Posts for creaothceann


creaothceann
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creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
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Posts: 1874
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feos wrote:
I wonder who loves sharp square pixels so much he looks at them at 2160p fullscreen every time. No, seriously.
Firebrandx
creaothceann
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Vulkan is more like the foundation for graphics libraries like SDL. It's a lot of low-level code that isn't needed if all you need is a rectangle to display some pixels on.
creaothceann
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Close/disable any programs that might interfere, such as virus scanners. Alternatively, try 7-Zip.
creaothceann
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creaothceann
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That's quite a dark picture for a page with white text background... how about a slightly brighter version?
creaothceann
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Link to video Another encode.
creaothceann
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181MB?! Wow.
creaothceann
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creaothceann
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Language: Avisynth

AVISource("movie.avi" ).LanczosResize(378, 240) +\ AVISource("movie_2.avi").LanczosResize(378, 240) +\ AVISource("movie_3.avi").LanczosResize(378, 240) +\ AVISource("movie_4.avi").LanczosResize(378, 240) +\ AVISource("movie_5.avi").LanczosResize(378, 240)
creaothceann
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If you can still get XP drivers for your new PC then you could install XP on a separate partition (reduce the main partition first with e.g. a Linux boot CD and gparted) or on a separate HDD.
creaothceann
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creaothceann
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adelikat wrote:
simply removed empty input from the end of the movie (something that you should get in the habit of doing)
Something that every emulator could do automatically...
creaothceann
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creaothceann
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Sounds like it'd be easier to write your program directly in the emulator source.
creaothceann
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You could get a mechanical keyboard (I recommend Brown Cherry MX switches). The important part is "Full N-Key Rollover".
creaothceann
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creaothceann
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Warp wrote:
My original complaint is not about what kinds of glitches are used, but how they are triggered. Are they triggered via gameplay or via non-gameplay.
Then what is gameplay? For the game there is no definite technical distinction except "byte X being Y means controller input moves the player sprite and the byte being Z uses controller input for doing something else". Navigating the menus is often an indistinguishable part of playing the game, e.g. - using a JRPG's inventory - de-/activating suit functions in Super Metroid - using the built-in save&reset function in Link's Awakening while the shopkeeper subtracts your money
creaothceann
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ALAKTORN wrote:
some people brush Warp’s concern with “well that’s what categories are for, duh”. Guess what? Speedrunners tend to favor categories that go fast
So you want to restrict/disallow categories?
ALAKTORN wrote:
saying “watch the categories you like” is completely missing Warp’s point
Which, as far as I can see, is this.
creaothceann
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RNG = generator for random numbers It's an algorithm built into the game. Maybe you mean the "current RNG state".
creaothceann
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Why would accurate emulation influence that? The RNG always behaves the same when given the same input unless the savestate loading doesn't restore the entire system state (which would be a bug).
creaothceann
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Aktan wrote:
HappyLee wrote:
Hi. One similar question again: since there have been already several H.265 encoders (such as x265) in use, has anyone tested how H.265 performs on TAS movies compared to H.264 that we currently use? When do you think might H.265 start to replace H.264 here? Thank you. :)
I'm not sure if anyone has done the testing yet. I personally have not played around with it, though I really should. Eventually if it is better, I could see a move to it.
http://www.bbc.co.uk/rd/blog/2016/01/h-dot-265-slash-hevc-vs-h-dot-264-slash-avc-50-percent-bit-rate-savings-verified https://www.reddit.com/r/programming/comments/40n87a/h265hevc_vs_h264avc_50_bit_rate_savings_verified/
creaothceann
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You definitely shouldn't marathon episodic shows, especially Mushishi. One episode per week is mostly fine.
creaothceann
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My new year's resolution is 3840×1080 - got a new monitor. And to spend more time on my programming projects and less on slice-of-life anime.