Posts for creaothceann


creaothceann
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Starting to look a bit cramped though.
creaothceann
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RedGreenSonic wrote:
Can someone tell me the major differences between the mGBA and VBA-next cores? Is one of them more accurate?
http://board.byuu.org/phpbb3/viewtopic.php?f=8&t=39&start=140
creaothceann
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Masterjun wrote:
do you understand the concept of a self-learning AI? It has to learn to either avoid the message box or get used to it (the message box is a sprite, so it can detect that).
Sure, if you want the AI to learn playing the whole game, or keep the script game-unspecific, you can't add that optimization. I'm more interested in an AI's raw gameplay though, and adding that optimization would keep more genome variants alive.
creaothceann
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http://www.smwcentral.net/?p=map&type=ram
Address   Length  Type  Description

$7E:1426  1 byte  0     Message box trigger. #$00 = none; #$01 = message 1; #$02 = message 2; #$03 = Yoshi thanks message.
creaothceann
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Add a RAM check if a dialog box is open, if so spam the A button and skip the main part of the script.
creaothceann
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Beed28 wrote:
trying to overwrite a file while its open in Avidemux
Post subject: Re: Reading memory for LUA script in Bizhawk?
creaothceann
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kriptonic wrote:
How do I know which memory locations to use?
What game? If it's a popular one there might be RAM maps somewhere. Apart from that you can just use the cheat search function: when an enemy is on screen and moving left, search for decreasing values (i.e. x position). Same for moving right, and up and down (y position). The only alternative would be writing a neural network that analyzes the video output - good luck with that...
creaothceann
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creaothceann
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Post subject: Re: Can't play a movie that I was sent (same version)
creaothceann
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darb_meister30 wrote:
I tried downloading the BizHawk prereqs installer
Download BizHawk again, run it with default settings?
creaothceann
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Looks like the audio plugin could not be loaded. Does the emulator run the ROM without a movie file? Error 0x7E points to a Visual C++ runtime DLL error, afaik.
creaothceann
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FractalFusion wrote:
better options
AvsPmod
creaothceann
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This is an example of an Avisynth script:
Language: Avisynth

AVISource("file name.avi") # open file Info # draw info onto the video v1 = Trim(0, 999) # select the first 1000 frames (start..end index) v2 = Trim(0, -1000) # select the first 1000 frames (start index, number of frames) v3 = Trim(0, -1) # select the first frame v4 = Trim(1, -1) # select the second frame v5 = Trim(FrameCount-1000, 0) # select the last 1000 frames v6 = Trim(0, 0) # select all frames v1 + v2 + v3 + v4 + v5 + v6 # combine all results
You can use e.g. VirtualDub to encode a script's result back to a video file.
creaothceann
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Lagann_X wrote:
I guess I figured BizHawk supported PAR.
Well, it does.
creaothceann
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Lagann_X wrote:
Pro Action Replay  Super Punch Out codes. I will use the “Power Bar Always At Max” code as an example. The code is 7E089C1B. I open BizHawk-r9394, open Super Punch-Out!! (USA).smc, then go to the SNES tab  Game Genie Encoder / Decoder  and then add the code 7E089C1B under Game Genie Code and hit Add
Why are you using a PAR code as a Game Genie code? "7E ???? ??" and "7F ???? ??" are PAR codes. When the SNES CPU reads a value from WRAM (128KB of memory located at addresses 7E 0000 to 7F FFFF), the PAR code replaces that byte with the value in the last two digits (e.g. 7E089C1B). In BizHawk you need to convert the address (7E 089C) to an index into WRAM (00 089C) and enter the last two digits (1B) for the value.
creaothceann
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You need to open the command-line interface (e.g. cmd.exe if you're on Windows), navigate to the emulator's directory and enter (copy & paste) that line.
Post subject: Re: Went to TAS today and Bizhawk is failing to start!
creaothceann
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The Brookman wrote:
a windows error
?
creaothceann
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feos wrote:
adelikat wrote:
ALAKTORN wrote:
scrimpeh wrote:
psxhawk is cancelled sorry :(
Really?
No.
Really?
Yes.
creaothceann
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Well there's Exodus, but afaik it's not really complete yet (i.e. stable).
creaothceann
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The newest version of phpBB even keeps a thread's "first unread post" updated per page views, so if you are on the second-to-last page and leave the thread, it'll still indicate that there are unread posts on the last page.
creaothceann
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Amaraticando wrote:
Be careful. If you use the European version of a game, the framerate can be lower.
e.g. Gameboy is also ~60fps.
creaothceann
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Well, there's still the forum.
creaothceann
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The Brookman wrote:
creaothcean: what would you suggest the level 1 TAS accomplish???
Everything that is required to destroy Lavos with a party that includes Crono at level 1. Other characters may level up.
creaothceann
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ALAKTORN wrote:
Did you watch it from start to finish?
Yes.