Posts for dansalvato


Experienced Forum User
Joined: 9/13/2014
Posts: 7
Location: United States
Hey, check this out: http://puu.sh/hQvXi/26a3b9139b.webm There's definitely no way it's useful in any way, but I thought you might be interested in monitoring Yoshi's movement-related memory addresses while this occurs, to see what's going on with his position and velocity. It would be funny if you could wait long enough for Yoshi's position to underflow.
Experienced Forum User
Joined: 9/13/2014
Posts: 7
Location: United States
Thanks a lot for the answer. So I was basically correct in assuming that gravity acceleration is not being applied for one frame every time you tongue. I have another question. I saw your Youtube video demonstration the egg throw glitch where Yoshi gets stuck in the egg throw state. Is that something that you can consistently pull off, or did it only happen in this one instance? Are there any special environmental requirements to pull it off, like a special platform to land on? Also, what is the setup required? I assume it's frame perfect. edit: To add, was it in US or JP version?
Experienced Forum User
Joined: 9/13/2014
Posts: 7
Location: United States
I was wondering if you look into specifically what happens to Yoshi's physics when you tongue jump. For instance, can you compare the change in Yoshi's velocity on one frame in the event that you use tongue vs. in the event that you don't use tongue? My theory is that the game doesn't apply gravity acceleration to Yoshi on the frame that he changes states, but I'd like to verify this for the sake of being able to explain why the trick works when I run the game.
Experienced Forum User
Joined: 9/13/2014
Posts: 7
Location: United States
Regarding the spring, you can use your tongue right when you hit the spring, even if you ground pound. You won't lose time since you have to wait for the spring to recoil anyway. Something I forgot to mention: It's also worth noting a glitch regarding ground pound melons. If the ground pound hotspot is off-screen, then you can trigger it at any given Y position, as long as you're lined up on the X. Here's an example: http://youtu.be/UJGrqyhSEM4?t=3m51s The melon trigger is off-screen above my head, but you can hear my ground pound trigger it anyway. I've only found use for this in a couple points in the game, but you might find more.
Experienced Forum User
Joined: 9/13/2014
Posts: 7
Location: United States
Hey, sorry for not answering your previous questions more quickly. I wish I had a good answer for my inputs, but I just "feel it out" and don't know any sort of frame data. To gain height on my normal (non-high) flutter, I hold A until approximately the peak of the flutter, then let go of A and hold it again extremely quickly. You might need to wait 2 frames to hold A again rather than 1 frame, but that should be easy to test. I imagine if you go frame by frame and keep an eye on the Y coordinate, you can figure out the best frame of the flutter on which to let go and re-press. To gain height on high flutter, I tap B at the peak of the flutter. You could possibly gain a little more height by mashing B a few times rather than tapping it. Same goes for egg jumps, I more or less feel it out. My theory is that you will gain the most height initiating charge and/or throw on the frame during which Yoshi's Y velocity is greatest, but again, you can probably test it by charging the egg on different frames and seeing which one brings Yoshi the highest. Some potential improvements: In 3-2, your flutter after melon 24 can be done much faster by gaining height using normal flutters instead of high flutters. See here: http://youtu.be/YLDAN0cBNAw?t=1m50s (Note that I use two flutters and then a high flutter, but it's possible with just one flutter and then a high flutter. Also, throwing the egg might save time over cancelling the charge, but I cancel the charge to collect additional eggs.) edit to above: See the bottom of this post for the fastest method I devised. Also in 3-2, when jumping down to get melon 3, you can ground pound onto the spring, and the spring behavior will cause the ground pound lag to be cancelled, so that might save some time over a normal jump/fall. If you can find a place to get an extra egg, you can snipe Power Heart #2 with the egg instead of using your body, which would allow you to avoid slowing down on the leaf. Hope this helps, keep up the amazing work. --- edit: New content and a couple additional things that might help. I messed with the spiked ball skip, and this was the fastest method for me: https://www.youtube.com/watch?v=-c4oTepgdZY Another neat trick if you don't already know it. If you need to change direction mid-air, then you can flutter for one frame and hit the opposite direction on the stick, which is faster than waiting for Yoshi to slow down and then accelerate into the other direction. Video: https://www.youtube.com/watch?v=_mORHj-Yl3o Off the top of my head, white Yoshi could probably save time on: 1-1, 2-2, 3-1, 3-3, 3-4, 4-3, 5-4.
Experienced Forum User
Joined: 9/13/2014
Posts: 7
Location: United States
Love it! Congrats on the progress. My opinion on the secret Yoshis is that they're not worth the time loss, since they don't add much "entertainment value" aside from simply being unique colors. There are a couple levels which may offer a time save when using the special Yoshis, because their flutter speed while Super Happy is much faster. In those cases, you could bust them out and use them to actually save time.
Experienced Forum User
Joined: 9/13/2014
Posts: 7
Location: United States
Hello Bobmario, my name is Dan Salvato, the melons speedrunner that Patashu has mentioned. I'm really excited that you're doing this TAS! I'm sure you found the old 100% TAS that was never completed, but just in case you haven't, here it is: https://www.youtube.com/watch?v=i5zA5TP1nAM edit: Noticed the creator of this TAS posted in this thread, sorry for being a bad reader, lol. You'll notice at 1:03 that he manages to dustless melon #19, whereas in your 1-1, Yoshi suffers from the ground pound endlag. It might be pixel-perfect to pull it off like he did (no flip and no lag), so it could be worth messing with the leading jump to see if you can replicate it. I'm happy to help out in any way that I can and I look forward to your progress. :)