Posts for dekutony


Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
http://tasvideos.org/userfiles/info/17097454642419348 This is a watch file for 2 RAM adresses for the game. The first one (00E4) is for Sonic's X Speed in movement. The highest value I could get is 768. The second one (00E6) is when you hold the C button while jumping. The highest value in height is 6400, the value is set down to 0 when you stop holding the button.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
ars4326 wrote:
How's it going, Kurabupengin? When you go down the first pipe in 1-1, have you checked to see whether it's faster to just run off the ledge into the pipe below, instead of jumping? Also, I noticed you double-jumped a few times in 4-1. Is there a useful pattern to this? For example, is there a way to double-jump somewhere in 4-2 so that you could make it to the ceiling and save time? The run looks to be shaping up well, although I'm sure there's still some technical details to iron out. Are you working toward submitting this in the future?
Thanks, I'm doing fine I guess... I was planning to submit it when finished. About the improvements... As I said, the game is really really broken. When you stop running, you slide like it was ice or something and you can't go down the pipes when that slippery thing stops. Double-jumping is no use on open stages, it just delays like 1 frame on the jump/fall animation and you can perform a jump. I haven't checked 4-2 on double-jumping, but I'll try that soon.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
I just converted the .fcm file into .fm2 file with the FCEUX converting tool. It didn't look exact for some reason.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
Link to video WIP 2: http://tasvideos.org/userfiles/info/17075644032177334 Unfortunately, theres NO vines in this game. Yeah the game is broken as hell. This game has a lot of lag when theres too many things on screen, but I don't really know how to avoid it.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
15 seconds...? I can do that. Maybe... Hum... Hey Spike! What are the frames I need for the starting input? Just asking.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
[URL=http://s933.photobucket.com/user/tony_leal1/media/RygarEurope-0_zps9541a867.png.html][/URL] I tried to replicate the old screenshot, but... screen flickering. If you like it, we can replace the old screenshot and replace it with this one.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: Sonic Jam 6 (Bootleg)
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
http://tasvideos.org/userfiles/info/17054804855406011 I made a WIP of this REALLY crappy bootleg game of SMB with Sonic. Please tell me what you think.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: Sonic the Hedgehog 4 (Bootleg/Hack)
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
Link to videome copying kusoman yay This is Sonic 4... on the SNES... its different compared to the original Speedy Gonzalez game, but is not THAT bad unlike Sonic 7. A TAS of it could be good enough for the vault I think.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
Oh man, awesome video... TERRIBLE game choice. This is WAY WORSE than Pokémon Adventure, which uses a slightly updated engine, but I will not try that anytime soon. About the graphics... how about running the game on Old Gameboy mode, the colors doesn't make anyone puke like that with it.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
Does any movie sync with any color palette?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
Hey guys... its me again. I made a test movie for this game without using any abilities. It just stops until I enter the second room for the first level, its kinda short. http://tasvideos.org/userfiles/info/17032031107779573
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
hegyak Left please. natt So is more accurate, but accurate in what?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: Colors of GBCHawk
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
Why the GBCHawk colors look so weird? It doesn't look bright and colorful like VBA. Is there any reason why the encodes and screenshots look so dark with an option to change that?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
Spikestuff wrote:
*All I touched was the starting input and ending input.
Do I have to give you credit for fixing my inputs?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
got4n wrote:
Ah okay sorry, and yes, it's well optimised Kurabu.
It is good enough so I can submit it?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
The video could look prettier if you use the vivid pallete. Just saying, glad that youre back with this proyect.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
Do you think the movie is optimal?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: Pocket Monster I & II (Bootlegs)
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
http://bootleggames.wikia.com/wiki/Pocket_Monster_(Mega_Drive/SNES) http://bootleggames.wikia.com/wiki/Pocket_Monster_II Those are Pokémon games on the Genesis. They are not so bad, both games actually work on BizHawk, so a TAS of them would be interesting.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
Link to video Ok, I finally managed to encode it. Not sure what was released first.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
kusoman wrote:
holy shit XDD extremely entertaining YES VOTE
I... I see why you are a limited user... Dude, listen... this is obsoleted, go watch the current record instead.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
ForgoneMoose wrote:
kusoman wrote:
augh I have ALOT to explain do I? you don't need bomb jump to do this you can do a simple SDC Scan Dash Cancel (no not saber dash cancel this isn't mega man x5) where if you scan the object near the Impact Crater it will say object out of range something like that but then do a scan dash and exit the dash after a few frames (must be very precise) you will be standing on the platform on the left than go on to the space jump (I have done this on my real gamecube before) you can do this on console too.
You are a special kind of stupid <3
I was going to give a more detailed response, but yours is more accurate.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: Pokemon Platinum (Bootleg)
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
Made before the actual Pokemon Platinum... http://tasvideos.org/userfiles/info/16899506761296192 This is a FULL movie, but not sure if I can submit it. Encode soon.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
Bigass screenshot right there. Mario Kart for 2 players.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Post subject: Final Fantasy X Fantasy War (Bootleg)
Experienced Forum User, Published Author, Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
A bootleg Final Fantasy game which has nothing to do with Final Fantasy. (except for the black mage and the chocobo guys.) It was made by Sintax. The guys behind Pocket Monster Saphire, MGS2, Little Taichi The Adventure of Myth and many more pirated games. This one is not so bad, it works properly with any emulator. Its a beat em up game where you can play as 4 different characters... -A sword guy -An archer -A black mage -A Chocobo... what...? So, a TAS of this game would be entertaining, at least from me. It would be very hard though.
Here, my YouTube channel: http://www.youtube.com/user/dekutony