Posts for cheetah_7071

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Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
I agree that this is a poor game choice until and unless a way to burn RNs is found. When/if one is discovered the game will probably end up being sub-20 minutes with enemy phase skipping and warp staff abuse.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Those are some weird restrictions.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Maybe I just don't know the C9 strategy, but doesn't she have to rescue Roy turn one, drop him turn two, and fight the boss turn three? How is she going to be using a promotion item on that tight schedule? And remember that even in the worst case scenario, you can still always do the previous strategy for C9, substituting marcus or zealot for alan, and promote her for C10, right? If the experience just doesn't work out for a quick earlygame with a promoted Thany, then it doesn't work out, and you have to delay her.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
I'd consider it interesting but I'm not sure it would be published. I guess you could try to pass it off as 100%. Which route would you be going down? ENM and HHM are the only reasonable choices, but HHM requires an SRAM that isn't produced by another published video (which is even worse than just requiring SRAM).
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Yes vote. I find it incredible how many tiny optimizations I missed, not to mention the handful of rather large ones. I'm glad to see that the hard mode run is in fact significantly different from a similarly-optimized normal mode run; my decision to do normal mode stemmed from the belief that it would require more luck manipulation but would have no notable strategic changes.
Experienced Forum User, Published Author, Former player
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Posts: 200
I went back and checked, and Vanessa has failed to gain def in 4 of her levelups. Some of those are in ridiculous enemy phases, but some of them are in very manipulable positions. Perhaps it's worth it to go back and improve some of her past levelups?
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Is Eirika's route still definitely faster even after this? Since the next rout chapter in the route is just the ext chapter, I'd definitely peek ahead to see if that one gets significantly worse as well, and consider a route switch.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Vykan12 wrote:
I'm having trouble running Dolphin properly (apparently my computer is garbage), so I'm taking this on as a side project. http://dehacked.2y.net/microstorage.php/info/1308969828/Vykan12-SacredStonesWIP.vbm 65 frames ahead of Cheetah's run thus far, wasn't expecting such a big improvement from just beating the prologue. My only concern is that I've already thrown away 2 silver lance uses. I don't think that's an issue though, as the weapon's hardly 1HKOing as it is, so its usefulness in that capacity is short lived.
Playing on hard mode will make the run longer in a lot of places (basically any time an enemy now requires a crit where it didn't before, e.g. the chapter 2 bandit which Vanessa now only 5HKOs instead of 4HKOing), but hopefully the run won't be slower overall. Can't imagine it would be, I've noticed a lot of glaring mistakes myself, just haven't had any real desire to do the run over again.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Toothache wrote:
If there's a miss, then you can fix it. That's what RNG manipulation is all about :-). EDIT: After watching the prologue, I can see where you went wrong. 1) Move Eirika first, you start on her and she's given an immediate crit if no RNs are shifted. 2) L target between units 3) Test how many RNs Seth needs to shift to do a counter kill on the first attack, and find the best way to manipulate that enemy phase. 4) Always use Select button to enter Options. 5) In options, you don't need to select Text to maximum speed. You will be able to skip all sources of text so you won't need to read any. It's a minor saving. 6) It is still arguable whether autocursor off is necessarily faster
I can absolutely guarantee autocursor off is faster in any run that even sort of looks like the run I did.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
GoddessMaria15 wrote:
Hmm.. I could only say that it looks fine from where it is atm. I might possibly spot something eventually, cheetah. And now on another note, I've restarted my run due to a time saver in the prologue. Here's a little WIP that stops up to Chapter 3. http://dehacked.2y.net/microstorage.php/info/1215887699/FESacredStonesWIP1.vbm
I'd advise you to take a closer look at my run in slow motion, especially with input turned on. You'll save a LOT of time with just a few quick fixes. Hold B whenever the cursor is moving. This makes the cursor move faster. Hold A during the enemy phase. This will skip the targetting cursor enemies have. If you haven't already, ask Nitrodon for a spreadsheet that lets you list the next 500 or so RNs. This way, you don't have to find the RN you need manually. Some more sophisticated things: Try to move the cursor towards your eventual destination as you waste RNs. If you simply can't pull this off, you can press L to instantly return the cursor to the character. Every attack uses about 40 frames. Doing things like having Seth use the silver lance on the chapter 1 boss will thus save considerable time by reducing the number of attacks needed. Having Vanessa double crit the archer in chapter 2 would also save a lot of time. Having start on autofire during custscenes will sometimes lose a few frames compared to manually finding the first skippable frame. Try to always crit on the player phase, the time saved by not watching an enemy counter + a pursuit attack is enormous.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
You need a special rerecording version of VBA. It's available for download in the "Visual Boy Advance" section of these forums.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Here's another attempt at chapter 1. The movements were changed from toothache's version just by thinking they were faster with no actual testing, so testing does have to be done. Even if the strategy is fastest, I'm sure a few frames can be squeezed out by manipulating the RNG more efficiently (i.e., more RNs per frame). http://dehacked.2y.net/microstorage.php/info/1760087679/FE6speed.vbm
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
So, I've been pondering improving my existing movie. My resistance to it has been on two grounds: 1) The strategies are, for many chapters, completely optimal. All the time saved will just be optimizing the existing strategy, which isn't very distinctive for the viewer to watch. In my last watch-through of the video, I couldn't find any strategies that jumped out at me as needing to be improved. 2) I only estimate between 2 and 4 minutes of improvement that I can think of. It'd seem sad to have a 1:06 video not improved below the hour mark in a second version. Any opinions out there?
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Allen has worse base strength than Marcus. If Marcus can't have reliable offense (when at least he's guaranteed a silver lance/maybe the divine lance), neither will Allen without promoting. Now, it may turn out faster to promote Allen, but an unpromoted Allen will be worse than Marcus offensively.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
superjupi wrote:
And nobody has mentioned Valkyrie Profile? I'm rather surprised.
Take a look at the normal speedrun. You'll notice that the initial sequence with recruiting Arngrim and Jelanda is over half the run. A signficiant portion of the rest is just sleeping and Freya yelling at you. A best ending run would have more action, but would also be stupidly stupidly long, due to all the long unskipable cutscenes you'd have to go through to get your seal rating low.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
To punish evil forces, I have been charged! (Yes vote)
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Before you run off with what I said, note that it explicitly applies to the GBA fire emblems. I have no idea if it works with any of the others. Though I do know FE5 has a similar RNG, where new numbers are calculated based on old ones.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Golden Sun also has two other major problems with it. One is that the number of steps until the next random encounter is picked as you beat the previous encounter, so you can't just walk around forever with no encounters. Secondly, the randomness in the game isn't manipulatable easily. You have to actually perform an action that explicitly advances the RNG, such as attacking, to get it to move forward, and even then it'll move to the same number no matter what you do.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Both Golden sun games are way too tl;dr to make decent TASes. Hours of unskippable text isn't good.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Does over a month set the record for a main-series mario game?
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
eternaljwh wrote:
Whee, an hour of playing strategy with loaded dice. Flaws in results I see so far is Kyle not counter-killing a monster in bottom left in the chapter you pick up Dozla the berserker, and not counter-killing Caellach (I'm thinking this may not be possible?) Why doesn't Lord Eirika counter? Does it require special equipment? What does dancing do? Give the target another move? The ending roll of character epilogues was an amusing "Who the heck are these people and why are we hearing about them?" ("Ephraim who?")
1. Neither of those were possible. Kyle might have had like a 1% chance of criticalling the monster, but manipulating such a low chance combined with other stuff would have been slower than just letting it happen. As for Caellach, he's holding an item that prevents criticals. 2. I had her drop her weapons. Makes it faster, since she isn't killing anything anyways 3. Yup, that's what dancing does.
Hey cheetah, you mind if I upload this to youtube? I'll obviously give you full credit.
That'd be awesome. Good luck on your FE10 speedrun, by the way.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
In that case, I'll go ahead and let you do it. It had just been an idea I had been kicking around, not a huge priority.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Are either of these runs still being worked on? I'm looking for something else to work on at my incredibly slow pace now that I've submitted my FE8 run. If one is still being worked on, I'll try my hand at the other, and if both are being worked on, I won't bother reading through the topic for tricks.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
petrie911 wrote:
Also, I see NESVideoAgent made some interesting choices for screenshots.
Yup. I'd personally recommend either frame 228985 (Vanessa attacking Lyon with a slim lance and having zero damage displayed), or frame 231183 (Pierce critical on Fomortiis). I guess the penultimate picture the bot took is pretty good (wait, you mean the boss isn't down there?)
Experienced Forum User, Published Author, Former player
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Cpadolf wrote:
Heh, great run. I actually didn't think you would be able to kill the final boss with one blow, I guess manipulating strength from level ups really makes that big a difference. Yes vote :)
It made no difference at all, actually. A pierce critical when wielding Vidofnir will kill him even with 0 strength. Now, the trouble is that he has such high luck that even getting a 1% critical chance against him is hard, which is where he triangle attack came in. EDIT: whoops, that's a lie. You need at least 10 strength to pull it off.
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