Posts for creaothceann


creaothceann
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Judging by the 45° slant it looks like the target bitmap's width is source bitmap width plus/minus 1.
creaothceann
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got4n wrote:
it syncs perfectly
With what - a real PSX?
creaothceann
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Arigatō Jun-sensei.
creaothceann
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TAG wrote:
oracle
Oracle VirtualBox?
creaothceann
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Lutz, for being the oldest member of nes/tasvideos (10+ years!) still upholding his vow of silence.
creaothceann
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If the emulator renders to an offscreen bitmap that is then blitted to VRAM, it would be possible to just record that bitmap. But you'd need the source of that emulator to add that functionality.
creaothceann
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Samlaptop wrote:
My emulator doesn't open up at all.
Are you starting it from the command line?
creaothceann
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High-quality encode
  • video set from 60.0985 to 60.0fps and audio slowed down to match it
  • video encoded at 512x448, aspect ratio = 4:3 via MKV stream properties
  • video=x264 CRF16 (~2330kbps), audio=lame's "-V 0" (~220kbps)
creaothceann
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hegyak wrote:
zeromus wrote:
Just a tip, if "can't run mednafen" actually meant "wont invest a small amount of time to learn how to use mednafen" then don't ever let me find out.
What about "I have no fracking idea how to use Mednafen?"
http://mednafen.sourceforge.net/documentation/
creaothceann
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Games looked a bit better because the dithering was smoothed out by the CRT. You could run ePSXe etc. at native PSX resolution and enable FXAA in your GPU driver's settings to see if post-processing the image would look good.
creaothceann
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feos wrote:
and then apply SAR via x264
Using mkvmerge GUI is nicer imo, one doesn't need a calculator and it applies the setting only to the container :)
creaothceann
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Every game comes out of the factory with a clean SRAM (either wiped to 00/FF or with some specific values the game expects). You have to start with that. (You may start with arbitrary values if you can provide a TAS that creates these values.) Anything else is like hacking the game or using cheat codes.
creaothceann
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notaz wrote:
it's rather noticeable and I'm not sure it's worth recording
As long as it's faster and/or more interesting than unassisted speedruns it'll always be interesting for "normal" gamers. And of course as long as it's faster than other TASes it'll be interesting for the TAS crowd.
creaothceann
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If there were some sort of advanced TAS movie format that includes both savestates and all input sequences of the TAS, this wouldn't be a problem. Normal TAS movie files are like video files without keyframes. You can fast-forward, but jumping backwards requires starting over from the beginning and playing back quickly until the desired point. Adding savestates into the file would be like adding keyframes to a movie file. Jumping back is faster because the number of frames that have to be processed is reduced dramatically, at the cost of file size and some additional CPU time. Loading a savestate located earlier on the timeline and changing the input for even a single frame creates a new history. There are 2 options for handling that:
  1. This invalidates and removes all savestates located behind the changed frame, so loading them is no longer possible.
  2. This creates a new branch in a TAS recording tree, similar to how you can create branches in source code version control systems like git. Rewinding creates a savestate (the "tip" of a branch) so that recording can be resumed instantly when switching back to that branch. Jumping to another branch simply loads the "tip savestate" of that branch. And finally, jumping to an intermediary savestate (either a "branching point" savestate or a "keyframe" savestate) is also possible.
Note that there are two issues: first, both options are incompatible with "regular" savestates as they exist now (option 2 would allow importing savestates as completely new branches if they would contain the complete input history though). And second, option 2 would require some sort of graph window for selecting/renaming/exporting/etc. branches (rewinding wouldn't need a GUI though).
creaothceann
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adelikat wrote:
bnes
?
Dooty wrote:
Mine is 35 minutes long with lots of new time saving tricks, while the published run is only 34 minutes long. (The pulished run was done in Snes9x 1.43, which we know is inaccurate, but the time difference is too big.)
The SNES runs at 60.0985 fps in NTSC mode, maybe it's because of that?
creaothceann
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Why not BizHawk?
creaothceann
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For the record, the error doesn't appear in the current version of bsnes (higan v094). EDIT: Working version of the link above: https://web.archive.org/web/20100714043941/http://board.byuu.org/viewtopic.php?f=3&t=458
creaothceann
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creaothceann
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The Handy emulator
It emulates cell phones? Oh wait, nevermind.
creaothceann
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I have almost zero experience with Sega emulators, but have you tried Exodus? If it has savestates and a movie feature it might be more useful than Gens and faster than trying the movies on the console.
creaothceann
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zeromus wrote:
I see some tabs and some broken buttons with no labels.
The buttons have mouseover hints that indicate the function; I didn't want to spend the time designing icons just for a quick mockup application. The point is that a GUI not based on menus is just annoying to use. It's like the difference between Office 2003 and 2007.
creaothceann
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Is it just me or is the "menu|View|Window Size" function broken? It always resets the window size to 4x (1280x960, using a SNES game).
adelikat wrote:
So we want something like File -> Open Console -> a submenu with every platform ?
No menus (except dropdowns), they're a pain to use. Something like this is much more comfortable (just a mockup, it could be structured much differently). Note that a lot of items in the current menu structure are basically configuration checkboxes and should be moved into a window. Setting them on a new BizHawk install is tedious.
File
    Recent ROM
        Freeze
        Autoload
    Load State
        Autoload last Slot
    Movie
        Recent
            Freeze
            Autoload
        Automatically Backup Movies
        Full Movie Loadstates
        On Movie End
            Switch to Finished
            Switch to Record
            Stop
            Pause
    AVI/WAV
        Capture OSD
    Screenshot
        Capture OSD
Config
    Key Priority
        Both Hotkeys and Controllers
        Input overrides Hotkeys
        Hotkeys overrides Input
    Cores
        GB in SGB
        NES with Quicknes
        N64 Video Plugin Settings
creaothceann
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Have you tried the compatibility modes?
creaothceann
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creaothceann
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boct1584 wrote:
I can't run SNEShawk at decent speeds, so waiting on an encode.
You can easily create an encode yourself, just
  1. install a codec, e.g. Lagarith or ZMBV (included with DOSBox)
  2. start BizHawk and load the ROM
  3. set frameskipping to zero (and disable throttling if you have a fast CPU)
  4. pause emulation
  5. load the movie
  6. select the "record to AVI" menu item, select file name (on a drive with some free gigabytes) and codec
  7. unpause and wait
  8. stop AVI recording / close emulator