Posts for creaothceann


creaothceann
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creaothceann
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zeromus wrote:
We've seen slimdx fail in this way on account of having nonsense msvcr100.dll installed
Can BizHawk be compiled statically, i.e. without relying on these runtime DLLs?
creaothceann
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Spikestuff wrote:
creaothceann wrote:
It's about vampires.
stares 'cause a bee, crab, snail, monkey, phoenix, snake and cat (and vampire) means it's all about vampires.
Fine... Bee, crab, snail, monkey, phoenix, snake, cat, vampire, shikigami, redacted and a liar punisher.
creaothceann
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It's about vampires.
creaothceann
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TehBerral wrote:
I don't even want to know the context of the toothbrush thing
That would mean missing out on a masterpiece!
Post subject: Re: TASing anime
creaothceann
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Ready Steady Yeti wrote:
TASing anime
already exists
Masterjun wrote:
The manga was better.
*LN
creaothceann
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hero of the day wrote:
I am sure there will be some epic techniques that come out of this discovery.
Someone just has to go ahead and Beat It.
creaothceann
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  1. Wouldn't it be better to post just the links?
  2. Isn't this the imgur frontpage?
creaothceann
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Warp wrote:
taking the screenshots on each frame
Yes, it's called
creaothceann wrote:
the emulator's built-in video recording function
creaothceann
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kkapture's source code is available; maybe it can be compiled as a 64-bit application?
creaothceann
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Record videos with the emulator's built-in video recording function, edit them with e.g. Avisynth, convert to GIF with e.g. Animation Shop (others may know a good free tool).
creaothceann
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What about GB encodes? Afaik for hardware-verifiable TASes, the "Nintendo™" logo can't be circumvented.
creaothceann
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This is what the SNES outputs in hi-res mode. Due to the analog nature of the TV sets of that time, the vertical lines blend together. This is a trick usually employed by Genesis games because the graphics hardware can't combine the background/sprite layers. SNES9x v1.53 has an option called "Blend Hi-Res Images" in its video options; this simulates the TV's blending effect and makes the games look nicer. It's not really more accurate emulation of the SNES itself though and it can't be detected by games, so it wouldn't matter for TASes. The SNES renders 512 pixels per line. The game can select twice which backgrounds and sprites are drawn, once for the even-numbered pixels and once for the odd-numbered pixels. When high-res mode is activated, all 512 pixels are sent to the TV. (This is what KDL3 does.) Usually the high-res mode is deactivated so you only see the odd-numbered pixels; this is called the "mainscreen". When "color math" is activated, the even-numbered pixels ("subscreen") can be combined with the odd-numbered pixels. This is how games achieve effects like transparency (the transparent layer is simply only on one screen).
creaothceann
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zeromus wrote:
Woah, that's hot. Do you want to make the integrated viewer in bizhawk?
Unfortunately I only program in Delphi / FreePascal, so that would be difficult...
creaothceann
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creaothceann
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dwangoAC wrote:
If you don't mind me asking, why did you write it with the digits reversed?
We write numbers from left to right but start with the most significant digit, whereas on a PC the least significant digits come first. $21, $43, $65, $87 (four 8-bit values) == $87654321 (one 32-bit value) On a PC, it's easy to treat the whole time value as a 32-bit integer. The drawing routine most probably starts drawing at the leftmost digit. It loads the time value, uses the lowest 4 bits as the digit to draw on screen, shifts the value 4 bits to the right, and repeats that process another 7 times.
creaothceann
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Oh, right...
creaothceann
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Please do not upload 144p encodes... @_@
creaothceann
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Post subject: Re: How do you keep up motivation?
creaothceann
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yep2yel wrote:
How do you keep up motivation?
Viagra. Seriously - forget motivation, I wouldn't even have the time for TASing. The internet really has deteriorated my ability to focus on one thing for days and weeks.
creaothceann
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creaothceann
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ShiruOkami wrote:
Everything was fine in the beginning and it started to lag hard at the same 8500 frames with around 12.5% CPU usage
Sounds like you have an 8-core CPU? (If you set the process affinity to e.g. core 0 and show the System Information window (third button on the toolbar), you can see the program's CPU usage directly.) It's probably best if you upload the movie file so that the developers can reproduce the problem.
creaothceann
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Sounds like some sort of leak... Try opening Task Manager (better yet: Process Explorer) and see if BizHawk uses a lot of RAM or CPU time (maximum should be 100% divided by the number of your CPU's cores).
creaothceann
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creaothceann
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endrift could submit the fixed & verified movie file... :)