Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
You could kill the game process by force powering off your computer. In this way, this is no different than pressing the reset button on your console.
Do you consider console speedruns that abuse resetting the console as extreme?
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
It's more of a team effort. Her original rainboom is the reason the girls meet each other, and it seems only them are able to save Equestria.
But, she did become really badass on all these alternative presents.
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
A VPN, with your computer configured to forward all your traffic to the VPN connection solves your problem perfectly.
As for something simpler to configure, you can open a SOCKS v5 tunnel using SSH. Both the OpenSSH client (-D) and Putty (Dynamic tunnel) supports this.
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
Considering the lack of actual HTTPS content, I tried to figure out why I was redirected to this page, and it's a mix of me accessing my RSS agregator via HTTPS, and the TASVideos RSS feed with an odd link.
If you check the source for http://tasvideos.org/publications.rss (in my case it was http://tasvideos.org/combined.rss) and check any description that has links, the a tag appears as this:
<a href="//tasvideos.org/GameResources/SNES/MegaManX.html">Mega Man X Tricks</a>
It's pointing to "//tasvideos.org", which Firefox seems to complete to the currently used protocol, that in my case happened to be HTTPS.
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
(MOD EDIT: Posts from various topics have been merged together, to make information easier to find. -Mothrayas)
When trying to open an HTTPS page on tasvideos, my Firefox (Dev Edition, so roughly v43) is giving a sec_error_cert_signature_algorithm_disabled error on the certificate.
Checking the certificate itself, it uses 'sha512WithRSAEncryption' so there's a possibility it's a Firefox issue, but I'll err on the caution side.
(Oh, and the certificate is valid until 'Oct 12 22:09:51 2015 GMT'. That's tomorrow.)
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
Zeromus understood what I meant by my last post, but considering what you just wrote I'll try to explain it again.
In my suggested workflow, you write your whole logic in lua. That's convenient, because BizHawk already supports this, and expanding the exported functions, if you happen to need more, wont be disruptive to the rest of the emulator.
Now for the core functions of your project that will do the heavy lifting, those 'createNetworks' and 'evaluateNetworks', we can do the following:
* Create a C/C++ file that defines this function:
Language: c
extern "C" __declspec(dllexport) int luaopen_NEAT(lua_State *L);
* Compile such file to a NEAT.dll
* Place the DLL next the the BizHawk.exe
* Add the following to your lua script:
Language: lua
local NEAT = require("NEAT")
local myNetwork = NEAT.createNetworks(params)
All that is left is implementing the createNetworks and evaluateNetworks, and deciding how it will pass variables around. If your params and return values are simple strings/numbers it's perfect. Simple tables are OK as well, as long as you just fetch values immediately. If there's callbacks, things get nasty. Especially if there's multi-threading.
For information on how to implement the C wrapper functions:
ManualLua Reference
Example of how the luaopen_NEAT could be written: http://pastebin.com/pGeSwZVC
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
I never knew hew, but I observed her progress from being completely unexperienced to being a very active Dolphin developer.
Goodbye Rachel, we will certainly miss you.
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
Personally, I prefer Doctors Without Borders to PCF because it's a more international organization.
On the other hand, you should only go if you actually personally want to go. Don't feel forced to go.
For what to show if you do go, 'Speed TASing' feels weak to me.
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
With a combination of 'media.mediasource.enabled' set to true, and optionally setting 'media.mediasource.ignore_codecs' to true and using a nightly build, you can have 60 fps with firefox too :)
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
All these mobile platforms have officially supported emulators, usually used by developers so they don't have to always test using a device. Windows Phone in particular can even emulate accelerometer and multitouch with something similar to a TAS Input :)
Obviously none of then have tas tools or are open source (maybe the android one is), but it's not really impossible to run these using hourglass?
Additionally, a plausible way to run android games on a PC is to use virtual box (or similar) with the x86 android os.