First of all, thanks to the author for making both those glitchy TASes! I did not maybe enjoyed all the parts (after all, it is somewhat hard to understand what is even going on), but both TASes show what the game is capable of doing without crashing and have a lot of fun and entertaining moments.
However, I absolutely did not enjoy the decision to obsolete previous TAS with this one. Honestly, I would rather obsolete glitchfest TAS with this one rather than previous ACE. Or better - make a new branch.
Here are the TASes I am going to talk about:
ACE glitchfest (this submission) -
[6035] SNES Super Mario World "arbitrary code execution, glitchfest" by IgorOliveira666 in 42:49.44
Non-ACE glitchfest -
[4685] SNES Super Mario World "glitchfest" by IgorOliveira666 in 2:54:33.62
Minigames ACE (obsoleted movie) -
[2513] SNES Super Mario World "arbitrary code execution" by Masterjun in 02:25.19
All 3 TASes attain different goals:
-non-ACE glitchfest TAS demonstrates how crazy SMW looks and plays when things get weird by, well, glitching it. It shows "normal" gameplay that can be attained without making the game execute arbitrary code.
-this TAS demonstrates even more glitches that are mostly attained by changing powerup-box contents and active powerup as well as sprites in 2 slots; these glitches cannot be shown without ACE but the run itself is still a valid gameplay. This makes it pretty valuable since with only such a small addition the range of glitches increases significally.
-masterjun's ACE TAS removes normal gameplay and instead codes two minigames. These minigames, however, use (or seem to be using) elements from normal game. Namely, platforms (for pong) and moving block line (for snake). This make the run very entertaining despite not exactly being SMW anymore.
Now, visually both glitchy TASes look quite similar - in that you can hardly undestand what is going on in there, though deep knowledge of the game may help that. Masterjun's TAS, however, is both competely different and everything that happens on screen is absolutely clear to most viewers (well, except if you never played/seen/heard of snake and pong) and is significally different to two other TASes.
As far as I understand current site goals, we can have branches with arbitrary goals for as long as they provide different enough content, in addition to standard branches. The opposite also seems to be true: arbitrary TASes that are similar to each other should obsolete each other.
Glitchfest TAS has an arbitrary goal to showcase as many glitches as possible without breaking the game. It looks like no other TASes look.
This TAS, being ACE, has a goal of reaching control over the game by executing arbitrary code. However, it is similar to glitchfest. In fact, the TAS looks like it did not achieve total control over the game, merely coding a few buttons processing to change 4 variables.
Masterjun's TAS, however, achieves a total control over the game. It shows something radically different, not only in comparison to other TASes, but even to the game itself! In my opinion, it is technically supreme to current ACE. Of entertaining, it was no worse either - sure, current TAS is longer but the "Wow!!!" that Masterjun's TAS produces beats it for me.
Therefore, I would offer two possibilites here:
1) Obsolete "glitchfest" TAS with this submission. However, current glitchfest TAS showcases colossal amount of glitches without ACE so its value is too high to be obsoleted by an ACE version.
2) Do not obsolete anything and create a new branch.