Posts for criticaluser


Experienced Forum User, Published Author, Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
Wow! this game seems to have no limits on glitching. Yes vote Oviously.
Experienced Forum User, Published Author, Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
Even if that is faster we also have to keep in mind that the path drawn is the shortest.(air and some ground units with high movement). I've just made a list of some possible movements with that trick _ _ _ _ _ 9 _ _ _ 4 _ 8 _ _ _ 3 _ 7 _ _ _ 2 _ 6 C _ _ 1 _ 5 C: cursor Those tiles with numbers are the ones that can be improved by using the trick. (using Nitrodon's improvement) 1. (up/right) () (Up/rigth) (down) (right) (down/A) 2. (up) (right) (up) (right) (down) (right/A) 3. (up) (right) (up) (right) () (right/A) 4. (right) (up) (right) (up) (right) (up/A) 5. (right) (down) (right) (up) (right) (up) (right) (down) (right/A) 6. (right) (down) (right) (up) (right) (up) (right) () (right/A) 7. (right) (down) (right) (up) (right) (up) (right) (up) (right/A) 8. (right) (up) (right) (up) (right) (up) (right) () (right/A) 9. (right) (up) (right) (up) (right) (up) (right) (up) (right/A) (): one frame, If () It means blank EDIT: http://dehacked.2y.net/microstorage.php/info/1578772331/advancewars-newfogofwar.vbm 15 frames faster by now.
Experienced Forum User, Published Author, Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
Kirkq wrote:
Thought: How free are you to move the cursor around during wait times? Is it possible to draw messages/designs on the screen with either units or terrain without losing time? This may be particularly notable in Kanbei arrives. If it is possible to do this, you are missing out on a fairly large possible source of entertainment for this run. EDIT: You mention in the Advance Wars thread "(also it's faster, aprox 100 frames than erasing enemy units one by one) " I noticed also that if you delete the enemy HQ you win. Is this also slower? ALAKTORN seems to think he may be able to beat the training stages (also in the Advance Wars thread), so maybe judging this submission should wait until it is better gauged how optimal this run actually is. Maybe it can be improved at this point.
a lot, that because the enemy has to end it's turn to win
Experienced Forum User, Published Author, Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
There's a way to move cursor faster since It's the same in AW1 as I tested.
Experienced Forum User, Published Author, Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
That can be done even faster by using my cursor movement trick. EDIT:http://dehacked.2y.net/microstorage.php/info/1208045485/advancewars-newfogofwar%2Bcursormovtrick.vbm There is it, 128 frames faster.
Experienced Forum User, Published Author, Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
Yeah. But first, cursor movement: if you see the possible tiles that the cursor can go by pressing only once an arrow key you'll se that the four adjacent and the four diagnoals tiles are the ones, let's call It first square, second square will be the one that every tile can be reached by mashing an arrow twice. On a TAS, when you are going to the second square, if someone noticed cursor seems to warp to that tile (only If you don't change cursor's direction). In that cases you can press the last arrow input and the A key to select/move an unit (won't happen if Nell is telling you to select something). Well in a second, fourth, pair square, you can do that. third, fifth, odd square you have to wait two frames before you can press the A button. So instead of mashing (right) () (right) () (right) () () (A), It's faster by doing (right/down) () (right/down) () (right/up) () (up/A). (tell me if you don't get it) Now. I've discovered that naval forces is an special mission cause luck feature is actived on first day. So by killing the submarine you can save a couple of frames wasted on It's movement wasting less on the animation. Also, if you manipulate battleship attack to the rocket and lowering his hp to 1, it will move to the city to heal itself, so it won't attack your inf unt and you don't have to move it on that turn. Going to the glitch part. As far as I know, the only way that you can do it is by letting your enemy destroy your T-copter.
Experienced Forum User, Published Author, Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
yeah, no problem. There is something I've just recently discovered about cursor movement that could improve the run. (about 100 frames) (explanatinon later due to the lack of time to write) Also I've found a better strategy for naval forces.(also 100 frames).
Experienced Forum User, Published Author, Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
I've also tried to do it but It didn't work.
Experienced Forum User, Published Author, Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
There a little thing I forgot to mention. on field training, damage range seems to be on a fixed value so you can't manipulate luck
Experienced Forum User, Published Author, Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
Kirkq wrote:
Thought: How free are you to move the cursor around during wait times? Is it possible to draw messages/designs on the screen with either units or terrain without losing time? This may be particularly notable in Kanbei arrives. If it is possible to do this, you are missing out on a fairly large possible source of entertainment for this run.
I also thought about that, but it causes at least one or two lag frames. Maybe by drawing messages with only the cursor can be also fun.
Experienced Forum User, Published Author, Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
yeah, I only need to check it out just to be sure
Experienced Forum User, Published Author, Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
Easy. first I lost in naval forces misson by destroying the t-copter, then I went to design maps putting an infantry unit on the map and erasing it. (more faster, the order doesn't matter) in campaing mode I copied an enemy unit (army 2 in most of the cases) and then created it, by some reason if I create a unit from an "x" army the game thinks I'm playing with that army, so if I yield, the game thinks that the enemy is yielding. (also it's faster, aprox 100 frames than erasing enemy units one by one) EDIT: in "Kanbei Arrives" I could skip my turns by creating enemy units too early (before "day X" appears).
Experienced Forum User, Published Author, Former player
Joined: 11/6/2010
Posts: 88
Location: Argentina
I 've actually TASed the normal campaign using the glitch mentioned before http://dehacked.2y.net/microstorage.php/info/400965425/criticaluserAdvanceWarsglitched14%2743%27%27.vbm frames:52955 Length:00:14:43 Re-record count:9946 If there's any mistake please let me know. rom used:0095 - Advance Wars (U) (v1.0).gba