Posts for dekutony

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I was able to make a movie that unlocks Huey, which means a proper verification movie that unlocks everything is actually possible. User movie #638766298871901693 Now it's all about having the patience to go through all the game multiple times to unlock all the characters and the final circuit.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Mickey's Speedway USA is the handheld version of the N64 game, also developed by Rare. Leaderboards: https://www.speedrun.com/mickeys_speedway_usa_gbc A full game run (on Beginner) takes over a half an hour to beat. The character stats are relatively the same as the N64 version. MSUSA also features a "Driving School" tutorial mode that takes you on 5 lessons (at the start) where you want to achieve the gold medal by beating them as fast as possible. It also seems there are 3 extra challenge levels featuring Dewey, Huey and Louie that have a (not yet) fully understood unlocking method. That will most likely require a verification movie that goes through that unlocking process. I've been working on a TAS that attempts to beat all these. I thought I was doing fine until I asked for feedback in the game's speedruning Discord server. Turns out I was missing a powersliding technique as well as a few other things, and Mickey seems to be the better character choice unlike of what I initially thought. User movie #638754384663830704 Currently I'm researching and analizing this game a little closer, thanks to the combined efforts of meauxdal and m3g4t0nerr who are doing RTA attempts at these levels, which hasn't been done before. Here's also a RAM Watch file. Still unsure as to what is exactly the X, Y (and Z?) positions and exact speed values, but it's a start I guess: User movie #638766223865899189 This might take longer to finish than what I initially thought.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Ok, so when you're talking about the menuing, are you referring to when I click on a character or the map screen or the title and intro screens at the start? Also for RNG, which levels did you shave of frames without affecting the RNG? As for changing time for RNG seeds, I'm not sure if I have the skillset and patience to figure that out... I'm not too confident in my ability to look for the most optimal seed in this situation (I was never that great at RNG related stuff like this).
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (756)
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A Mickey Mouse racing game made by Rare a few years after Diddy Kong Racing. An "all cups" TAS would be pretty neat I think. Here's the RTA leaderboards: https://www.speedrun.com/msusa The game has had a few new shortcuts discovered recently, which is pretty neat. There's a debug code that you can input on the title screen (DpadRight, DpadUp, B, B, DpadUp, DpadLeft, B, Z). With it, you can view your X, Y, Z positions and your current angle. Probably wouldn't be allowed, so looking for these in RAM Watch or something would be the better alternative. There's also a cheat code that lets you see the checkpoint system in the game (only useful for testing stuff). What is going to be a problem is making a verification movie that unlocks everything possible. Due to the progression system in this game, making an acceptable "All cups" TAS for the site would require it, since the process of unlocking the final circuit with the fastest characters available to reach the ending would take a really long time. So, what needs to be done? Well...
  • Unlocking the extra 2 circuits, Victory Vehicles and Frantic Finale. VV requires to beat the first 3 circuits in Professional difficulty. FF requires obtaining the secret 4 car parts hidden inside all previous 4 circuits.
  • Unlocking Ludwig von Drake (he's the fastest for the vast majority of the tracks in the game). Unlocking this guy requires winning Frantic Finale on Professional difficulty with a Platinum Trophy.
  • Unlocking Dewey. He is unlocked once you beat the first 3 tourneys on Amateur with a Gold/Platinum trophy.
  • Unlocking Louie. He is unlocked once you beat the first 3 circuits on both Amateur and Intermediate with Gold/Platinum trophy.
  • Unlocking Huey... oh boy this kid. Basically, you have to insert the Game Boy color version of Mickey's Speedway USA into an N64 Transfer Pak and he will be unlocked automatically. THANKFULLY, this is possible to do in BizHawk thanks to the Multi-disk Bundler tool. Is this able to be used in a movie file? I don't know. Probably, I hope it is. If it is it would be the fastest unlock in the game, and he is pretty good in this game. Or well, you can just skip all that hassle by using the Japanese version, where you only need to get one Ghost Medal.
  • Unlocking Mirror Mode only requires to beat all 5 circuits.
  • The extra track, New Orleans is weird. To unlock this track, you must go to Practice Mode, go into the farm zone and look for chicken eggs, squash 20 of them and you hear a tune that means you've done it succesfully. Either that or get all 20 Platinum Trophies. I'm mentioning this just in case anyone wants to do Time Trials for this one track specifically.
  • There's also a Digital Speedometer "cheat" that you can unlock by winning a Gold/Platinum Trophy on Mirrored Motor Way Mania. Useful for more easily measuring your top speed (if the exact RAM addresses and values aren't found.
Maybe I'm overthinking things, maybe you don't need to beat all cups on Amateur and Intermediate to unlock the final cutscene and ending. Maybe it doesn't even trigger again after doing everything. Perhaps you only have to play through Professional for the first 4 cups but leave the last one unbeaten for a verification file? I might have to ask around their Discord server for more info.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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InputEvelution wrote:
Hi dekutony! I've had a look through your submission, and there's a couple of things I'd like to bring to your attention. The first is the menuing. I notice that you tended to do mouse clicks 3 frames apart from one another, however this can be reduced to 2 to save a good few frames over the course of the run. The second is the RNG manipulation. There were a couple of instances where I was able to shave off a frame or two of waiting without disrupting the RNG. Additionally, by changing the system time in libTAS, you may be able to get some different RNG seeds, which might help you to get the Starfish earlier in some levels. I've uploaded a userfile here so that you can better see where the improvements come from. I'd like to see you take another stab at this and see if you can save some more time.
I might take a look at this over the weekend. One question though. What are the sync settings for this userfile? Are they the same as the submission?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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I know this is sudden, but... Shouldn't this publication have the "Uses an in-game code" tag?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (756)
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Glitchless any% TAS by Eumeus14: Link to video Commentary: https://www.youtube.com/watch?v=Dl-5tvcWgQ8
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (756)
Joined: 11/23/2013
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Location: Guatemala
eien86 wrote:
Hi dekutony, are you using a French keyboard? When I reproduce your movie, I see "TENTQCLES" being inputted, which of course desyncs. This is typical of french keyboards.
Huh. Well, I'm a native (Latin American) Spanish speaker, so I use a Spanish keyboard. I don't know if that makes a difference or not but I guess it's worth pointing out in the future.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: Talk about an UNFAIR situation...
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Okay, so uh... guys... I think I might have to cancel this submission. You may be wondering why though... Well... As it turns out, ruffle isn't emulating this game correctly. You know how in Level 2 there is a moving block obstacle with spikes that can kill you? Well, there is supposed to be more of these throughout the entire game, but for some reason, most of these blocks get shifted to the very right edge of the screen at the end of a level, making the game (unintentionally) easier. Thing is that this isn't supposed to happen. Level 4 skip somehow still works on Flash Player though. On a real Flash Player, all the obstacles are in the correct place as they should be, and even though this makes the game harder, this is the intended, accurate behaviour the game is supposed to have. As you can see in this speedrun, it's using Flash Player, as ruffle didn't really exist back then, and it has all the obstacles in the correct place. The worst part of all this, is that this didn't used to be an issue before in ruffle. The nightly 2021-04-27 build of ruffle (which is really old at this point) is indeed emulating the game correctly, with all the obstacles in the correct place, as you can witness here. This bug somehow only exists on more recent ruffle builds (a regression of sorts) and completely invalidates not just this TAS, but ALSO the current RTA world record. Like... dang dude. Now I WAS going to redo the TAS on this specific nightly 2021-04-27 build, but it doesn't boot with libTAS. So, I'm kind of stuck. If anyone wants to go through the effort of finding a build that both works with libTAS AND properly emulates the game, go right ahead, but there are so many builds to go through that I simply don't have the energy to bother with that myself. I realize this is kind of my fault for not testing this as much as I could have, but still, the fact that this is an issue in the first place still sucks. With all that said, does anyone has some final thoughts on this situation before I move on?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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GJTASer2018 wrote:
Re: Music situation - is there an option to turn off the music independently of anything else? If there is, you should create an alternate file for publication that toggles the music off in-game before gameplay starts.
There is an option to turn off the audio (the note at the bottom right of the screen), but as a consequence all the sound effects get turned off as well. The only other alternative I can think of is modifying the swf itself to remove the music, but I don't know if that would affect sync.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (756)
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I might as well make a thread for the other mainline kirb game on 3DS. This a TAS of Dededetour: Link to video There's also True Arena TASes and stuff by the same person but I don't know which is the fastest right now.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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bonecrusher1022 wrote:
@dekutony where did you contact them at? I'd love to help out if they were interested :)
Oh I just made a comment on their YouTube video of their TAS. You can look at mine in the comment section.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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KusogeMan wrote:
do you think it gets sent here?
I actually asked the author about submitting this and they said that they won't submit this TAS, because they're planning to make some more improvements to it.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Regular Show: Mordecai and Rigby in 8-bit Land is a platforming game made by Wayforward in 2013. You play as both Mordecai (who can double jump) and Rigby (who can go through small gaps). Later on you can transform Mordecai into a spaceship, suddenly changing the genre to a space shooter. Rigby can change his playstyle to that of a top-down shooter. This is a TAS of the first world (1 of 4): Link to video User movie #638721782005581500 Few things of note:
  • From the looks of it, you have a fixed altitude when you jump.
  • It's better to finish a level as Mordecai since ending with Rigby is a few frames slower.
  • Your horizontal momentum when you land on the ground can be halted if you hug a wall. Slightly drifting to the opposite direction in midair can slightly alleviate this issue.
  • I decided not to grab the powerup in the first level and instead avoid the Tough Guy enemy by slowing down near the wall (at around 0:58 in the encode).
  • This game seemingly has that Mega Man thing of "jumping earlier to fall down faster".
  • The boss is really easy. You can just keep hopping on his head constantly to skip having to wait for him to spawn a higher platform. I then carefully time the 2nd jump I still have to land the final hit at the earliest frame I can. EDIT: Now thinking about it, maybe I can switch between characters constantly to see if I can hit the boss's head earlier a few more times. I don't know, it's worth a shot before moving on.
I think that's all I have for now... Now time to start the second world (hopefully).
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (756)
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Nicovideo embeds don't seem to be working anymore, at least with forum posts. Link to video The weird thing is that embeds seem to work for submissions like this one: Thread #25863: #9417: Geinuhayst & hellagels's DS Castlevania: Order of Ecclesia in 26:38.22 I don't know if this issue has been reported before but I thought would share anyways.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (756)
Joined: 11/23/2013
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2023 Rankings (yes, really): Link to video Also, I don't think nicovideo embeds are working anymore you guys...
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (756)
Joined: 11/23/2013
Posts: 2276
Location: Guatemala
Experienced Forum User, Published Author, Experienced player (756)
Joined: 11/23/2013
Posts: 2276
Location: Guatemala
Experienced Forum User, Published Author, Experienced player (756)
Joined: 11/23/2013
Posts: 2276
Location: Guatemala
Experienced Forum User, Published Author, Experienced player (756)
Joined: 11/23/2013
Posts: 2276
Location: Guatemala