Posts for chuckles825

Experienced Forum User
Joined: 9/23/2014
Posts: 5
Glad I could help. An all stages TAS would be great to see!
Experienced Forum User
Joined: 9/23/2014
Posts: 5
Congrats EZGames69! Glad to see Strider 2 improved on. There's one thing I'm curious about. in the beginning of Stage 4 Scene 4 (around the 5:03 mark in your video), is there a reason you go through the winding hallway with the scientists? You can double jump and grab on to the side wall instead of going through the hallway. Here's a poorly executed example Strider 2 (PS1) Any% - 10:30. I always assumed this was slightly faster even with the enemies that block the edge of the platform, but I've never actually timed it. Otherwise, great video! It makes me want to pick this game back up.
Experienced Forum User
Joined: 9/23/2014
Posts: 5
Glad to see you're coming back to the Crazy Taxi TAS solarplex. Good luck and I'd be glad to help out if you need anything. Unfortunately there are definitely version differences for Crazy Box. The re-released PSN/XBLA/Steam versions have smoother textures for the ramp in 1-1 making it easier to keep up your Crazy Boost speed at the bottom of the ramp and get 350yd+ scores for that level. Also for 1-1, the record scores seem to use a lucky collision with the rear of the cab and the 'bump' at the end of the ramp to get some extra distance, but I'm not sure how to replicate it. Going for highscore versus time would only really matter for 1-1 like you said, and that will only amount to ~2-3seconds of time loss at most. The bigger time factor would be the version of the game you're playing on. This is mainly due to menuing differences and level loading differences between versions. Gamecube and Dreamcast would be the best versions based on those factors. Also, the rickshaw is definitely faster than the cab, so much so that it is really a separate category. I would personally say just go for the 150yd fastest jump and move on, but that's more because I don't want to see you become stuck on one silly section of the game so early on.
Experienced Forum User
Joined: 9/23/2014
Posts: 5
I sort of figured out how to perform the barrier boost glitch in level 2-2. Here's a youtube video of my current best attempt with a decent description of how I think it works. https://www.youtube.com/watch?v=KWGx0WUradk
Experienced Forum User
Joined: 9/23/2014
Posts: 5
First off, I loved the arcade mode TAS, you should make another one that goes for the highest score possible. I'm sure you could max out the scoreboard with a TAS and the infinite reverse backdrift. I would love for a Crazy Box TAS to happen, but you really have to consider what you want to do for this category before working on it. Are you doing a single video for all the levels together or a segmented TAS for top scores/times for individual levels? I would assume most people would want to see the latter, but just make sure before you start working on it any further. I ask because it is faster to get as low of a score as possible in Crazy Jump, but obviously that is not as impressive. It is also faster in a complete run to stick with just one driver, since switching drivers costs ~2sec each time, but certain drivers seem to be better than others for some levels. Plus the bike is much better than the cab for most of the levels, but there are a few (1-1, 2-2, and maybe S-S) that the cab performs better in. Would you stick with one or switch drivers to whatever is most optimal for the level? Maybe these answers are obvious, but I just want to throw them out there as this game can be tough to categorize and I really want to see Crazy Box get a great TAS video. This video https://www.youtube.com/watch?v=0ljK8nCGKq4 is the furthest distance with video proof that I've seen for Crazy Jump. He is playing on the xbla version, and I feel like there are some small differences in the physics system between that re-release and the DC/GC/PS2 versions, but that could just be me. I'm not great at 1-1, but from experience it seems kind of luck based, doing the same timed inputs seems to give me varied distances from low to mid 300. When you switch gears between drive and reverse, one end of your car will raise up slightly. This is probably to lessen/increase the friction between the tires and the road while boosting/braking. Poorly timed boosts where you switch too fast between gears can cause your car to rock up and down and lose speed. You want to time your limiter cuts so that doesn't happen, and do 2-3 of these down the ramp, then 1 more as you are climbing up the final curve. Also, the bottom curve of the ramp seems to not be completely smooth in places and you can easily lose some speed by limiter cutting at the wrong time and essentially hitting part of the ramp with the front of your car. Also the 2-2 video that was linked is mine, and I just recently discovered that the psn leaderboards for Crazy Taxi has a 14"69, so its only the best with video proof; however, that gives you a general idea of the fastest route for that level. I'm not entirely sure how barrier boost (the wall glitch) works either, as it happened by pure coincidence while I was testing my capture card. This game has very strange collision detection and more research needs to be done on it. I would love to test more myself, but my PC cant run dolphin very well.