Posts for creaothceann


creaothceann
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I'm pretty sure you can't modify ROM, only RAM...
creaothceann
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Just do it like I described it above? No need to check anything.
creaothceann
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Scepheo wrote:
if you want to grab the first 4 bits of a number x (say, 0x7B = 0111 1011), you'd use bit.rshift(x, 4)
That's the last 4 bits of the byte though. ;)
creaothceann
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Take the lower 4 bits, subtract 1, and multiply by 15. Take the upper 4 bits, invert them, subtract 8, clamp result to unsigned 4 bits. Add this to the result above. If I'm correct then "11" will become 9 and "AA" will become 148. You could then subtract 9 if "11" is really the lowest number in all cases.
creaothceann
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Btw... http://www.romhacking.net/documents/594/ Might be helpful if they re-used the game engine?
creaothceann
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creaothceann
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kusoman wrote:
Derakon wrote:
I seem to recall hearing that all you need to do to get a Japanese SFC cart to work on a US SNES is to cut open the case a bit so that the cart physically fits into the slot. Otherwise they're identical.
you don't need to do that if you push the SFC cart in hard enough it will fit
[citation needed]
creaothceann
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Btw. you don't need a partition, just use VirtualBox. ;) (also makes it easier to backup the whole system, just in case)
creaothceann
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hegyak wrote:
zeromus wrote:
theres no option you could possibly pick that would speed up your system enough to fix that, so it's time to give up.
I have an 8-core running at 3.10 GHz per core with an NVidia GTX 660 and 16 GB DDR3 and it's STILL slow for me. Whut?
Yes, and I have a Phenom II X6 running at 3.3GHz (gfx card and RAM don't matter) and I get 43fps at the title screen. This is normal. The only thing you could try is the "Use Ring Buffer IO" checkbox in "menu|SGB|Options" when the ROM is loaded, but for me disabling that option decreased the framerate. SGB is a GB on top of a SNES. The latter is emulated by the bsnes core, which is already very taxing because of its accuracy. Then the GB is also emulated at the same accuracy level.
creaothceann
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check your're taskmanger to see how Much of your cpu is uti l i z e d
Post subject: Re: #4419: Archanfel's SNES Out of This World in 13:31.1
creaothceann
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Archanfel wrote:
Old movie was done on Snes9x 1.43 which is no longer accepted. For unknown reasons, game speed on newer 1.51 version approximately ~1.02 times slower than was in 1.43. Probably it is one of reasons why it is forbidden nowadays. Newer emulator is big disadvantage, about ~15 seconds was wasted just because more accurate emulation was used
More like, old incorrect emulation was ~15 seconds too fast.
creaothceann
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Hetfield90 wrote:
doesn't this undermine the fact that lag reduction is a significant part of optimization in tool-assisted as well as real time speed running?
Depends on what metric you want to go by. Super Metroid for example has "realtime" runs and "ingame time" runs - there's a timer that shows its time in the ending, but it pauses during door transitions, in menus and (I guess) cutscenes.
Post subject: Re: Mega Man X2 TAS Emulator
creaothceann
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Personally I'd just subtract the lag frames of the SNES9x TAS from that TAS's frame count and the same with the BiHawk TAS, then compare both. But BizHawk is more accurate anyway, so imo it should be able to replace any SNES9x movie.
Hetfield90 wrote:
Also regarding Bizhawk, whenever I try to load a savestate while making a movie in a either of the two cx4 chip games(X2/X3), all things related to the chip either become invisible or disappear entirely which even soft locks the game at one point. Is there any way to fix this?
Sounds like a bug in BizHawk.
creaothceann
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Mmmh, not really enjoyable with that sound, especially considering the nice music... :/ Maybe it'd be feasible if the official encode has that sound effect blocked with a cheat code (or something like that).
creaothceann
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What emulator and ROM did you use? I can't get the movie file to load. EDIT: Jim Power - The Lost Dimension in 3D (USA) [No-Intro set] SHA1:45FBF4429B8B4A806AF31503A0CF968CFFBA3AF1 MD5:15CFCC91489C344D82AFE791A3F17261
creaothceann
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adelikat wrote:
Accuracy core is NOT an option yet
Why not? :)
creaothceann
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Also try the game with the current version of higan.
creaothceann
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Simple: Remove Norton.
creaothceann
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Just crt_display them all to 640x480. ^_^
creaothceann
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Or maybe installing more RAM? :)
creaothceann
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Masterjun wrote:
creaothceann wrote:
This topic came up before (somewhere here, iirc).
Was it this topic?
Yes, thanks.
creaothceann
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This topic came up before (somewhere here, iirc). Personally I don't think a movie should be able to change properties of the emulated systems (unless it starts from a savestate); it should only contain input that is physically available to real players. Of course you could reset the system in a TAS though.
creaothceann
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creaothceann
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EEssentia wrote:
Then you also have to consider what happens if you screw up.
Bring out the big guns!
creaothceann
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Performance core is an older version of bsnes that has speed hacks applied to it, hence the name. It's meant for playing, not for TASing. (IMO BizHawk should just disable movie recording altogether in this mode.) It's only natural that you get desyncs.