Posts for cibomatto2002


cibomatto2002
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Joined: 3/8/2016
Posts: 6
Dimon12321 wrote:
Odyssey 2... Who needs it? More people will be happy to see 3DO, AJ cores in Biz. Good luck in developing!
The Odyssey 2 was my first game console when I was a kid That's why I would like to see it anyways I just seen the bios for it in BizHawk and was thinking we will see it emulated in Bizhawk.
cibomatto2002
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Posts: 6
I see the Odyssey 2 is going to be in BizHawk does anyone know when we will be able to use it?
Post subject: TurboGrafx 16 - Star Soldier(J)
cibomatto2002
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As you can see the graphics jump around but the game plays good just wanted to report it. Here is a video I made to show you. https://www.youtube.com/watch?v=lISNF7ApF60&feature=youtu.be
Post subject: Re: Atari 2600
cibomatto2002
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Joined: 3/8/2016
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micro500 wrote:
I am well aware of the Cosmic Ark problem. The starfield is generated by using the TIA in an unpredictable way (see the warning under HMP0 on page 41 here). The assembly instructions that create this effect are well known, but no one actually understands what causes the effect. I have done plenty of research into this including running a transistor level simulation of the chip which was created from scanning the actual TIA. The simulator did not recreate the effect, which leads me to think that this is either a race condition in the chip where one trace is longer than the other, or that there is an analog effect happening with the transistors that will be very difficult to understand. I am still somewhat looking into this, but I don't expect to find much. Stella is more high level and they use more hackish methods to implement some features, including this starfield. They only recreate the behavior, they don't try to simulate the low-level effects (search for "cosmic" in this source file). I wrote Atarihawk to be close to cycle-accurate, and I prefer to only implement changes if they are well understood, instead of doing something because "that's how stella does it." I wish I understood how this starfield works, but until I do I am unlikely to implement it in Atarihawk.
There are two versions of Cosmic Ark. One allows the player to toggle starfield display by changing the Atari 2600's "TV Type" switch. The other version features a starfield display that cannot be disabled. This game is historically notable in part because the starfield effect uses a hardware bug in the Atari 2600. Maybe this will help you. https://en.wikipedia.org/wiki/Cosmic_Ark
cibomatto2002
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Joined: 3/8/2016
Posts: 6
I'm running BizHawk 1.11.6. How do I get the SHA-1 of the rom?
Post subject: Atari 2600
cibomatto2002
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Joined: 3/8/2016
Posts: 6
Cosmic Ark has graphic errors in Atari 2600 hawk. This video is how it's supposed to look. https://www.youtube.com/watch?v=egSVrv1U4D0 Will we ever get to see this Atari 2600 emulator in BizHawk? http://stella.sourceforge.net/