Posts for cheetah_7071

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Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
How does one get the warp staff in FE7? I can't remember. Also, do you have any bolting at this point? That'd make it a lot easier in Eliwood's promotion level: just bring Pent along to clear a path for Eliwood. Vioctory or death...I recall there being some mountains that flying units could fly over without being molested. Then just uber spear critical limstella. All of this is based off of my hazy memory of your previous update, as I haven't had a chance to watch the most recent one.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
I'd tentatively suggest eliwood for the boots, due to earlier throne seizing. Though you can rescue, so maybe heath/florina is better. Dang it! I actually had a little bit of free time, but now you've encouraged me to fill it up with fe8 TASing.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Is there any reason you cant lcuk manipulate enemies into dropping bombs and arrows for you? This seems like it would be much faster than buying more. Also, iif you really need more, aren't there "floating" bombs and arrows you can jump for?
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Well, for the time being, can;t we just have somebody verify that the movie does indeed play back correctly if so set your computer's clock as such, and then for voting purposes just watch from savestate?
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
This has one serious problem: the main appeal of our current bigame movie is, in my opinion, the fact that you can tell that the input is the same--both characters jump at the same time, and walk int he same direction, etc. Your idea would destroy that.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Savestates for some of the rerecording emulators (VBA at least, not sure what else) contain not only the savestate but also the entire movie up to that point, if yousaved it while recording a movie.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
I agree that doing a no floating glitch, no left+right would be interesting, but if you don't use frame advance or at least slowdown, the run more properly belongs on SDA. Without those tools, you cannot show off superhuman skills, which is what this site is about.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
On the DX version, the no glitch specifier is not required, because nintendo fixed the warping glitch used in the current TAS. This, IMO, is then better than a no-glitch run of the original, both because of the color, and because it avoids the enevitable "bug vs. feature" argument that would arise as soon as someone discovers something which might or might not be considered a glitch.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Sorry to say this, but I'm going to have to put this run on hold until August 18th, when my summer classes end. I just have too much to do. There's a chance I'll update before then, but don't hold your breath.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
You can skip sending items? I didn't even try, since you can't skip gaining items or weapon level increases. I'll try that fort Rigwald thing. I have to do a fair amount of hex-editting for the items and wasting RNs with Vanessa instead of Tana anyway. EDIT: @Nitrodon I didn't notice that you gave the solution to my dilemna in the post where you diagnosed the problem. Sorry for making you edit the movie...
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
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Thank you! I must have accidentally skipped from entering the menu three times to five when trying it out. And the real reason I didn't think it was affected by this RNG is that the RNG didn't advance when Ephraim appeared. It must use old values or something.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
I found the RNG you're referring to, but it doesn't seem to effect this. I'll play around with having Moulder buy more or less items, and see what happens. If nothing else, I can alwaysredo the chapter and try to realign the RNG with my previous movie.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Major problem! I finished chapter 10, and began chapter 11, when I realized I needed more javelins. If this were FE7, I'd have to restart, but this is FE8, so I decided to just hex-edit in some shopping on the world map. Accordingly, I had Moulder (I picked him because he was never touched again, thus decreasing chance of desynchs) by 3 javelins after chapter 2. The movie played perfectly up until chapter 8, where I had problems. When I originally created the movie, Ephraim's group arrived in this formation: However, when playing back the movie after hex-editing, he arrived in this formation: Note that the RNG remains unchanged, as there are no desynchs at all up until this point. I've played around and have been unable to figure out the conditions for reverting Ephraim's group back to how it was. If neccesary, I'll hex-edit them moving back to where they ought to be, but that's a rather ugly solution. Hence, I'm putting it out to the other forum-goers here to help me out. Here is the desynching movie. If you can get it the resynch, you'll notice it completes chapter 10. Thank you in advance. PS: The discovery (by me at least) of a program which converts vbm's into readable txt files has motivated me to go back and fix the RNG wasting with Tana, once this problem is out of the way.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
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The unfortunate thing about that is that I have to be careful to only attack enemies in their usual vision range, or else I will cause something that can't be duplicated without fog of war. As for chapter nine, I'm fairly sure that turn four is the earliest you can unlock the door, and Seth's moves were optimized after that (his penultimate move was only two spaces, but this did not effect the final turn count).
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Have I mentioned yet that I hate chapter nine? Well, it's done, and I'm not redoing it unless I get a suggestion that will save at least two turns. I was a bit sloppy, using Tana once to RNG abuse despite the fact that I wasn't having her move that turn, but I was tired of redoing that turn. Here's the WIP. Note: Ordinarily I wouldn't have let Forde use the vulnerary, and would have opted for RNG abuse instead, but this method gave better level-ups. Chapter ten should go by quickly, being a defend chapter where I can beat the boss to end it early, but Chapter eleven will be a pain, considering it's a fog of war defeat all enemies chapter. I might have to look for a code that turns off fog of war, and hope that using it doesn't cause desyncs.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Chapter Nine is taking longer than expected (I got about half way through when I realized I had forgotten to bring along Forde and Kyle), so I figured I'd post my WIP (through chapter 8) here.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Not abandoned. I'm up through eight, but chapter nine is looking quite...challenging. I had finals last week, and I've been spending more time on Tales of Legendia (I've had it for three or so months and STILL haven't gotten around to beating it...). With your (much appreciated) prodding, I'll get to work on chapter nine now.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
WIP up through chapter six is up. I had a lot of fun on chapter 5x, with all the javelin hijinks.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
New WIP (up to chapter four) is available here.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
I've been trying to abuse for levelups, but unfortunately nearly all of my levelups have fallen at times where I ahve to abuse for criticals/dodges. If I'm trying to critcal, I'll look ahead for another critical RN which may give me a better level up, but no such luck so far. I am only working on chapter 3, though. Plenty of time left for stat ups.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Leon doesn't even have Naglfar in the appearance in Narube river, and the first wretched air is held by the boss of that chapter 20 (at least I think it's 20...). My strategy for late levels will basically amount to: bolting the boss, have someone carry Ephraim (or Eirika, if someone can demonstrate her route is faster) in.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
I should say that I would count turns spent in the tower in the final total--thus making it not worth it. Also, the control enemy glitch is possible, but so cheap as to make a run completely pointless. Also, I did some testing, and I thought the Renais caslte could only be exited the first frame that the soldier was moving. I'll try again, though. Shouldn't be that hard to hex-edit in. I hex editted faster skipping of the chapter title display in my previous run when I discovered a faster method--pressing start on both the 1st and 3rd frames (either one by itself won't do anything). EDIT: you're right. I just had to press start before the location even appeared. Hex-edited in, and will be present in the next WIP.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
I've gotten back up through chapter 2 and wanted to post my WIP early to see if I'm missing any other huge time-saving measures. It can be found here.
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
Really? I didn't realize that doing that would waste RNs (though I did know where RNs were stored in memory). I thought I had to circle around the character; I completely forgot about going diagonally. With that knowledge (plus the other things you reccomended), I'll probably start over, and do hard mode this time in accordance with the guidelines. EDIT: I take that back. Upon trying a hard mode run, I quickly realized that even with this much faster method of RNG abusing, the run would contain long segments of me trying to engineer double criticals and a dodge from Vanessa and Tana. Even two frames stack up if I'm wasting hundreds of RNs (presuming I even had the patience for that).
Post subject: Fire Emblem: The Sacred Stones
Experienced Forum User, Published Author, Former player
Joined: 5/29/2006
Posts: 200
I've recently started a TAS of Fire Emblem 8. My WIP is currently up to chapter 5 and is available here. Some things to note: The goal of this run is not minimum frames, but minimum turns. I decided that this would be a more accurate measure of speed for a fire emblem game. Plus, I'm probably not up to the taske of a minimum frames game anyways. After careful consideration, I decided to do the run in normal mode. While the guidlines reccomend playing the game at the hardest difficulty, it takes on the order of 15 frames to advance the RNG by one number, so a hard mode run would be much less enjoyable to watch in my opinion. I have no idea whether Ephraim's route or Eirika's is faster, and I suspect they only differ by a few turns. Unless somebody figures out which is faster, I'm continuing on to Ephraim's route, as both easier to TAS and probably more entertaining to view (it has what are in my opinion some of the most memorable chapters in the game). Although my goal is minimum turns, I still aim for frame perfection in menu navigation and unit movement. However, it is entirely possible (though, I believe, unlikely) that I am off by a few frames. I will probably not correct such mistakes unless they are glaring, simply because they do not affect either my stated goal or viewer enjoyment.
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