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Link to video
Posting another 20:43.72 video, because the youtube channel has dead.
The comment says the TAS should be redone since some improvements were found, especially for 1-2 and 5-3. I assume those improvements were come from Hartmann's 100% WIP.
By the way, why do you use dynamic recompiler? Well, it may shorten some loading frames, but I think it's not that safe for TASing... (syncing stuffs maybe?)
Edit: His 5-3 improvement:
Link to video
Yes, that one from the 100% WIP
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Question for the TAS, are the voices saying like "Unbelievable" able to be manipulated?
It seems the voice speaking "Well done" consumes less time than speaking "Very, very, good".
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Seems typo. It should be 5.
Also, I think saying like be taken instead of stop spinning would be better, because it not only stops spinning but also generates another spinning one.
Anyway, another awesome TAS! Voted Yes.
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I'm not sure if this is the right place to post it, but I wanted to ask/request if there's a plan for support for old NEC-PC Games. I meant not for TG-16(=PCE), but such as PC-88 and PC-98.
There are pretty many NEC-PC games, and they're still good as well as other classic games. I have no plan to make TAS of it, but I'll be gladded if I could see them. Well, I don't know how much adding another game would be hard. Does anyone have suggestions for this?
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Oh, there was already a video! Well, I also had thought using Hourglass like what you said, but I have no idea if submitting a movie using multiple tools is allowed. I haven't seen any precedent before. Is there any rules related of it?
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So my question is, is there any NEC PC emulator which supports re-recording? I mean, not TG16, but some old computers like PC-8801.
I wonder if Bizhawk does have any supports for them...
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Link to video
Well, it seems the current version of youtube encode is not the newest. Here's the lastest snark's video of 4'97"93 which includes the comparison with the submitted 5'02"25.(log-in required) Posting for who didn't watched yet.
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does hopping counts as remaining in the air and conserves the lastest speed?
if so, maybe hopping at 1 frame before you exists will save time. (if you cannot handle the kart after you exist.)
and how do you exist the game? does pressing two buttons(start and down, start for pausing and down to move cursor) at the same time saves a frame?
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- From the video discription,
I can't move on PU as well and can't see the landform so it's boring. (and so on)
So currently, is Tyler the only person who can move mario correctly on PU? Or is there any ways to learn how to TAS on PU?
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EricS wrote:
Without an encode I can't see the run
I have 67GB dump file with using camstudio lossless codec and my computer is too old to complete encoding it. So, I gave up with it.
EricS wrote:
but I'm wondering: does this run meet the "standout from non-assisted play" requirement?
Well, a non-assisted player may finish the puzzle with the same solution, but it will take much time than tool-assisted run. This run, is made for to solve it in the shortest time as possible.
Mothrayas wrote:
Keeping in mind that many later levels take literally several hundred steps to finish, I'd say that actually leaves quite a bit of room for frame loss by entering the input "within a few frames" for every step, or room for error in making even a single misstep along the way.
Yeah, and that's the cause why I handled this TAS for over a half year.
I'm not sure why it happens, but I guess it happens because the process of generating the objects does not freeze the screen as lag frames, instead, it still show the output while processing and generating them.
Anyway, I had to add blank frames to sync those inputs and did it with text-editing more than a thousand of times. Now, I'd really like to see if there is Piano Roll in the DS emulator...
And could I upload your encode on my Youtube channel after it finishes?
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I want to do this but stupidly, I don't know how to enable read+write mode.
So, I can't save the process...
How can I enable read+write mode?
Someone says that I may press Shift+8 but it doesn't work...
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MUGG wrote:
"when I load a savestate while recording a movie it always tells me "movie recording stopped", how can I make it record?"
--> That shouldn't be. Do you use Read-only toggle? I'm imagining that you are loading a state that you just saved, while in read-only mode, then advance a frame. In that case the movie recording will stop.
You need to use Read+write mode when you want to overwrite your progress and you need to use Read only when you want to rewatch a part of your progress (the loaded state must be from the current movie).
Excuse me, but how can I enable the Read+Write mode?
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Derakon wrote:
Lua is a programming language.
Several emulators have integrated it, so that it can be used to control the emulator's behavior, e.g. by reading memory, setting controller inputs, stepping the emulation, and saving and loading states.
If you want to learn to use Lua, then you'll need to learn at least the basics of computer programming.
Hmm... You mean, 'Lua' is the computer language...?
Where can I learn the Lua script?
I think it can be useful for TASing...
And, can I make *.lua to *.dsm?