Your dsm doesnt sync at all. Officially youre making things up.
And If saying im lazy and my runs are mediocre and rushed isnt bullshit:
[2875] DS Club Penguin: Elite Penguin Force: Herbert's Revenge by dekutony & solarplex in 27:40.09
I don't quite understand the basis of those claims, you're saying it's 2 frames slower, when in fact its pointless and doesn't save a thing. I'm beggining to question if you're making this up or not. I tested this before, and I'm absolutely sure that this is false, so... as much as it hurts me to say it to a new guy... BUZZ OFF... please...
Could you please add more details regarding this? At what frame? At what instance? What version of DesmuME you're using? Is this the truth? Can you bring more proof by adding screen shots at the time you jump?
I already tested this and I assure you it's the other way around. Starting with a jump is 2 frames SLOWER than just start walking. I have no idea of what you're smoking Gay but this is in fact, NOT true.
Well excuuuuuuuse me, princess. I'm not good to entertain on waiting sections, but since it wastes absolutely NO time at all, the fact that you bring that up makes me feel funny inside.
http://tasvideos.org/userfiles/info/25291086930677988
2nd area done, the sliding was much more useful than I thought.
I managed to slide jump 3 times, which led me to achieve 2 skips, one with the closed blue section, and the other one with the upwards moving platform.
EDIT: Also, favorite frame of this run so far...
So sliding in this game is only faster when starting a level/after entering a new area. Looks like Megaman strats aren't present in this crappy game.
Thank you jlun2 for your feedback.
http://tasvideos.org/userfiles/info/25269466664139601
Done area 1 of stage 3-1. Sliding is useful only to reach higher places, which will be used for a small skip for area 2 on the same stage.
Actually, I tried looking for them a couple of times, but to no avail. They change each AREA of a stage and the ones I found weren't useful at all, so I couln't find any position or speed ones.
Encode of Stage 2-4:
Link to video
Considering this:
-When I fall at the first room, air jumping will let you fall without landing early, nor it's platform dropping the best choice.
-I can't quite make some jumps, like in the second room with the green platforms. The second green platform doesn't let me jump to the falling blocks since its physics are different from solid ground. Neither I can't make the jump to the platform moving upwards.
-I abuse from stomping enemies to gain better height, this only works for the first jumps that Johnny performs.
-Without the moving red platforms, it's impossible to reach and enter the door.
-Since Brain Freezer's patterns are different each time he activates the shield, I can't quite duplicate my manipulation strategies, leaving me to do something different.
-The last use of my Tornado Hands is like that because that way I can actually hit the boss, since without the attack, the boss can't be hit on that closed space he's supposed to be in.
Well, 4 stages left... wish me good luck... hoping not Megaman levels of hard on this last levels!
For quite some time now, I've been thinking of making an improved TAS of this game, but because some audio issues from the YT TAS, I really stayed away from it.
I actually tried an english v10 release on Hourglass and the sound worked, although my screen got a bit messy.
I would also want to figure out how to perform the desk glitch and see if it can be performed in said version of the game.
So yeah, it's a project Iwill definitely get into once I figure out all of my current issues with it... hoping it can be possible to work on it.
A decent game starring a cyborg-bee and an extremely catchy theme song.
It's a 3rd person shooter, theres like 12 or something missions and it has different weapons and stuff.
Dunno what a TAS of it will look like, but I would watch it just for that damn song.
http://tasvideos.org/userfiles/info/25226150995444238
Stage 2-4 was TOUGH as nails to optimize.
First, the route, i fucked up somewhere and i got to redo that section. Then it was the damage management.
And then there is Brain Freezer. This guy can be manipulatable thanks to Johnny X's Tornado Hands, this allows me to make the boss attack much faster and I'm able to hit him a little bit earlier than usual, of course, taking damage in this stage is fully intentional.
OH BOY STAGE 3 WILL BE FUN.
Some context about the game, the tricks you're using, and why you're doing certain things would be helpful for feedback purposes.
How much time does the first flying dog thingsave? Because there's a decently long animation and you're not on it for very long, for instance.
Without Dukey you cannot react those platforms.
As for tricks will post later, but they aren't too many to make a full list.
https://www.speedrun.com/cpgd/run/zp0pvwxm
^i cant believe this is an actual RTA...
Category has a weird name, but its better than nothing i suppose.
EDIT: Updated with current WR.
EDIT NUMBAH 2: Update again.
EDIT N0. 3: Shoutouts to Panda.
http://tasvideos.org/userfiles/info/25202227166685909Link to videoPLSFEEDBACKPLSFEEDBACKPLSFEEDBACKPLSFEEDBACKPLSFEEDBACKPLSFEEDBACK
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