Posts for darkszero


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darkszero
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Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
At least the green stars can be collected real quickly. My fastest time for a green star was 15 seconds. And many at 30 seconds. These green stars feels like they took the game after they finished and added 120 stars randomly through the levels. It's nice but could be much, much better. Sometimes I fell that Luigi is faster than Mario, but I can't confirm that. Tests are needed. There are some really hard stars in galaxy 2 (timed kill then all comet stars, I'm looking at you. Also at a double time in world S, can't remember the name), but the game does help you a lot with 1-UPs everywhere and lots of save points. However, I'm glad there isn't a "100 Purple Coins" star in every galaxy, like SMG1.
darkszero
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Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
TRT wrote:
Unless there is a shortcut that Luigi can do that Mario cannot do that makes up for the time lost by switching brothers before and after a level, I do not think Luigi would be in a speedrun of this game, unfortunately.
In the video I posted earlier, there's one shortcut that's luigi only. There may be more, given that luigi jumps further and the nature of the game. Route planning for 100% is going to be interesting. There are 7 worlds (1 to 6 and S), galaxies that need to be unlocked using star bits, Comet Coins you need to pick in order for the comets to appear. Almost all galaxies has a comet star (meaning that a comet has to appear in that galaxy in order to be able to get it), some galaxies has stars that activate after a while (you receive a mail telling you). World S also has "requires X stars to pass this" between each galaxy, with the last one requiring 110 stars, so it'll need to be done last. After you get 120 stars, you need to beat world 6 bowser again before you can start to get the next 120 stars. It seems you unlock the "Grandmaster" galaxy, with more 2 stars in it. A all-stars speed run is certainly going to be veeery long.
darkszero
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Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
An all-star run of this game is going to be long considering there are 240 total stars, and it requires you to watch the credits twice. I just finished getting 120 stars. I can say that an all-star run will need a lot of route planning/optimization on the world map, mainly with comet stars. Another issue is star bits: I think you need a total of more than 30k star bits. The extra galaxy, which is unlocked after you beat the third bowser, requires 110 stars and 15k star bits to unlock the last galaxy. I found this interesting video with shortcuts/tricks. (sorry about spoiler tags, dunno if anyone here cares about spoilers)
darkszero
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Experienced Forum User
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
MMX5 is impressive that it's incredibly short and boss refights aren't boring, but this one has different strategies for each boss, using many different abilities. It's a nice break of the SDC fest.
darkszero
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Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
GreenaLink wrote:
And the second ship part you need to buy that requires a proper word spoken into the mic.
Would it be the hook/something for the ship? The NPC himself tells you that you didn't need to shout the item name.
darkszero
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Experienced Forum User
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
An interestering TAS could be: Starts directly from Hard or Insane and achieves the MINIMUM possible score in each song, while still doing a perfect run and finishing the song. (ie: no misses) That is, if it's possible to do such a thing (the game has a cruel drain rate on insane for example)
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