Posts for creaothceann


creaothceann
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Joined: 4/7/2005
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creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
Race Drivin' (SNES) - Original x SA-1 Comparison Link to video
creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
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Joined: 4/7/2005
Posts: 1874
Location: Germany
The submission text seemed a bit incomplete to me: [MOD EDIT: NSFW warning] (frame rate taken from here) Taking screenshots and improving them with waifu2x is left as an exercise for the reader...
creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
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Joined: 4/7/2005
Posts: 1874
Location: Germany
Winslinator wrote:
So now, knowing how long it would take to demolish a harder difficulty, I think it's clear why the easiest difficulty was chosen: entertainment. Nobody wants to sit around and watch this game for 7 hours and 13 minutes (or encode that movie!). Believe me, I would've had the same opinion about picking the harder difficulty if the computer wasn't so damn slow.
What if the emulator is in Turbo mode?
creaothceann
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creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
Guernsey wrote:
Looks like I will using the H.264 codec from now on for Sega CD/Mega CD. So H.264 is the most ideal for these kinds of files?
As I said it's lossy compression - the recording will have compression artifacts, and they will be much more noticeable with low resolutions like the Genesis' 256x240 or 320x240 graphics modes. Also, each new encoding step will add more artifacts, just like saving a picture to JPG over and over again. This is why I'd record with a lossless codec, do my editing, and then finally spend a lot of CPU time to create a much smaller h.264 file that can be shared or uploaded to YT. Also note that emulators will create recordings with uncompressed PCM audio. You can halve that audio's size with a codec like FLAC (you can think of it as ZIP for audio), and for the final encoding use something like MP3 (via LAME MP3 encoder) or OGG. You can export the PCM audio from VirtualDub to a WAV file, compress it, and then insert it into your final file. I use MKVToolNix GUI for that.
creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
Guernsey wrote:
What codecs work with animated scenes in Sega CD/Mega CD when you are recording in AVI?
For TASes always use a lossless one, like ZMBV, Lagarith, Camstudio or ffdshow 'uncompressed'. They are / can be very fast and will record all pixels just as they are displayed on screen; the disadvantage is that they create relatively big files. ZMBV is the best afaik because it only records changes from one frame to the next (Camstudio always records a full frame, Lagarith at least supports null frames), but it only accepts 16-bit and 32-bit RGB, whereas some older emulators like SNES9x output 24-bit RGB. (If you use ZMBV then jumping around in the recorded file might be very slow because afaik it doesn't insert keyframes by itself; VirtualDub has an option to force a keyframe in regular intervals.) Formats like h.264 are like JPEG compression: they convert the RGB data to YUV first (not sure about x264's "RGB" mode) and by default apply lossy compression, which is relatively slow. The advantage is much smaller files.
Guernsey wrote:
And this will help translate FFMPEG commands into VirtualDub?
x264vfw has a text field in its configuration dialog for extra parameters.
creaothceann
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Joined: 4/7/2005
Posts: 1874
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creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
Yes, it's the right formula... the only change is that YT doesn't call 720p "HD" any more. MeGUI might use Avisynth internally? It's been years since I used it. Regarding the other thread: you can use x264vfw for VirtualDub. Just know that by using VirtualDub you no longer have a completely automatic encoding process.
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
Link to video These two are so wholesome...