Posts for dartht33bagger


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Post subject: Glide 64 naplam crashes
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
I am having problems with the glide 64 naplam plugin. My computer has a nvidia geforce FX 5500 in it and whenever I try to use glide 64 naplam as my video plugin it crashes both project 64 and mupen. Rice's video 6.1.4 works fine on my computer but glide will not. I have installed the wrapper for it an configured it. The computer I play on at school runs glide fine. I believe the video card is a ATI raidon 9600. Is there any reason why it causes mine to crash at home?
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
Nevermind then, sorry for bringing this up.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
andrewg wrote:
It's an autoscroller. I don't usually consider those good candidates, though Gradius was pretty good, so what do I know? ;)
Yes that was one big thing I found with it. Other than that it's fairly good though.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
Did you ever get anywhere with this run?
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
I found this game today and it was pretty fun really. If it seems like a good game for TASing I'll look to see if I can get a run together...
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
I liked the run a lot, good job. The constant jumping was kind of annoying but other than that a good solid run.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
Did you happen to change the driver or something then restarted and it loaded the new driver?
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
Try using Jabo's plugin, it works great for me.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
Is this project ongoing?
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
As of right now this site does not support PSX games, but I'm sure it will once more people create runs. Games looking to be TASed for this site should be played using the US version of the game unless the PAL version has something the US version doesn't (for instance a glitch that saves a lot of time that only works on the PAL version).
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
Kitsune wrote:
Tell me about it. I love the N64 version of Gauntlet Legends. Unfortunately I can't find the game anywhere. So I gotta wait for a better Emulator. :/
Sounds like time for ebay.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
I found this game really hard playing the game carefully, let alone speed running it.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
What codec are you using?
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
Nevermind, I thought that it said the final run was 1049 seconds not records. Sorry about that. Well since its such a short game I'd say that it should be at about 400 rerecords.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
Only 400 rerecords for a 17 minute run?
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
I was doing a little test run of this game today and it desynched in the first rat pit on the first level.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
I've never played FFVII so I don't know for sure, but isn't FFVII a 3 or 4 disc game? If so, pcsx rr doesn't support multiple disc games right now.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
I never finished that game so I would like to see some of the later levels played on TAS. I remember the start of the game was kind of boring for me, but I think all PS1 Crash games are very TASable (besides bash, that game is pointless).
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
Crash 3 would be a bit harder but it would still be a good run to watch.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
Got it to work now, thanks. I had it on analog.
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
N. Harmonik wrote:
dartht33bagger wrote:
On May 9th track will be over so ill resume the paper mario TAS.
May 9th has come and gone so where are you? ...Please?
Well paper mario still has a problem with save states so I've put the run on hold until mupen+ is released for windows(hopefully that will fix the problem).
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
I've configured my controller settings many times but for some reason it wont work. I try to play the game at all and nothing happens, as if a controller isn't plugged in.
Post subject: Crash Bandicoot 2: Cortex Strikes Back
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
This is my favorite Playstation game and I'd love to see a TAS done of this. Does anyone else thing that this would be an interesting game to see a TAS of?
Experienced Forum User
Joined: 12/10/2007
Posts: 260
Location: Oregon
I searched do a barrel roll and got this: In 2001: 75,600 In 2008: 642,000
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