down SectorZ, VenomAtmosphere(1)=VA(3), VenomGround(1)=VG(3), Andross... besides the fact that Level 1=EasyMode. If you really want to complete the set, I guess you can do it--obliterating the bosses would be fun.
A BlackHole run would not work well because it either cuts into the Level 2 or 3 runs, or it cuts out part of the Level 1 run. (Though maybe a short Level 1 would be less boring? Nah, I'd like to see every stage instead.)
I don't like the idea of doing a "Secret Ending" run either. The level itself is long, empty, and the only enemies are paper airplanes. And really, the ending is there to entertain the player--it's more fun for ME to shoot the staff credits than to watch YOU shoot the staff credits. That, and it never ends.
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
My thoughts:
Lobby glitch -- If it means you have to get a coin, don't do it. This run is coinless. I can imagine the movie description, "Gets no coins except one because he does a cool glitch."
mrz vs. mr_roberts_z -- How about mrz vs. mr_rz? Or you could just use their respective full names.
Rainbow stars -- Lets not worry about it until we get there.
Test run -- I think this was more of a "Are these stars really possible? What about other ones?" run, and also get a vague idea of how long the stars will take. Keyword:Test.
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
Here's a thought: Memory values. Find the locations for horiz/vert position, watch them as you walk around in a dark room, and when they stop moving that means you've hit a wall. Follow the wall and measure how many pixels long it is.
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
Perhaps 70-star was originally meant to be a "Perfect Speedrun" under "normal" circumstances. That is, if the original speedrunners had perfected their routes and techniques, this would be the result. However, 70-Stars has been obsoleted by the 16-star technique. So a 70-Star run would be mostly nostalgic of the days when SMB64 records were measured with hours.
As for my opinion of how the run should be made, I would get 70 stars as fast as possible* and then run up the infinite staircase normally, just to emphasize getting 70 Stars. Preferably not take BLJ-warps anywhere: they seem too frame-perfect. And if you BLJ, why not at the end?
Personally I am not particularly keen on seeing this movie when similar movies (120star, 16star) have already been made.
HOWEVER... working on the game is bound to reveal new glitches/techniques, so perhaps you should work on it....
*"...as fast as possible..."
Without glitches would be more nostalgic; more like the programmers intended. But how many glitches wouldn't be allowed? If one, why not another? But if all glitches are allowed, it would remove a lot of the nostalgia (Nintendo hadn't imagined the BackwardLongJumpWarp).
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
Starting with Terran(campaign1) is probably a good idea. The missions are simple, fairly quick, and will let you get used to the ordinary game. AND it's the first campaign, so you can go through in 'chronological' order =). Or any order, if you choose.
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
I hope that when you guys use such fine decimal places you also take into account the exact hour and minute you were born.
(Edit: Hum, I was looking at the end of page 9 when I posted. Didn't notice Page 10. Comment still applies.)
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
I like so many charaters, I've decided to make a list!
Heros, etc. (people you can be)
Final Fantasy's: Black Mage (I), Kain (IV) (he can jump like a mile into the air!)
Secret of Mana: Flammie (don't you want your own pet mana dragon?)
SMB: Luigi (I've always been a fan of player 2; it's hard to play as p2 when you play alone)
Villains, NPCs, etc. (people you can't be)
Zelda 2: "I am Error."
Maybe I'll think of more later.
(I think companies are skipping out on the coolness of the bad guys. I can think of far more good guys than bad guys)
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
Well, according to the results posted from this test, everybody is above average. Yay!
As for me, I did the first page, got bored, and quit. Does that mean I get a zero from Attention Deficit Disorder or something?
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
Dang, looking through those lists, seeing how many of them I own... and I thought they were actually decent! I sure was wrong ('cause whatever anyone else says HAS to be true).
Hydlide is one I gave a good review for (I looked back at it, realized I gave it far too many points, 7/10). Think: "Training RPG". All you do is train. Then you go get an item. Then you go train some more. And I think it's impossible to win at a low level--the dragon (and the final boss after it) hurt you when you just stand next to them. So a TAS would be much longer than 10 minutes due to training. Fortunately, this game has a "High Speed" setting (yay!).
I never got anywhere in Rambo. I always hated the one-way paths. Its enough to wander aimlessly in a maze, but when paths dissappear I get totally lost. (Can't try every path if you can't see them!) I never played long enough to find out what happens when your timer runs out. I imagine you lose.
I got maybe 1/8th of the way through Drakkhen. Drakkhen 2 ("Dragon View") is a much more interesting game, and quite different. Anyway, I really liked walking around the world in first-person. Better sound might have improved this game.
As for "worst games ever" you can include almost every game based on a movie or television show; so for our list we should only include those games that are particularly terrible.
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
Various resolutions (browser window is full-screen):
800x600
http://img220.imageshack.us/img220/1023/newtasforumindex800ie2.jpg
1024x768
http://img227.imageshack.us/img227/5824/newtasforumindex1024yv7.jpg
1152x864
http://img213.imageshack.us/img213/1375/newtasforumindex1152yk6.jpg
The idea was reasonably organized(Topic for Games across from Topic for Emulator), but on smaller resolutions it's a bit too cramped. Wait a few years when no one uses less than 1280x1024, then try it again (I currently use 1024x768).
Just a thought: Put Off topic, Sites, Workbench, Published Movies, and Gruefood all under General (the category, not the topic). Might as well try it since the current design is considered unattractive anyway. It will throw off the balance of the page, though...
And why are Gruefood and Workbench under Finished Movies?
Joined: 7/1/2005
Posts: 56
Location: Central Pennsylvania, USA
I believe we have some size issues here. AoL Link is at least twice as tall as LoZ, 4Swords, ALttP, LA, and OoS/A Links (by pixels. I'm guessing AoL Link is 32 pixels tall, LoZ/ALttP/4S are 16, Gameboy Links are probably like 8. Then again, AoL Link is really small on the overworld...). CD-i Link would be AoL's most decent match, but is kinda worthless. Then again, CD-i Link is so funny maybe everyone will die laughing.
The 3d style Links are definitely giants in the world. Or maybe they just change size all the time. (I can get bigger just by walking towards the camera!) The other Links would doubtless be stupified by the number of images used to show their many sides (the simpler style Links would have no comprehension of camera angles and 3d rendering)
If Link's Awakening Link could bring along Bow-Wow, no matter how small he is, he'd win.