Posts for davidtki

davidtki
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Experienced Forum User, Published Author, Player (80)
Joined: 1/16/2021
Posts: 6
videoDrv=EGA320.DRV
soundDrv=SNDBLAST.DRV
kbdDrv=IBMKBD.DRV
mouseDrv= YES 
(for some reason seems like that mouseDrv= YES has a space before and after the YES)
davidtki
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Experienced Forum User, Published Author, Player (80)
Joined: 1/16/2021
Posts: 6
Thanks for the feedback. I've updated the branch to "maximum score".
davidtki
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Experienced Forum User, Published Author, Player (80)
Joined: 1/16/2021
Posts: 6
Version 1.0 doesn't check which class you are when you play mage's maze. Fighters and thieves can end up with 517 that way. I picked thief since the fighter requires 1000 experience points to encounter saurus rex (4 points).
davidtki
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Experienced Forum User, Published Author, Player (80)
Joined: 1/16/2021
Posts: 6
I'll share this here. I created a prototype 517 point TAS: Link to video I don't intend to submit it because there are a lot of things that can be improved: * I used the default RNG seed rather than picking a specific one that would lead to better luck elsewhere (mostly on account of not knowing where I'd need what luck and how many times RNG would be called on the route) * Related to RNG seed - the mage's maze I spawned required 2 fetch casts. Ideally I'd spawn one requiring 0, skipping the need for a mana potion at all. * I figured out that SCI would still poll the keyboard during screen transitions, which would allow me to dump input into the parser while the next screen loads (which I've been calling "Parser Dumping"). I didn't figure this out until after climbing the alley wall. * Related to parser dumping, I didn't get the idea to slowly build up the parser over several screen transitions until after the archery range. * It's possible to run past the second sign at magic mountain without the text box popping up. * I originally routed sleeping at the dryad to skip the stag animation, not realizing sleeping is 8 seconds long. Ideally I'd do the meeps, mushroom, dryad and mirror lake on day 1. * You have to leave town through the town gates twice before Bruno will show up. A perfect luck route would have me leave town through the gates twice after visiting the alley rather than climb the alley wall. * Small thing: "get" apple and jar rather than "buy". "get" could be noun stacked with flying water or rocks. * It would be ideal to set up the conditions of the one-hit KO on the cheetaur on the way to the archery range rather than setting it up after spawning a cheetaur at night. * On night 2 hero should kill the cheetaur & troll and get the fairy dust before climbing into town. And yes this is before I buy flame dart - hero should throw rocks instead and never buy flame dart. * While robbing L.O.L., "pat cat" should be the first command rather than the last. * The other changes in route above mean that healer should be visited only once: On day 3 to turn in everything at once, ask her a question and then buy the undead unguent and get the dispel potion. * Night 3 will look the same in town, but after leaving town will consist of getting the mandrake, visiting Baba Yaga, using the dispel potion and then visiting Baba Yaga again. Ending the game at midnight on day 3. * First time on Baba Yaga's screen needs to start with "hut of brown" rather than ask about deal and then do the rhyme. * I didn't test using trigger on the chest in the kobold cave. EDIT: I uploaded the input file here: http://tasvideos.org/userfiles/info/72871155381517552
davidtki
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Experienced Forum User, Published Author, Player (80)
Joined: 1/16/2021
Posts: 6
The RTA leaderboard has 100% runs which necessitate getting the best ending as part of it. No TAS for 100% or best ending as of yet (however it is on my mind).
davidtki
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Experienced Forum User, Published Author, Player (80)
Joined: 1/16/2021
Posts: 6
Ditching Open might be possible (and I'd certainly do it for a QFG1VGA run that allows stat glitch), but there's a lot of moving parts. You need 75 lockpicking for that rock door if the luck stat is low but a quick test showed 60 lockpicking and 100 luck can do it. Plus the strength requirement on the antwerp door and the climbing requirement. You're also going to lose some time to typing out "toss knife" over "<CtrlC>open". I can't rule it out, but there's a lot of moving parts here. You'd need an exact right combination of stats, luck and RNG to even remotely consider it possible and it's pretty much right out if you have to grind any of those stats.