Posts for dekutony


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Thank you so much for filling my request dude! :D
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Ferret Warlord wrote:
got4n wrote:
scrimpeh wrote:
Warp wrote:
As a game, it looks like Sonic.
As a mother, I'm offended
As a Rayman, I'm punched
As a ferret, I steal your socks.
As a co-author, I think that's enough.
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And PW3 is Sonic Boom on DS. Anyways, an Assassin's Creed TAS would be pretty rad, although I haven't played any, just watched a lot of playthroughs and those games look fun. You will work on this? If so, good luck!
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Restarted: http://tasvideos.org/userfiles/info/24982382946526109 Improvements come from better zipping, jumping and not grabbing a power-up, which I'll grab later on.
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Gay wrote:
Does anyone still interested in making a new run of this game? I wanted to try again, but I see people like Kurabupengin and Samsara, who is willing to take a chance. But since then, they never did anything about this game, I wonder if they are still interested.
I'm currently working on a couple of collab projects, so I don't really have time to check in the game. Maybe later, but I'm not so sure. Maybe after that we can work together some time.
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http://tasvideos.org/userfiles/info/24979086995251714 Stuck on that section with the bird. Tried to do the short jump trick here, but looks like it's slowing me down for 20 frames or something.
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Oh yeah, I forgot this publication. Old: New (lighter size): There's more PSX screenshots to be updated, but... not right now.
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xy2_ wrote:
For anyone who's still interested in this, I'm picking this up.
Hoping you won't quit.
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ALAKTORN wrote:
Lol, DeSmuME 0.9.10+ SRAM.
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Can't you just make a thread for the game rather than posting it here?
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What about Plants vs. Zombies? It could be very long, but at least it requires a lot of strategy. Also the 2 Ace Attorney Investigations games, well... they're less trivial than the Phoenix Wright trilogy so, there's that. For DSi games... I heard NO$GBA can emulate DSi now... heh.. at least it's better than nothing.
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I liked BeyBlades as a kid, and this was entertaining enough for a yes vote.
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I think it's time to remove some games from the list, right? ;)
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O_o Ok... Thanks for all those instructions everyone...
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So PSXHawk just came out, a lot of FF games were broken and a remake of this one was announced not to long ago... Surely it's now a better time, right?
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TASeditor wrote:
Kurabupengin wrote:
I'll find other GBA game to work with, but I'm done with this one.
This is the worst decision you can make, your next GBA TAS will be just as bad. Most improvement are already found, you just need to execute them.
no. i dont mean i'll do it now, but still, dont wanna work on this. Although I want to see that X Speed address that RobynS mentioned there.
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Since my TAS got rejected, I want to put a few things here if someone wants to make an improvement. -Try to manage the Gyro and it's 10 second time duration, the less going to the shop the better. -Better AI manipulation on bosses pls. -Try implementing ars4326's findings in it, as much as you can:
ars4326 wrote:
Kurabu, here is a collection of improvements that I found (not including x-speed optimizations) over the course of the run. These are rough estimates, and most involve strategic use of the gyro. On your 2nd pass through (and I hope you're up for doing it!), make note of these: Stage 1-1 - At the point where you first use the gyro, you can save roughly 40 frames by riding it all the way up the top of the next building, instead of jumping onto the adjacent platform over to the left, first. Stage 2-1 - In the 3rd area near the beginning, you can use the gyro immediately after slipping past the hovering goat icon and hover up to the next platform (hoping the remaining ones to reach the exit). This saves roughly 140 frames. - Likewise, upon immediately entering the 5th area, you can immediately use the gyro to fly up and left toward the exit, above. This saves roughly 130 frames. Stage 2-2 - In the 7th area (frame: 35060), you can save a little time (25 frames, or so) by going off the ledge and down to the next platform to make a running jump. This should allow you to have enough clearance to reach the floating platform without dropping down into the pit to take damage. Stage 3-2 - At around frame 59500, there's a direct opportunity to enter a shop and restock on another gyro (if needed). - In the area where you need to mount the swan to cross the river (frame: 60k), you can save time by activating the gyro and fly across, instead (you can avoid the two pairs of bees by hovering low toward the bottom). This saves roughly 100 frames. Also, there's another shop available in the next screen, in case this would be a faster way to re-stock. Stage 4-2 - In the area with the fist power-up (frame: 88150), there's a little trick I uncovered where you can bypass Timmy's smiling "item obtainment" animation by briefly engaging the gyro and flying diagonally upwards toward it (this will cancel the animation from occurring). This can save roughly 15 frames here, but may have other uses elsewhere. - In the vertical passageway where you use the gyro (frame: 89560), you can save roughly 125 frames by continuing to hover toward the exit, instead of canceling it early. Stage 4-3 - In the large room with the conveyor belts near the beginning (frame: 93070), you can briefly use the gyro while on the conveyor belt, below the fist power-up, to fly past it and avoid getting it, entirely (since there's no boss fight in this stage). Doing so saves roughly 65 frames. Stage 4-4 - Near the middle of the stage (frame:100k), 120 frames can roughly be saved by immediately activating the gyro and flying up to the next platform. Stage 5-2 - In the multi-storied room with the shooting flame vents (frame: 112k), it's roughly 80 frames faster to gyro up to both of the higher platforms, instead of hitting the switches and waiting. Stage 5-3 - Near the beginning (frame: 118900), it's roughly 145 frames faster to immediately activate the gyro and hover upward toward the first ladder. - A few rooms later (frame: 119460), it's significantly faster to use the gyro here to hover upward directly toward the exit. Roughly, this saves 360 frames. - Later on as well (frame: 120760), the gyro can be used to, again, hover up to the top toward the exit, saving roughly 130 frames. Stage 5-4 - In this area in the final stage (frame: 128100), it's roughly 230 frames faster to head immediately right and hop up on the platform containing the invincibility power-up. From here, a quick use of the gyro will take you to the very top platform. Although this could affect how much gyro you have left for that vertical shaft room, near the end. You'll may need to compare times here, and figure out the fastest method. - Finally, there's one last shop available before the final boss fight with the Bronze Kneecap. I'm aware that the shop sells two attack items; the Baseball Bat and the Megaphone. I'm not sure if these could possibly save time, but it's worth looking into.
Have fun TASing this game! I'll find other GBA game to work with, but I'm done with this one.
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the screenshot is wrong lol
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Thank you so much for finding these improvements, but... the thing is... I don't want to come back to this game. i think that was as much as I could take... sorry. Another thing is the gyro itself. You get only 10 seconds and using it in all these instances would be inpossible... unless another one is bought. But you know what? It's fine. I learned so much with this submission. Actually, you and RobynS could work toguether for a v2 TAS! :D Anyways, thank you so much for you time and have a nice weekend, sir!
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I discovered a maybe useful strat that could save very few frames. On the edges on solid floors or objects, you can get a very small zip from them. For example, when you're running right, on the frame before falling from a solid platform/solid object, press left, and you'll do a really small pixel boost (maybe 2 or 3). If we want to get that 10 sec improvement Nach wanted, we have to find as many small strats as we can! :) EDIT: I tested, and the new trick saves a single frame on solid ground... but hey, it's something, right?
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TehBerral wrote:
If we're talking about publications on this site, I'd personally like to see both the current run as a playaround (based off of one glitch) and one with this new trick being utilized for speed purposes (basically an Any% run). I don't see the issue with that.
^This.
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Thanks a bunch for the encode! :D
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They're unskippable like the GBA BIOS intro... so we should keep it?
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http://www.romhacking.net/forum/index.php/topic,19380.msg283404.html#msg283404 Just posting this here. This could be very significant info if we want to have a deep understanding of the game. Very special thanks to Quick Curly for finding this amount of data!
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There's a little trick to gain some air while jumping. Up+B lets you gain some air, but you can even gain more by a specific frame input with the A button. Also i didnt knew you could do backjumps but apparently you can lol. EDIT: lel a speedrun https://www.youtube.com/watch?v=mvn_GpHRgFs EDIT 2: guys i think this run just beated the TAS now Link to video
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