Experienced Forum User, Published Author, Player
(62)
Joined: 4/12/2021
Posts: 7
2-3 I'm somewhat surprised by, and the final hit of 2-B I definitely can't see it at all since I'm face-to-face with Kleever there.
The vast majority of the game is hex friendly in the sense that re-adjusting level inputs for lag will make it sync. However, there are two exceptions I can think of off the top of my head: 4-B and 7-B. 4-B will sometimes desync from Squeeks taking damage at the start, and 7-B will pretty much always desync if something is changed up to that point for reasons I still don't understand, and the fix is not simple: I had to readjust my positioning multiple times in the fight after putting in the new 7-1 that was discovered an hour or two after my initial submission.
I think DMing will more convenient for us than going back and forth in the forums.
Experienced Forum User, Published Author, Player
(62)
Joined: 4/12/2021
Posts: 7
I appreciate the compliments and the thanks! As for that level, there are many gaps and enemies that Diddy can't really scale himself in a way that's faster. While most of them should be minor, the biggest timeloss as Diddy, as well as the dealbreaker for me was the enemy at 13:25. To progress past that as Diddy, I had to both swap at the beginning, which itself takes up 1.25 seconds, and wait for the enemy to be in a position where I could jump over it. Dixie's hover ability also allows me to take full advantage of her roll speed and skip over krockhead platforms, whereas I couldn't do it with Diddy. By the time I had progressed far enough into the level, it became less worth to do the rest as Diddy because I could goal swap at the end.
I do plan to write more tidbits in my level-by-level breakdown tomorrow. I have some errands I need to run, so it won't be today.