Posts for creaothceann


creaothceann
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ALAKTORN wrote:
Damn, that guy is mad salty about TASVideos lol
True wrote:
inadvertently admits in boisterous fashion. In the video he comes off as a hard-headed supreme know-it-all loudmouth whose preferences are fact
Actually I didn't get that impression at all. He states his goals and TASVideos' (and SDA's) goals, and notes that they just not align. An optimized level-1 TAS (without his extra requirements) would be very interesting to see.
creaothceann
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creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
I like how calm he is. Link to video
creaothceann
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I'd make the reset part of the SRAM building-movie.
creaothceann
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60fps in Firefox works for me now, must've been one of the latest updates.
creaothceann
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DiscoRico wrote:
I'm not sure what a pagination system is
Just breaking up the text into pages.
creaothceann
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Warp wrote:
This makes me wonder how well consoles would sync between themselves. They might actually not sync in the long run. Sure, they may work identically in all respects, except perhaps one: Their CPU clocks might not tick exactly at the same rate. If there's even a tiny fraction of a difference in their clockrate, that will probably cause a desync eventually.
According to byuu, real hardware units do differ slightly from each other. Usually that's not a problem, except when you have multiple clock sources (like CPU and APU).
Warp wrote:
(On the other hand, that might not be the case if they sync to the TV's refresh rate. In other words, if they do some work to calculate the next frame, wait for the TV to start vertical retrace, do work to calculate the next frame, and so on. Since the TV is synced to the 50 or 60 Hz mains, that ought to keep all consoles in sync. Or at least this was so in the past.)
No, the console sets the timing (of course roughly within the boundaries of NTSC spec and mains frequency) via the sync pulse. Remember that a TV has to be flexible enough to lock onto any broadcast channel's video signal, with no way to know when a field starts except from the signal itself. Consoles even twist the signal a bit to achieve a progressive picture, and the resulting number of frame per second is different from the 30 (NTSC b/w) or 30/1.001 (NTSC color) frames per second.
Derakon wrote:
you could theoretically play networked multiplayer games on the original SNES. Each player's input would be read by the device, streamed over the network, and sent to the other player's console via a custom controller.
Yep (although it wasn't perfect).
Post subject: Re: Question about memory domains and LUA
creaothceann
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samurai goroh wrote:
e.g. 7E0B56 - 7E0000 = 0B56, which is what you use in Bizhawk but can't understand why you need to do this
Because Action Replay cheat devices use the bus value (the number placed into the CPU's address register). The bus is mapped to many devices though: WRAM, cartridge (which can have its own mapping too, e.g. SRAM), PPU (video), APU (audio), ... whereas in BizHawk you access the device's memory directly.
creaothceann
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Warp wrote:
The DS turns off only if you keep the power button pressed. If you press it briefly, it returns to the home screen. (But as said, this might just be the equivalent of a soft reset. I think the game/program that was running is terminated.)
If there are games that are known to crash then it might be easy to find out if the soft reset is handled by the game.
creaothceann
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Masterjun wrote:
is it possible to reduce the formula or function to a simpler one?
I don't think so. You could put the results into look-up tables, but that wouldn't make it simpler. The
rng1, c = ASL(rng1)
rng2, c = ROL(rng2, c)
part could be rewritten to treat [rng2, rng1] as one 16-bit value etc. but in the end that doesn't make the algorithm shorter either and only introduces the possibility of bugs.
creaothceann
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What do the functions (ASL, ROL, LSR) do exactly?
creaothceann
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creaothceann
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Here are some recent test ROMs if you need them: http://board.byuu.org/phpbb3/viewtopic.php?f=16&t=389
creaothceann
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Warp wrote:
If you end the input when no further input is required to reach the ending, you end up with ridiculous TASes where the game ends minutes after the input has ended, which calls into question how long the TAS actually is.
It's not ridiculous imo; anyway, what happens after the gameplay should not be a consideration for the TAS.
creaothceann
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MUGG wrote:
I think it would be best to enter your name
Then someone else doesn't and supersedes your movie. IMO the end of a TAS is at the end of the gameplay.
creaothceann
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Flip wrote:
What is the ideal ratio between Rerecords and movie length? Taken over all movies, does it converge on any interesting number? Imagine if it was the golden ratio.
"Rerecords" is the number of times a TASer discards input to try something new. So it only depends on the game and the TASer.
creaothceann
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They should be 4:3 (unless the game really uses a widescreen picture), but the correct aspect ratio and amount of black borders around the actual image could be hard to determine since the developers might have expected part of it to be hidden due to overscan.
creaothceann
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This avatar is a particular good argument for switching to APNG, webm etc.
creaothceann
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Demon Lord wrote:
SNES can go up to 511 colors
http://www.zophar.net/pdroms/snes/32-768-color-demo.html
creaothceann
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http://snesemu.black-ship.net/index.php?page=emus&list=all Try the newest ones and go back in time if they don't work.
creaothceann
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If you want SNES graphics then you can use vSNES to extract them. You might have to use an older version of SNES9x though.
creaothceann
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Brookman wrote:
My computer is seemingly unable to operate BizHawk above ~20 fps.
Just FOI, what specs?
Brookman wrote:
BizHawk is much more laggy than SNES9x and just getting through the Capcom screen, start menu and up to the dragon I am already behind SNES9x by 100 frames from lag.
It's not that BizHawk is too slow, it's that SNES9x is too fast. ;)
The Brookman wrote:
If you don't want to download I've uploaded a low quality version here: https://youtu.be/ze7CwUOQPPo
The only thing you have to do to enable YT's high-quality mode is to increase the video size to 720 lines or more. So just install x264vfw, load the video dump (which ideally was created with the ZMBV codec) into VirtualDub, add the resize filter, set the compression options in x264vfw (e.g. CRF=20) and encode. Optionally you can compress the audio too.
creaothceann
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Spikestuff wrote:
                           .:
                           h-
                          yM+
         `:              sMMm              `
          s+            +MMMM+           :s`
          :Md/         `mMMMMm`        :dM.
          `NMMm:`      /MMMMMM-      :dMMd
           oMMMMd:     hMMMMMMo    .hMMMM/
           `mMMMMNy`   mMMMMMMs  `+NMMMMd
            /NMMMMMM+ `mMMMMMMo .hMMMMMN/
  -`         :NMMMMMMy hMMMMMM:.NMMMMMMs        `..
   +hdyso:-   -NMMMMMMh+MMMMMN-MMMMMMMs` .-oohmh+-
     /mMMMMNdy:-yMMMMMMydMMMMhNMMMMMN+ohNMMMMm+
      `+mMMMMMMMNdNMMMMMhNMMMmMMMMMMmMMMMMMMs.
        .omMMMMMMMMMMMMMmoMMsMMMMMMMMMMMMNy.
           :ohMMMMMMMMMNM/hmoMMMMMMMMMNd/.
               `/+hdNMMNhh/sdmMMMNds+:`
             ``::/o+sshmMNmNNMMNmddho/:
        `-+smNMMMMMMMMMMMMMMMMmNMMMMMMMMds:`
       .://+shddmmmho::NMMohmMN:-:++ooo+/:::-
                     .NMm:-+.sMm
                     sN+` `o  .h/
                     o.   `s    .
                           y
Link to video
creaothceann
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