Posts for dekutony

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Joined: 11/23/2013
Posts: 2270
Location: Guatemala
Glitchless any% TAS by Eumeus14: Link to video Commentary: https://www.youtube.com/watch?v=Dl-5tvcWgQ8
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (748)
Joined: 11/23/2013
Posts: 2270
Location: Guatemala
eien86 wrote:
Hi dekutony, are you using a French keyboard? When I reproduce your movie, I see "TENTQCLES" being inputted, which of course desyncs. This is typical of french keyboards.
Huh. Well, I'm a native (Latin American) Spanish speaker, so I use a Spanish keyboard. I don't know if that makes a difference or not but I guess it's worth pointing out in the future.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: Talk about an UNFAIR situation...
Experienced Forum User, Published Author, Experienced player (748)
Joined: 11/23/2013
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Okay, so uh... guys... I think I might have to cancel this submission. You may be wondering why though... Well... As it turns out, ruffle isn't emulating this game correctly. You know how in Level 2 there is a moving block obstacle with spikes that can kill you? Well, there is supposed to be more of these throughout the entire game, but for some reason, most of these blocks get shifted to the very right edge of the screen at the end of a level, making the game (unintentionally) easier. Thing is that this isn't supposed to happen. Level 4 skip somehow still works on Flash Player though. On a real Flash Player, all the obstacles are in the correct place as they should be, and even though this makes the game harder, this is the intended, accurate behaviour the game is supposed to have. As you can see in this speedrun, it's using Flash Player, as ruffle didn't really exist back then, and it has all the obstacles in the correct place. The worst part of all this, is that this didn't used to be an issue before in ruffle. The nightly 2021-04-27 build of ruffle (which is really old at this point) is indeed emulating the game correctly, with all the obstacles in the correct place, as you can witness here. This bug somehow only exists on more recent ruffle builds (a regression of sorts) and completely invalidates not just this TAS, but ALSO the current RTA world record. Like... dang dude. Now I WAS going to redo the TAS on this specific nightly 2021-04-27 build, but it doesn't boot with libTAS. So, I'm kind of stuck. If anyone wants to go through the effort of finding a build that both works with libTAS AND properly emulates the game, go right ahead, but there are so many builds to go through that I simply don't have the energy to bother with that myself. I realize this is kind of my fault for not testing this as much as I could have, but still, the fact that this is an issue in the first place still sucks. With all that said, does anyone has some final thoughts on this situation before I move on?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (748)
Joined: 11/23/2013
Posts: 2270
Location: Guatemala
GJTASer2018 wrote:
Re: Music situation - is there an option to turn off the music independently of anything else? If there is, you should create an alternate file for publication that toggles the music off in-game before gameplay starts.
There is an option to turn off the audio (the note at the bottom right of the screen), but as a consequence all the sound effects get turned off as well. The only other alternative I can think of is modifying the swf itself to remove the music, but I don't know if that would affect sync.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (748)
Joined: 11/23/2013
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Location: Guatemala
I might as well make a thread for the other mainline kirb game on 3DS. This a TAS of Dededetour: Link to video There's also True Arena TASes and stuff by the same person but I don't know which is the fastest right now.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (748)
Joined: 11/23/2013
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Location: Guatemala
bonecrusher1022 wrote:
@dekutony where did you contact them at? I'd love to help out if they were interested :)
Oh I just made a comment on their YouTube video of their TAS. You can look at mine in the comment section.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (748)
Joined: 11/23/2013
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Location: Guatemala
KusogeMan wrote:
do you think it gets sent here?
I actually asked the author about submitting this and they said that they won't submit this TAS, because they're planning to make some more improvements to it.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (748)
Joined: 11/23/2013
Posts: 2270
Location: Guatemala
Regular Show: Mordecai and Rigby in 8-bit Land is a platforming game made by Wayforward in 2013. You play as both Mordecai (who can double jump) and Rigby (who can go through small gaps). Later on you can transform Mordecai into a spaceship, suddenly changing the genre to a space shooter. Rigby can change his playstyle to that of a top-down shooter. This is a TAS of the first world (1 of 4): Link to video User movie #638721782005581500 Few things of note:
  • From the looks of it, you have a fixed altitude when you jump.
  • It's better to finish a level as Mordecai since ending with Rigby is a few frames slower.
  • Your horizontal momentum when you land on the ground can be halted if you hug a wall. Slightly drifting to the opposite direction in midair can slightly alleviate this issue.
  • I decided not to grab the powerup in the first level and instead avoid the Tough Guy enemy by slowing down near the wall (at around 0:58 in the encode).
  • This game seemingly has that Mega Man thing of "jumping earlier to fall down faster".
  • The boss is really easy. You can just keep hopping on his head constantly to skip having to wait for him to spawn a higher platform. I then carefully time the 2nd jump I still have to land the final hit at the earliest frame I can. EDIT: Now thinking about it, maybe I can switch between characters constantly to see if I can hit the boss's head earlier a few more times. I don't know, it's worth a shot before moving on.
I think that's all I have for now... Now time to start the second world (hopefully).
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (748)
Joined: 11/23/2013
Posts: 2270
Location: Guatemala
Nicovideo embeds don't seem to be working anymore, at least with forum posts. Link to video The weird thing is that embeds seem to work for submissions like this one: Thread #25863: #9417: Geinuhayst & hellagels's DS Castlevania: Order of Ecclesia in 26:38.22 I don't know if this issue has been reported before but I thought would share anyways.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (748)
Joined: 11/23/2013
Posts: 2270
Location: Guatemala
2023 Rankings (yes, really): Link to video Also, I don't think nicovideo embeds are working anymore you guys...
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (748)
Joined: 11/23/2013
Posts: 2270
Location: Guatemala
Experienced Forum User, Published Author, Experienced player (748)
Joined: 11/23/2013
Posts: 2270
Location: Guatemala
Experienced Forum User, Published Author, Experienced player (748)
Joined: 11/23/2013
Posts: 2270
Location: Guatemala
Experienced Forum User, Published Author, Experienced player (748)
Joined: 11/23/2013
Posts: 2270
Location: Guatemala
Experienced Forum User, Published Author, Experienced player (748)
Joined: 11/23/2013
Posts: 2270
Location: Guatemala