Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
FF13.0.1 with Windows 7 SP1 x64, player doesn't load. Clicking the link and watching it on the site itself works.
After using Firebug, I check that the HTTP request to https://baidu.tasvideos.org/video.php didn't finish.
Opening that link in a new tab resulted in a "Connection not safe" error. Checking the reason, it's listed that your certificate is not homologated by a known authority.
PS: My Windows is recent installation (about 6 months) but it completely updated.
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
Does the game require you to have a Triforce Chart and then translate it in order to get the triforce piece, or can you just pick it out of the sea with the power of TAS tools?
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
Does this brings different strategies to the table or is it just going to prolong battles, with you avoiding damage perfectly?
If it's the second, you're likely to get bad feedback for going Hard mode.
If there's some tricks that requires you to be able to skip cutscenes, then I think it should be acceptable for you to use a game save on a normal mode playthrough. Better ask around to be sure though.
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
I'd like to say thanks to everyone involved in the server change. These things aren't exactly simple, but this one improved the site a lot. Lot quicker page loads and no more Error 500 :)
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
I finally took my time to watch this fully.
This is really different enough from a 100% and surprised me on many parts. Very fun and entertaining.
Also, there's graphical issues everywhere. From every boss battle, to the credits and some other places.
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
You gotta love it when you get your ass kicked in the "introduction" then.
The game flow is amazing. Your level goes up accordingly as you progress through the game, and each level brings something new to the table, either skills (up to lv30) or runes.
If you think runes are boring and worthless, you'll be surprised how often a rune takes a boring skill and changes something about it and makes it your new-favorite.
I like the crafting system. While it's mostly gamble with another name, you've got a bit more of control on the outcome (the only random part is the afixes. Item type, quality, armor are fixed) and it does frequently throw some good items out.
Heck, I even found an upgrade for my ring in a merchant...
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
A single huge commit that changes lots of files, with message "test", commiter "unknown" and in a fork called "otu0001-desync-fix" with description "TAS" manages to mostly fix wiimote recording stability.
Seems legit.
(Not that I don't believe it, but it's just too... mysterious haha)
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
I watched this when SS upload it to his YouTube channel, and I found it funny. Extreme and Kayak shouldn't be on the same sentence, yet here we are. This deserves at least being on Concept Demos.
Also, I remember being a discussion about the extra-range on the N64 controller about some other run. I don't remember which one, was it Goldeneye? Anyway, this is the same as u+d/l+r.
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
Just to be safe, have you watched Paraxade's run? I'm not up to the TP speedrunning, but since the earlier parts are really old there's some chance new route's been found.
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
Netplay isn't in, but 4player local multiplayer is... :D
This uses love2d, which in turn uses at least SDL. Not sure if there's any OpenGL behind it. Hope it runs in Hourglass :)
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
The GBA Link in Dolphin, but not with WW. I tested it with Four Sword Adventures and I was able to get ingame the emulators to sync and get ingame, but it was too slow to do anything.
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
This run is amazing. Every part has something interesting. I like how link does forwardflips in dodongo's cavern for example.
The run being in the J run is actually fun. I don't need to be able to read to know what is being talked about in each cutscene, nor is this actually relevant. I even had fun trying to read whatever my poor Japanese knowledge lets me.
(oh yeah, obvious yes vote)
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
What if you TAS the rom included in either the GC or VC releases? When playing that ROM in the original console it doesn't have the B Stick bug... :P
The only thing I can comment on the route is: where do you get the fish to use the Bottle Switch Trick?
I'm more impressed about the implications of this trick for the 3DS version than here. The 3DS has two exclusive tricks that allows you to warp to the credits before ever becoming adult. That's just plain awesome.
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
MrGrunz wrote:
we also figured out, that doing the CS skip in dodongo's cavern warps to gerudo's training, a possible faster route to the spirit temple.
One downside, though. I have tested this on Mupen and the normal cutscene skips work nicely. When you do a cutscene skip, that is linked to a wrong warp (fire temple, deku tree, dodongo's cavern) the game froze for me. This applies to fire temple and dodongo's cavern. deku tree worked nicely, though.
MUST FIX MUPEN.
I know that these cutscene skips can be done on console, but people are testing then all on consoles too? These OOT console players never cease to amuse me.
(or does it simply work on another emulator?)
I don't seeing the Deku Tree cutscene skip as a viable option, considering you have to have bombs and a bottle, which means Link would have already left the forest in the first place and got to Dodongo Caverns. Unless we can use Chus instead or do bottle adventure, but if we did BA/RBA we would have to collect a bottle, which means we left the forest already as well.
But some of the others look promising. Warping to Forest Temple from Fire Temple and Shadow Temple...interesting
Considering a MST run does Deku Tree much after leaving the forest, it's at least useful to skip the cutscene.
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
Our Wii emulation is so much better than our N64 emulation, that emulating a Wii to run a N64 emulator is better than running the native N64 emulator. That's sad...
Now, I tried running it here. On my laptop (a 2.3ghz i5-2410M with a GeForce 540M) it run really fine: 30 fps, though it seems this is the target fps for the game. (I did use one of these optimized builds though)
However, I had no audio (I'm using HLE, maybe LLE solves this issue. However, I only have the necessary files from my wii on my desktop) and when I got ingame I couldn't move the camera.
No graphic issues as far I could notice though.
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
rog wrote:
Interestingly, the perfect dump compresses to 1.12 gb, whereas the other was 335 mb.
That happens because the actual game content is around 335 MB. The rest of the disk is filled with random data which compresses poorly. GC ISO releases were "scrubbed", ie: this filler data was replaced with some blank data in order to be better compressed.
The did you did yourself obviously has no such a thing, so it compresses much less.