Posts for creaothceann


creaothceann
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Savestates also make the game completely trivial, aside from general optimization.
creaothceann
He/Him
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Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
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Joined: 4/7/2005
Posts: 1874
Location: Germany
feos wrote:
The actual cap is 59.94fps.
If it's a true NTSC limit then it should be 60/1.001 = 59.{940059}fps :) Funnily enough this would also cap b/w TV recordings, which were exactly 60fps.
Post subject: Cloudflare been leaking customer HTTPS sessions for months
creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
https://github.com/pirate/sites-using-cloudflare/blob/master/README.md https://www.reddit.com/r/programming/comments/5vtv16/cloudflare_have_been_leaking_customer_https/
Between 2016-09-22 - 2017-02-18 passwords, private messages, API keys, and other sensitive data were leaked by Cloudflare to random requesters. Data was cached by search engines, and may have been collected by random adversaries over the past few months. [...] 4,287,625 possibly affected domains [...] Check your password managers and change all your passwords, especially those on these affected sites. Rotate API keys & secrets, and confirm you have 2-FA set up for important accounts. Theoretically sites not in this list can also be affected (because an affected site could have made an API request to a non-affected one), so to be safe you should probably change all your important passwords.
creaothceann
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It's either on the ZSNES board, or an old instance of byuu's forum, or in the old SNES9x forum (unlikely). I'm looking for it but haven't found much yet. Many games rely on WRAM bytes set to 0x55.
creaothceann
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https://wiki.nesdev.com/w/index.php/CPU_ALL#Power_up_state byuu did read out the SNES WRAM content iirc. There are some patterns that can be observed, but nothing definite. It varies with SNES model, temperature, if the SNES was turned on before (and how long ago) etc.
creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
brunovalads wrote:
the resolution of you computer
What if there's more than one screen and the program is partly on both? :)
creaothceann
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Koh1fds wrote:
It says that there is a game Air Strike Patrol that uses mid-scanline stuff, so only really accurate emulators can render it properly. So i trust it and test emulators with that game. Bizhawk can't render a shadow and there is blinking black lines. So it's defiantly not 100% accurate. I know nothing how well input logs made with bizhawk syncs with real console. I don't really care about it until emulator at least render all games properly so human can't see a difference. Sorry. For me that human can't notice a difference is the first. Everything including movie sync and accuracy tests comes after this
Air Strike Patrol uses an effect that only affects the graphics output; speedruns created on BizHawk will play back on a real SNES regardless of that. So the only disadvantage that emulator users have is that they can't use the shadow (which doesn't matter much when you have rewind).
Sonia wrote:
fluctuating framerate on some games
You mean slowdowns?
Sonia wrote:
When it comes to emulation, I'm mostly concerned with graphic or audio bugs. The rest comes next.
IMO correct CPU emulation is more important than correct video/audio emulation...
creaothceann
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Post subject: Re: Why did you stop accepting famtasia?
creaothceann
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I like bleach 64 wrote:
nothing seemed wrong
If you want to play back TASes on real hardware, you better verify (rather than trusting your eyes) that your emulator is absolutely accurate.
I like bleach 64 wrote:
apart from some sound bugs
That's already a big hint that it's not accurate.
creaothceann
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Link to video Incl. subtitles.
creaothceann
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Nice skip at the end :)
creaothceann
He/Him
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Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
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Joined: 4/7/2005
Posts: 1874
Location: Germany
x264 could be used as a separate process that reads its data via stdin.
creaothceann
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Joined: 4/7/2005
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Maybe someone with SVP can make it smoother :)
creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
f 149,-
If that's the same as DM then that's quite expensive...
creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
Invariel wrote:
Who's going to update the existing IRC bot to crosspost to Discord when forum posts go up? Anyone? Bueller?
https://www.youtube.com/watch?v=LwDbgE54QYE&t=1m58s
creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
The entire human history has been a technological singularity. If you want a year you could say it happened ~1900.
creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
Samsara wrote:
There's IRC, nothing else is strictly needed,
IRC isn't strictly needed either (I never used any IRC client and don't plan to) when there's a forum.
creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
Bobthefloater wrote:
(using flickr because it's free to upload)
http://imgur.com/
creaothceann
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Masterjun wrote:
So, uuuh, what was the point of those test links?
They show the stuttering? (Might depend on your browser.)
creaothceann
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Koh1fds wrote:
if you get like one frame dropped every 10 second it's not that bad. it's really hard to even notice.
In games like shooters or platformers where the screen is scrolling all the time, drops/repeats can be easily seen once you noticed them once. http://www.testufo.com/#test=framerates&count=2&background=stars&pps=240 http://www.testufo.com/#test=photo&photo=quebec.jpg&pps=240&pursuit=0&height=0