Posts for cythelol

Experienced Forum User
Joined: 5/29/2010
Posts: 18
Here's my thought: "This TAS achieves a perfect game with X hours to spare" sounds more impressive than 'this TAS achieves a perfect game as well as getting X more of Y, Z and Q to spend the rest of the hours'
Perfect Game with X hours to spare is alot more fun to watch I think, the other ones include way too much grinding which is really annoying to watch I think.
Experienced Forum User
Joined: 5/29/2010
Posts: 18
seriously, never ever heard of that warp glitch before.
Experienced Forum User
Joined: 5/29/2010
Posts: 18
I still think the only feasible way to make this run (from the standpoint of the person running it) is to get the foundation for a 100% file. Grab anything that you can't get later on and just rush to the end. Grab Excalibur 2 and beat the final boss.
That's probably the best way to do it and I also like the "starter tas" idea somehow.
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Joined: 5/29/2010
Posts: 18
Afaik cut scene skipping isn't working on pcsx rr, we have to take them with us.
Experienced Forum User
Joined: 5/29/2010
Posts: 18
How about actually trying to finish EXIIPG on PAL version. I heard it's impossible but not for TASers.
Well, let's say it like this (taking Atomos199's guide as example) If you need 11h 30m for an run on the NTSC Version you will need about 13h 48m on the PAL Version. Atomos199's guide is really good and optimized and aims for 11h 30m and for sure it can be done quicker, especially when TASing the game but I don't think we can finish a perfect game in 10hours (which is 12 hours on the pal version) to get excalibur II (without using cheats). I really like the idea of finishing it on PAL but it seems impossible without finding some good glitches to save a lot of time and not resetting the timer. You can look up the explanation why PAL is slower in Atomos199's guide in section Q03. I posted the link in this thread already.
Experienced Forum User
Joined: 5/29/2010
Posts: 18
let's say I record something using no sound plugin to avoid the problems I just had, can I still replay it using sound plugins without getting desyncs or.. well what I said the post before? /edit forgot to say thanks^^ wow this really works :O saved my day man
Experienced Forum User
Joined: 5/29/2010
Posts: 18
so I was testing stuff once again and I run into a possibly huge problem... I played until the 1st fight, tried stuff, and just decided to record me messing around in order to find out if everything plays back correctly since I had major desync problems the last times. No desync but when playing it back the first time (regular speed, no fast forward, no slowing down, same plug-ins, nothing new, I didn't even restarted pcsx) the game gave me completely different ATB Bars messing everything up big time. Stoped the movie, played it back again, same ATB Bars, no idea WHY they changed but they did. After that I tried restating pcsx to see if that could maybe fix the problem. Again completely different to the two ATB Bars before... Tried playing it back having Read Only checked and unchecked and now I'm stuck with the third ATB Bars I got. So I recorded having ATB A I played it back and got ATB B I restarted PCSX and got ATB C What the...? Anyone else had this problem?
Experienced Forum User
Joined: 5/29/2010
Posts: 18
a 100% completion could take really really long, people will get bored fast, but they have to watch it in parts anyway, no one will sit true a TAS over 12hours straight. That's why I say F' that, make it as long as it has to be, put everything into it that's needed. Recording this run will take loooooooooooooong anyway. (But I still think getting every card is enough, we don't have to lvl them up, the characters stay lvl 1 for the whole game too so no need in leveling anything anyway (expect for poor zidane who has to absorb xp) That's how I think a "perfect" game could look like, but everybody will have his own opinion on that, the player should decide. And it looks like I won't be a playing part because I'm stuck with the first fight trying to steal mage masher, for hours... I suck at luck manipulation.
Experienced Forum User
Joined: 5/29/2010
Posts: 18
we can stick to atomos199's guide for most of the time when It comes to route planning. (If you don't know that guide by now, http://www.gamefaqs.com/ps/197338-final-fantasy-ix/faqs/41181). I think his definition of a perfect game is pretty good. Having Zidane absorb Tantarian's and Abadon's EXP for having the most possible Perfect Characters. Getting all missable items (1 for each character to equip and 1 for the inventory) Getting all unique items and of course opening all missable chests. etc., you can find everything in that guide, he put 5 years of work in it, I think that's the best route we can use (maybe some TAS improvements here and there). So there's one thing stopping us from a (real) perfect game, forced xp from Tantarian and Abadon. You can read everything about that in section D of Atomos199's guide.
Experienced Forum User
Joined: 5/29/2010
Posts: 18
A perfect run would include the Ultima Weapon and that one takes f'n long when it's not possible to "control" the items you get in the chocobo game (no idea if that works, not that much into tasing). Would you need to get all cards for a perfect game? As far as I know the optional quests are pretty linear to the story of the game so you can do most of them while completing the story, at least it seemed like that when I played trough it the last time trying to do everything using a guide. Anyway I would so watch that run, also I would try to help as much as I can. /edit just remembered, there was a cut scene when entering the Iifa tree which caused the emulator to stop, or more like stopping the graphics, it wasn't a plug-in related problem, you actually had to save the game in front of the cut scene and play past that scene without using save states because they caused the emulator to stop playing correctly. I was using ePSXe I think.
Experienced Forum User
Joined: 5/29/2010
Posts: 18
mempak issue... so I just finished my 1player route planing run and it seems like the game won't recognize my Mempak when using N-Rages Direct Input 8 V2 1.whatever. Well, as long as I play without recording the game recognizes it, but as soon as I start recording it says the Mempak is damaged. TAS Input Plugin seems to have some problems too. Anyone any idea what to do? Because at the end of the Staff it shows my passes (still 2 missing before I should enter the last castle) but then stops. Is that because I didn't used a mempak for that test run from the beginning? (Already tested to plug it in later, but it won't let me save). Side-note: I really doubt a 2player run will be faster due to missing shortcuts (Edo Castle as an example) but it would be far more entertaining (and after finishing the last castle activating 3 and 4, I do think about doing that for the final run). The starblock glitch seems to work as 1player too, I had Goemon glitching into some blocks at one of those sky levels but I didn't managed to get that to work a 2nd time.
Experienced Forum User
Joined: 5/29/2010
Posts: 18
nice glitch, but I doubt that we can skip the chainpipe http://img202.imageshack.us/img202/2920/starblocksnarutoroad.png there's already a starblock missing so we can't just jump it. also the chainpipe would be a part of a 100% game. anyway I f'd up my movie file, starting a two player game now.
Experienced Forum User
Joined: 5/29/2010
Posts: 18
yeah I noticed that using projectiles is faster and getting damaged in the air is a huge help, big shortcut in the edo castle. so far I'm running in 1 player mode, I'm using a PS3 controller to play so I have no idea how to 2 player without breaking my hands several times a day. Anyway here's my wip so far http://dehacked.2y.net/microstorage.php/info/1014719576/Goemon%27s%20Great%20Adventure%20EU.m64 I think for the first levels Goemon is the fastest character, mainly because of his double jump ability which can save much time. btw (using the same plug-ins) US Version: http://img176.imageshack.us/img176/7189/romusa.png EU Version: http://img689.imageshack.us/img689/8054/eurrom.png Don't know why the water levels bug in the US version. It also only works with Jabo's Direct3D8 1.6. /edit don't take the first impact fight serious^^
Experienced Forum User
Joined: 5/29/2010
Posts: 18
nope, you're thinking of the wrong game :D as far as I know only all passes are needed for a 100% run of this game, please correct me if I'm wrong^^
Experienced Forum User
Joined: 5/29/2010
Posts: 18
man, that sucks :/ Had such a nice first lvl. Anyway thanks for your reply.
Post subject: Mupen playback issues
Experienced Forum User
Joined: 5/29/2010
Posts: 18
Sup, I just recorded some stuff, stopped the recording and started the playback. For the first seconds everything works fine but after a short time the playback jumps into enemies and stuff. Is there a way to "fix" this or is the playback file "broken" or something like that? Video of what's going on anyone in here who knows what's going on? If you like I can also upload the m64 file.
Experienced Forum User
Joined: 5/29/2010
Posts: 18
I just tested how to TAS in general so this was a test for me to re-record, resume recording and all that stuff, nothing serious. I didn't tried to jump those green pipe things perfectly and I found out a bit later in that level how all that frame advanced stuff works so those can be done a lot faster I think, I didn't put much time into re-recording them. No idea how long the run would be, I just started to plan the route a bit and I'm still working on the plug-ins. And in overall I only finished the game once when I was a lot younger.
Post subject: Goemons Great Adventure
Experienced Forum User
Joined: 5/29/2010
Posts: 18
Sup, I got bored yesterday and started to think about learning how to TAS. Actually it's way easier than I expected it to be (thx to risingtempest's short tutorial on youtube). Now I decided to do a TAS of Goemons Great Adventure aka. Mystical Ninja Starring Goemon 2 (I think thats the European name). I did a short Testrun of the 1st level and I think it's worth a try. Testrun on YouTube I would try to do something like a 100% run (all passes I guess) without taking dmg (trying to throw in as much entertaining stuff as possible etc.) What do you guys think? Worth a try? Would you watch it? and is this game even fully playable in Mupen64? As far as I know the only bug that emulators had with the game was some texture problem in the underwater levels, but in the preview (when not pressing anything in the menu) it shows an underwater level for a short time and that looked pretty normal. ps: non-native english speaker /edit I know I messed with the brightness somehow^^