Posts for creaothceann


creaothceann
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creaothceann
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Lufia - The Final Decisive Battle Link to video Link to video Link to video Link to video
creaothceann
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You could probably use AutoHotkey.
creaothceann
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creaothceann
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#4: 240p recording
creaothceann
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creaothceann
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So bad... but he did it. https://youtu.be/TChQ3rGLgJc?t=30398
creaothceann
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  • If you use it and the game doesn't need it, you just waste a bit of space on your harddrive.
  • If you don't use it and the game switches between several screen resolutions, BizHawk will start a new output file after every resolution switch, so you'd have to manually combine these files afterwards.
creaothceann
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creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
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If you have a game that switches to hi-res (512 pixels per line) and/or interlacing (2x lines at half the fps) then the 2x Resize option might prevent BizHawk splitting the recording into several files, iirc.
creaothceann
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Yes vote.
EZGames69 wrote:
LOTAD
?
creaothceann
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janus wrote:
Bizhawk has awful lag
The bsnes core has the same amount of lag as real hardware.
creaothceann
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MUGG wrote:
Then I use MKVToolNix to merge WAV and MP4 into an MKV, and upload that
No audio compression? FLAC would at least reduce it by 50% or so.
creaothceann
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creaothceann
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Use x264 (or x264vfw which can be used in VirtualDub) instead of Xvid.
creaothceann
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SNES graphics use 5 bits per color channel (i.e. 0..31); emulator authors can choose how they want to expand that to 6 bits per channel (DOS emulators with VGA screen modes), 8 bits per channel (SVGA) or 10 bits per channel (Deep Color). The fastest way is to fill the extra bits with zeroes, and the 'correct' way (using the full color range) is to fill the extra space with a copy of the top bit (VGA) / 3 bits (SVGA) / 5 bits (DC). Removing 3 bits is as easy as dividing each color channel by 8 and then multiplying it again with 8, or applying a bitmask.
const
        Bits_per_channel__SNES = 5;
        Bits_per_channel__PC   = 8;
        delta_bpc              = Bits_per_channel__PC - Bits_per_channel__SNES;

        Mask_bpc = (%11111111 SHR delta_bpc) SHL delta_bpc;

// version 1
R := (R SHR delta_bpc) SHL delta_bpc;
G := (G SHR delta_bpc) SHL delta_bpc;
B := (B SHR delta_bpc) SHL delta_bpc;

// version 2
R := R AND Mask_bpc;
G := G AND Mask_bpc;
B := B AND Mask_bpc;
The SNES screen can show more than 256 colors per frame, thanks to raster effects (one or several colors and/or the brightness register can be changed between lines) and/or color addition/subtraction. So you should be careful when using the emulator's main graphics output.
creaothceann
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Downvoted twice for interrupting the Chemical Plant Zone music!
creaothceann
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Link to video Something About Super Metroid ANIMATED SPEEDRUN (Loud Sound & Flashing Light Warning) 👩‍🚀🤜🐉
creaothceann
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creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
He/Him
Editor, Experienced Forum User
Joined: 4/7/2005
Posts: 1874
Location: Germany