Posts for darckness

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Joined: 10/5/2006
Posts: 17
How goes the next segment?
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Joined: 10/5/2006
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Saturn wrote:
Thanks darkness! Glad you like the run. Regarding my progress, it's very slow because of what Omni said, and also because I just don't have enough freetime to work on it as much as I did before. I'm halfway done with WIP5 though, so I hope to get it ready this year at least. Sorry that I can't make it faster.
To be honest, I'd really just prefer that you work on keeping the same level of awesomeness throughout the entire run. I'd rather wait a bit longer and get an entire run of this quality than make you feel rushed :)
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Hey it's been a while since I've checked back here (probably since my last post which I'd be surprised if you remember) but I just wanted to say that your WIP segments are incredible. I really didn't anticipate that my unmorph/remorph bomb trick would be usable anywhere but at the speed booster. Man was I wrong! You look like you're flying through all the rooms with the speed spring ball combo! Anyway, I really hope you finish the run at some point, because the first four segments are currently my favorite TAS to watch :) PS. Super Metroid Impossible was fun as hell!
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moozooh, you are truly a madman. Even so, I'm cheering you on.
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I think this may become the best speed run ever made.
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Drewseph wrote:
http://drewseph.zophar.net/Early_Hi-jump_Attempt.smv.zip
Hahaha Oh man, this is going to be spectacular.
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That's ridiculous stuff Saturn...I never imagined my little trick would actually be useful outside that room! Just makes me anticipate the new stuff even more.
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Saturn wrote:
...
Yeah, don't worry about it. I was pretty surprised myself after I pulled it off the first time. Initially I'd just planned to play around with bomb jumping because I was bored. Maybe if I'm lucky I'll be able to find another shortcut after watching the next run.
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Glad you managed to pull it off; looks about 100x better in your video than when I do it ;) Can't wait to see your next run!
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I still don't have an smv (apparently my version of snes9x hates me?), but I managed to replicate the feat today. Additionally, I found a save state from the first time I tried and succeeded. If you load them in order, you can see how I do it, although I must apologize for not having states of every bomb; my method of doing this involves using two save states and alternating between them after each bomb so that I don't have to start over from the beginning. As a result, only the last two are left. I should mention that there was something I was forgetting in my previous descriptions. You guys were right; the bomb counter timing prevents you from hitting the final two bombs unless you cheat a little. After the second-to-last bomb (metroid3.005 below), you lay the final bomb ALMOST at the top of the jump, but not quite. tricky part The instant that you lay it, you have to uncurl from the morph ball, then curl back up. This buys you a couple frames of being motionless in midair so that you can catch the second-to-last and last bombs. You must use this technique to "get it" for all of the following save states: http://darctek.ath.cx:8003/metroid3.003 (original attempt; lay two bombs, each at the instant that the bomb counter refills) jigsaw style: lay bombs to "connect" the save states http://darctek.ath.cx:8003/metroid3.004 (just out of the lava) http://darctek.ath.cx:8003/metroid3.005 (completely out of the lava) http://darctek.ath.cx:8003/metroid3.006 (hold right to bounce onto the ledge) For each one of these, you should be laying bombs as soon as the counter refills. If you have trouble playing connect the dots let me know and I'll try to get a couple more states up. This clearly shows your positioning from two different spots and timings at the top of the lava, both of which are feasible and tested by me over the past twenty minutes.
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What reason would I have for lying? If I were lying, the only thing it would do is slow down the creation of more speed runs for this game. How does that benefit me? Regardless of whether I could have changed the gravity or something of that nature, I didn't. I'll still try to get an smv up, but if you're serious about getting a near-perfect run of this game, you'll keep trying to get it yourselves.
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Right now I have a save state of me standing on the left side of the grapple room with the speed booster and nothing past that except a missile tank from the room above. I got a few minutes to fiddle around in the room again, and I discovered that it seems to be considerably harder to do now than when I did it the first time. If I had frame advance working on my emulator I could play with it much more easily, but alas, I must settle for merely slowing the frames down. http://darctek.ath.cx:8003/metroid3.000 That's proof that I've done it. If I can get an smv of the ibj I'll link it on here, but you've got just as much chance of doing it correctly as I do. Mostly it depends on how you get hit by the fireballs so that you can bounce correctly off it. This, in turn, can be determined by where the bomb catches samus when she's in morph ball state. If you're coming up to it too quickly, you can lay the bomb to explode on the top of the morph ball so that you'll fall a little bit more and avoid it (if that makes any sense?). Ideally, you want the fireball to boost you so that you can lay a bomb at the very top of the lava without needing another bomb to boost you up first, but I think the timing on this must be very precise, which is why I can't seem to get it without single frame advance; I must have gotten lucky when I did it previously.
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I'll try to make a video of how it's done, but I won't have any free time for several days. It took me several minutes to actually get it, and I had to slow down the framerate a bit in order to do so, but it's way better than sitting through the IBJ maze. I'd wager that if you played around with bomb jumping for a few minutes you could get it down pretty easily. It should look just like how you did it in your run, but when you get to the top of the lava you should pop out really quickly and then fall right back to a bomb that's in the same position as the one that initially blew you out of the lava.
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Drewseph wrote:
-You CANNOT get speedbooster after killing crocomire unless you get the grapple beam. if you want it early, you NEED an early powerbomb, since after the ibj to the overflowing grapple pit, you will need to bomb a blockade after the ibj
Not true. I actually did it earlier this afternoon (killed crocomire and then got speed booster without grappling beam). It was difficult to compensate for the physics change coming out of the lowered lava, but manageable. You just have to pretend that the place where you lay the bomb that puts you out of the lava is like another starting point (ie you lay two bombs in approximately the same place). Also, your run was probably the most impressive piece of work that I've seen since I first played Redesign, which has been the best game I've played all year. Kudos!
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Assuming that the correct emulator is snes9x, and the correct version of that emulator is anything from 1.43 to 1.50, both linux and windows versions, yes, I have tried the correct emulator. EDIT: Nevermind, I got it working. Sound settings were causing massive desync.
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Like I said, I've tried with several different versions (of both the SM rom and the Redesign patch) and it doesn't work for me.
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Joined: 10/5/2006
Posts: 17
Can someone convert Saturn's run to an avi? I've tried watching it with several different versions of the game and none of them work.