Posts for creaothceann


creaothceann
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creaothceann
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Not enough info. Have you set the correct resolution in AegiSub?
creaothceann
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Anty-Lemon wrote:
but it only outputs as avi
The video container (file format) is usually not a problem; the video stream codec is more important.
creaothceann
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Easy yes vote. :)
creaothceann
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FractalFusion wrote:
Doesn't show up unless I load the image URL directly...
creaothceann
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Maybe the batch file should log the errors in a log file and/or pause at errors...
creaothceann
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Samlaptop wrote:
it just quits
Start the program from a command prompt (cmd.exe) and look for error messages.
creaothceann
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Samlaptop wrote:
It closes on me so quickly.
That's why you always run encoding batch files from a command prompt...
Samlaptop wrote:
it directed me to the TASVideos encoding site
Not a screenshot or quote...
Samlaptop wrote:
The script is OK and everything is in order. It previews fine in VirtualDub and I'm not sure why it won't encode.
Sounds like the encoder is missing / throwing up an error.
creaothceann
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creaothceann
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Samlaptop wrote:
gets an error
?
creaothceann
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Patashu wrote:
There's no precedent for a TAS on tasvideos being accepted that uses TAS tools built into the game, rather than provided by a separate emulator (or Hourglass). For example, the answer to 'Can a Doom TAS using the in-game demo replay feature be submitted here' has always been 'no'.
But why? Conceptually I don't see a problem, only potential technical ones (e.g. bugs in the game or the mods, settling on a common stable version, etc).
creaothceann
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moozooh wrote:
AngerFist wrote:
So if you or any other spot a future or perhaps an old show that I have missed similar to Shigurui, please let me know!
Man, I wish I could help you, but it doesn't seem like there's anything recent in the same/similar style (i.e. swordfighting + period Japan + ultra violent). The only thing that comes close is Beyond the Heavens/Souten Kourou (2009, 26 eps) (and mind you: I haven't seen it, just going by description here; it does seem good though). As for the old ones, I believe you got all of the best ones that I'm aware of. Shingeki no Kyojin has swordfighting as well, but it's more steampunk-ish and has quite a different feel compared to period shows (well, it's to be expected since it's fantasy). There's also loosely related ninja/samurai-ish stuff that I haven't watched: Katanagatari, Time of Shura/Shura no Toki, House of Five Leaves/Saraiya Goyou, Kage OVA (sex and violence, lol). Most of those seem to have good ratings, but proceed at your own risk.
Ninjas? There's Ninja Scroll and Rurouni Kenshin: Meiji Kenkaku Romantan - Tsuiokuhen Read and of course Senran Kagura...
creaothceann
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Some background info... bsnes was the name of byuu's emulator and came in 3 flavors: "compatibility" (default, renders a scanline instantly), "accuracy" (slower, renders pixel by pixel, fixes Air Strike Patrol's plane shadow) and "performance" (old, less accurate version with speed hacks). byuu then split the emulation cores from the interface (which is called higan now). BizHawk uses the "compatibility" and "performance" cores. Once a movie is created on at least the "compatibility" core it'll most likely continue to work in all future versions of the emulator and on a real SNES (unless there are analog variances or the game uses uninitialized RAM). lsnes, Mednafen and RetroArch also use one or more bsnes cores.
creaothceann
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The Brookman wrote:
Basically, I have a run that I'd been working in circa 2010-2011 that was done on Snes9x 1.43rr. [...] Now I'm just trying to understand the best way for me to approach completing the run
Note that movies created with one version of SNES9x are relatively likely to not sync with other versions of SNES9x / bsnes / real hardware, so you might have to redo the movie.
creaothceann
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It emulate saving each frame?
Post subject: Re: HEY ANGERFIST BUDDY NAMEFLASH
creaothceann
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moozooh wrote:
Puella Magi Madoka Magica (the movie trilogy, I skipped the TV series to save time™): While we're on the subject of magical girls, this is more like the Evangelion of the genre; a work that tackles some of the questions and undertones interesting to the mature audience, and presents it in a very solid, satisfying way. 8/10.
Madoka series (BD) + movie 4: 10/10
moozooh wrote:
The Wind Rises: Miyazaki one-ups himself (lol) in his latest feature.
*last
creaothceann
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creaothceann
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Junketsu no Maria (Maria the Virgin Witch) > Shirobako now*, though both are excellent *(marginally)
creaothceann
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Just do try it.
creaothceann
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Rapatap wrote:
So you are saying that the frames that make up the final TAS video are recorded as the run is created, not in a replay of the game where the input sequence is fed into the game in real-time after the fact?
No, encodes are recorded from the completed TAS movie (unless the TASer makes a screen recording of the TAS creation itself, but that's a separate topic).
Rapatap wrote:
I had watched the "TASbot" segment of AGDQ and noticed they had issues with console desync and things like that and was curious if anyone had tried using some sort of hardware based audio/video feedback with code to auto-correct things like desync
Emulators are used because they allow resetting the system to a previous state very easily; with real hardware the most you can do is pressing the Reset button (if there is one) or cut the power. So experimenting becomes very time-consuming, especially with long movies. And finally, when a desync is detected (which in itself might not be trivial), increasing the number of frames that need to be changed and tested increases that time investment geometrically. (E.g. testing 1 frame is <number of buttons> possibilities, 2 frames is <number of buttons>² possibilities etc.)
Rapatap wrote:
Also, if that is the case, is console verification even considered important then?
It's very important to make sure that the tricks don't depend on emulator bugs, which would make the run feel "artificial" (imo).
creaothceann
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Zowayix wrote:
Encode please?
creaothceann wrote:
tetris_btype_1192.avi
creaothceann
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feos wrote:
creaothceann wrote:
nanogyth wrote:
any time it detects any blinking
I think you're overestimating YT here a bit ;)
http://tasvideos.org/forum/viewtopic.php?p=396254#396254
Yes, but I don't think YT is analyzing any pixels to detect blinking - it just looks at the framerate.
creaothceann
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nanogyth wrote:
any time it detects any blinking
I think you're overestimating YT here a bit ;)
creaothceann
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Anty-Lemon wrote:
Imo other games look better with 60fps deblink as well, like SM. While arm pumping does look worse, replacing fake transparency with actual transparency when Samus is taking damage or on the elevator looks much better.
I think the right word for this would be translucency. Transparency would be when Samus is completely invisible. (Yeah I used it like that, too.) /OT
creaothceann
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Warp wrote:
Thus basically the only way of accepting a Doom TAS would be to run it on an emulator (which in practice means DOSBox)
Or bsnes!BizHawk.