Experienced Forum User, Published Author, Player
(62)
Joined: 4/12/2021
Posts: 7
Snodeca wrote:
I'm watching the TAS and I'm wondering, is this game/hack hex friendly? (as in, if I edit 2-3 and save time, will the rest sync up?)
I only watched up to world 2 so far and so far it's a yes vote, though if you guys would let me try to improve it and try to make the waiting sections more entertaining that would be cool :) For a TAS there's a lot of waiting and not enough being funny, lol.
I currently noticed two spots where I believe I could save time (2-3 and the final hit of 2-B), so far haven't watched the rest yet but will get around to it.
We can message in DM if you want (though do respond here too), lol
2-3 I'm somewhat surprised by, and the final hit of 2-B I definitely can't see it at all since I'm face-to-face with Kleever there.
The vast majority of the game is hex friendly in the sense that re-adjusting level inputs for lag will make it sync. However, there are two exceptions I can think of off the top of my head: 4-B and 7-B. 4-B will sometimes desync from Squeeks taking damage at the start, and 7-B will pretty much always desync if something is changed up to that point for reasons I still don't understand, and the fix is not simple: I had to readjust my positioning multiple times in the fight after putting in the new 7-1 that was discovered an hour or two after my initial submission.
I think DMing will more convenient for us than going back and forth in the forums.
Experienced Forum User, Published Author, Player
(62)
Joined: 4/12/2021
Posts: 7
NxCy wrote:
This is my first time seeing this hack, which looks very interesting and well made. The movement required throughout is much more complicated than in the original game, so I imagine you had a lot of fun figuring out the fastest roll/jump patterns for each level. The movement looks quite well optimized overall. The only real thing that stuck out to me is that Dixie gets used a lot, for example in some of the swamp levels in world 3. Was it really faster to use her there (e.g. the level starting at 13:22)? It was quite hard to find instances where she was faster than Diddy in the original game, especially after the first two worlds.
In any case I enjoyed watching this. Thanks for making it!
I appreciate the compliments and the thanks! As for that level, there are many gaps and enemies that Diddy can't really scale himself in a way that's faster. While most of them should be minor, the biggest timeloss as Diddy, as well as the dealbreaker for me was the enemy at 13:25. To progress past that as Diddy, I had to both swap at the beginning, which itself takes up 1.25 seconds, and wait for the enemy to be in a position where I could jump over it. Dixie's hover ability also allows me to take full advantage of her roll speed and skip over krockhead platforms, whereas I couldn't do it with Diddy. By the time I had progressed far enough into the level, it became less worth to do the rest as Diddy because I could goal swap at the end.
I do plan to write more tidbits in my level-by-level breakdown tomorrow. I have some errands I need to run, so it won't be today.